Capture the Flag?
Posted 09 March 2012 - 04:11 PM
Me, personally it was my favorite type of play in MW4 (especially in the big city map) and I hope something simalar is brought in to this game.
Yes I know it isn't canon, but I"m after fun here, not living in a fictional universe.
There is just something about a small mech chasing and being chased by other small mechs with heavies and assaults thrown randomly around the map.
Posted 09 March 2012 - 04:15 PM
I hope for multiple battles, different maps, with real time to fix damaged mechs used in previous battles the same day so that you can't just use the same mech over and over on the same battle on the same planet minutes apart. Should be some meta game down time between mechs, so PGI can sell us more mechs and storage so we can play more and pay more for repairs.
Posted 09 March 2012 - 04:19 PM
Posted 09 March 2012 - 04:26 PM
Just to let you know things dont all ways have to make sense to be fun.
Posted 09 March 2012 - 04:29 PM
Posted 09 March 2012 - 04:30 PM
True, and you likely noticed that I didn't write an opinion regarding how "fun" it might be; each to their own regarding what they find fun or not fun. I just so happen to find some level of realism, even if we're talking fictional realism, very fun.
Posted 09 March 2012 - 04:32 PM
Edit: They don't have to call it CTF, instead, they'll call it retrieve the Steiner!
Edited by M4NTiC0R3X, 09 March 2012 - 04:33 PM.
Posted 09 March 2012 - 05:12 PM
Posted 10 March 2012 - 10:55 AM
Posted 10 March 2012 - 11:09 AM
I'd like to see Attack-defend style missions. Those are usually a lot of fun.
I'm not big on escort missions unless we can get real people to pilot the convoy. I hate babysitting AI. Nothing replaces the know-how and reactions of a real person. Maybe we could make it work if it were like TF2's Payload mode. Which is actually my favorite mode of play.
I wouldn't mind a "Capture the X" style objective, but I think I'd much rather see it subverted into a "Run the X to the Y" style of play. More like Football or soccer.
Hide and seek would be fun. A few recons have to get across a whole map without being detected and eliminated by a larger force of mediums and heavies maybe.
I would love to see some variation on "Rabbit."
I'd also be interested in a race mode. Get from point A to point B and back under fire from each other and various established defenses.
Posted 10 March 2012 - 07:45 PM
Posted 10 March 2012 - 09:15 PM
Posted 10 March 2012 - 09:41 PM
but I did have fun with capture the flag ,
it would have been better here , with first person only.
Not sure how it will fit in here though, maybe on Solaris?
Maybe without weapons ? just Melee, crashing and Jump jetting?
Dont limit stuff or at least consider possibility's?
Posted 11 March 2012 - 12:15 AM
Just as a side note, Capture the Flag goes back to well before Quake. We're talking pre-Civil War. I believe this has been played since the gun powder era and that it was popular during the time of the American civil war. Thought I'd bring it up since a lot of people think it started with shooters (it's even been in videogames since the early 80s).
That said, there are ways to do Capture the Flag while DISGUISING the game aspect by adjusting the rules slightly. Planetside had a system where a piece of alien technology needed to be moved from point A to point B, and it would help whatever action could get it to their point B. While not technically CTF, it played in a similar fashion and worked well within the context of the game universe.
Having a mission that requires a 'mech with a hand actuator gets an object and moves it to another location, such as a dropship, is an effective way to introduce a similar concept into MWO without blatantly returning to the CTF game roots.
EDIT: Other classic game types that also predate computers like King of the Hill can be disguised, again, in a fashion that makes them interesting without destroying immersion by introducing some small fluff and context for the situation, sometimes not even calling it as such.
Edited by Victor Morson, 11 March 2012 - 12:18 AM.
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