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Capture the Flag?


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#1 Wuzzums

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Posted 09 March 2012 - 04:11 PM

I haven't seen anything about this type of play discussed. I was wondering what everyone else thought about this type of game.

Me, personally it was my favorite type of play in MW4 (especially in the big city map) and I hope something simalar is brought in to this game.

Yes I know it isn't canon, but I"m after fun here, not living in a fictional universe.

There is just something about a small mech chasing and being chased by other small mechs with heavies and assaults thrown randomly around the map.

#2 wwiiogre

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Posted 09 March 2012 - 04:15 PM

sounds like there will be a capture an objective or multiple objective for a mission, but it seems like it is gonna be a take and hold until the enemy goes away with no respawn. So last man standing holds the base. Which may or may not in the meta game universe change the control of the planet to a different house/merc group. Unless of course there are multiple battles each day to hold or take an objective planet. Or multiple battles on the same planet but using different maps and objectives to hold or take a planet.

I hope for multiple battles, different maps, with real time to fix damaged mechs used in previous battles the same day so that you can't just use the same mech over and over on the same battle on the same planet minutes apart. Should be some meta game down time between mechs, so PGI can sell us more mechs and storage so we can play more and pay more for repairs.

chris

#3 Ragotag

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Posted 09 March 2012 - 04:19 PM

My opinion... I Hate it because it makes no sense at all, does not fit in with canon, and is a dated concept that goes all the way back to Quake. Heck, it doesn't even make sense for military-style Infantry-based FPS's any more. Now, the capture/defense of objectives makes a lot of sense.

#4 Mason West

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Posted 09 March 2012 - 04:26 PM

View PostRagotag, on 09 March 2012 - 04:19 PM, said:

My opinion... I Hate it because it makes no sense at all, does not fit in with canon, and is a dated concept that goes all the way back to Quake. Heck, it doesn't even make sense for military-style Infantry-based FPS's any more. Now, the capture/defense of objectives makes a lot of sense.

Just to let you know things dont all ways have to make sense to be fun.

#5 wwiiogre

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Posted 09 March 2012 - 04:29 PM

capture the flag, take and hold an objective mean the same while respawn and no respawn on a map of capture the flag or seize and hold mean quite another thing.

chris

#6 Ragotag

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Posted 09 March 2012 - 04:30 PM

View PostMason West, on 09 March 2012 - 04:26 PM, said:

Just to let you know things dont all ways have to make sense to be fun.


True, and you likely noticed that I didn't write an opinion regarding how "fun" it might be; each to their own regarding what they find fun or not fun. I just so happen to find some level of realism, even if we're talking fictional realism, very fun. ;)

#7 M4NTiC0R3X

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Posted 09 March 2012 - 04:32 PM

Big city was awesome ~`8D How cool would a capture the flag/king of the hill/deathmatch be on a big mountain!?

Edit: They don't have to call it CTF, instead, they'll call it retrieve the Steiner! :o

Edited by M4NTiC0R3X, 09 March 2012 - 04:33 PM.


#8 StaggerCheck

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Posted 09 March 2012 - 05:12 PM

What would happen if they have a capture the flag mode but your Mech didn't have hand actuators? :P

#9 ChaosHazard

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Posted 09 March 2012 - 05:51 PM

capture the flag sounds like a great idea

#10 TheRulesLawyer

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Posted 10 March 2012 - 10:55 AM

I don't know how well this would work without respawn. CTF normally requires quite of bit of dying to get the flag back to your base.

#11 Cake Bandit

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Posted 10 March 2012 - 11:09 AM

So let's brainstorm.

I'd like to see Attack-defend style missions. Those are usually a lot of fun.

I'm not big on escort missions unless we can get real people to pilot the convoy. I hate babysitting AI. Nothing replaces the know-how and reactions of a real person. Maybe we could make it work if it were like TF2's Payload mode. Which is actually my favorite mode of play.

I wouldn't mind a "Capture the X" style objective, but I think I'd much rather see it subverted into a "Run the X to the Y" style of play. More like Football or soccer.

Hide and seek would be fun. A few recons have to get across a whole map without being detected and eliminated by a larger force of mediums and heavies maybe.

I would love to see some variation on "Rabbit."

I'd also be interested in a race mode. Get from point A to point B and back under fire from each other and various established defenses.

#12 TimberJon

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Posted 10 March 2012 - 07:45 PM

'Mech games are strictly limited to Solaris. No EFFING capture the flag.

#13 Fresh Meat

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Posted 10 March 2012 - 09:15 PM

I had a great time playing CTF in MW4 and would love to play it again. That was the only game mode for MW4 where all the mech classes were actually utilized. As dynamic as this game is turning out to be I know CTF would be a ton of fun.

#14 FinnMcKool

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Posted 10 March 2012 - 09:41 PM

well lets face it ,MW4 wasnt that great, sorry,,,,,

but I did have fun with capture the flag ,

it would have been better here , with first person only.

Not sure how it will fit in here though, maybe on Solaris?

Maybe without weapons ? just Melee, crashing and Jump jetting?

Dont limit stuff or at least consider possibility's?

#15 Victor Morson

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Posted 11 March 2012 - 12:15 AM

View PostRagotag, on 09 March 2012 - 04:19 PM, said:

My opinion... I Hate it because it makes no sense at all, does not fit in with canon, and is a dated concept that goes all the way back to Quake. Heck, it doesn't even make sense for military-style Infantry-based FPS's any more. Now, the capture/defense of objectives makes a lot of sense.


Just as a side note, Capture the Flag goes back to well before Quake. We're talking pre-Civil War. I believe this has been played since the gun powder era and that it was popular during the time of the American civil war. Thought I'd bring it up since a lot of people think it started with shooters (it's even been in videogames since the early 80s).

That said, there are ways to do Capture the Flag while DISGUISING the game aspect by adjusting the rules slightly. Planetside had a system where a piece of alien technology needed to be moved from point A to point B, and it would help whatever action could get it to their point B. While not technically CTF, it played in a similar fashion and worked well within the context of the game universe.

Having a mission that requires a 'mech with a hand actuator gets an object and moves it to another location, such as a dropship, is an effective way to introduce a similar concept into MWO without blatantly returning to the CTF game roots.

EDIT: Other classic game types that also predate computers like King of the Hill can be disguised, again, in a fashion that makes them interesting without destroying immersion by introducing some small fluff and context for the situation, sometimes not even calling it as such.

Edited by Victor Morson, 11 March 2012 - 12:18 AM.






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