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new dimension ...Battle Armor/infantry?


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#1 MechPilot

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Posted 09 March 2012 - 07:13 PM

Since we all know the capabilties of the cry engine. and we see what the game will play as. I was curious if there will be (even if its not at launch) the addition of Ultra-light mechs. Ive seen tons of threads about firestarters, though personally I must have this lil guy.

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Either way I think the Ultra-light mechs have thier place. Of course they would be the most vulnerable, but even in the lore they had still packed a punch, and because of thier builds you could use the standard FPS control scheme that new players would be attracted to. (can't have independatly rotating waist, would turn the pilot inside into jelly lol). They would be fast response in terms of scouting but could aslo be in the thick of battle. Don't let scene like this just be an imagination ! ;)




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#2 syngyne

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Posted 09 March 2012 - 07:49 PM

You should give Mechwarrior: Living Legends a shot, it already has this.

#3 Dlardrageth

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Posted 09 March 2012 - 07:57 PM

Not going to happen. BattleArmor is all but unknown in the whole IS at the time the game starts (3049 in-game time). And yes, the clans have it, but nobody cares as far as game launch is concerned. As there will be no clans. So I guess you can mothball that demand of yours till it would actually fit the background and timeline.

#4 MechPilot

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Posted 09 March 2012 - 08:00 PM

View PostDlardrageth, on 09 March 2012 - 07:57 PM, said:

Not going to happen. BattleArmor is all but unknown in the whole IS at the time the game starts (3049 in-game time). And yes, the clans have it, but nobody cares as far as game launch is concerned. As there will be no clans. So I guess you can mothball that demand of yours till it would actually fit the background and timeline.



oh a sense of that good ole internet hostility. saluations and a "bite me" to you too...

While your input is unique, you're hardly in the position to "mothball" anyone's ideas. thx for coming.



as for MechWarrior living legends, I dont play half-assed mods. I just don't I got outa that phase back with the original half-life. Mods are cute but Never come close to an actual product.

#5 MechPilot

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Posted 09 March 2012 - 08:28 PM

trolls. Its like a profession nowadays

#6 Roughneck45

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Posted 09 March 2012 - 08:32 PM

When does the armor show up? I think it would be an awesome idea to implement in the future, as long as its not like 20 years ahead or something.

#7 wwiiogre

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Posted 09 March 2012 - 08:34 PM

bad guys get it in a year real time from now, good guys in 8 years or so real time

chris

#8 Roughneck45

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Posted 09 March 2012 - 08:44 PM

View Postwwiiogre, on 09 March 2012 - 08:34 PM, said:

bad guys get it in a year real time from now, good guys in 8 years or so real time

chris

So they could implement them in a year or if they wanted to.

I still think that piloting one could be fun. They could add more structure to buildings, basic hallways and areas the battle armors would be able to navigate. They could also create more varied and unique mission objectives.

Random thought. Could leveling up a battle armor be the way you could start in the clans, and then you are able to access the other clan Mechs and weaponry once prgressing through it? Or would that not go with lore?

Purely from a "what if" perspective, of course.

...speaking of perspective, the badass guys get it in a year or so, and the dirty politicians get it in 8 years or so.....

Edited by Roughneck45, 09 March 2012 - 08:46 PM.


#9 Insidious Johnson

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Posted 09 March 2012 - 09:12 PM

everyone knows everyone else is silently screaming "melee and infantry"! I'm sure it is on the to do list.

#10 ethnic minority

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Posted 09 March 2012 - 09:22 PM

Someone mentioned this in another thread, but I would like to see AI infantry harmlessly going about their own business as a sort of extra detail. They could be harmlessly firing their rifles and man-portable rockets at mechs, and provide for the visual atmosphere in certain types of maps. The MW3 intro provides a good demonstrator of this.

Elementals (when the clans are introduced) could be an AI asset that could be called in by a clan player and harass IS players. Kind of like the attack dogs in Call of Duty, but tinier and more fear inducing.

#11 Paul Inouye

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Posted 09 March 2012 - 09:24 PM

Moving this down to Off-Topic. Clan technology will not appear until the Clans arrive and even when that happens, Elemental suits aren't that high on priority at this moment.

#12 MechPilot

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Posted 09 March 2012 - 09:28 PM

View PostPaul Inouye, on 09 March 2012 - 09:24 PM, said:

Moving this down to Off-Topic. Clan technology will not appear until the Clans arrive and even when that happens, Elemental suits aren't that high on priority at this moment.

was a bit closed minded. considering i said Battle armor (encomapases that entire field) . I gave elementals as just an example. but unless the lore has changed amroed infantry have been around throughout the entire lore.

Say what you wan't but the idea itslef is pretty fundamental, simple to implement (though role would need fine tuning). Not sure what the agression over topic is about, I mean the idea is no crazier than restarting a game/franchise thats been dead for a decade. Chances can come with great results.

Edited by MechPilot, 09 March 2012 - 09:33 PM.


#13 Karyudo ds

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Posted 09 March 2012 - 09:44 PM

I'd have swore the Sphere had battle armor before 8 years, least Citytech 2nd ed. had them for both sides and I was pretty sure GDL at least had light suits, oh well.

View PostPaul Inouye, on 09 March 2012 - 09:24 PM, said:

...Elemental suits aren't that high on priority at this moment.


Pitty, if I remember that was one of their big things. Those little things would be a challenge to hit/see.

View PostMechPilot, on 09 March 2012 - 09:28 PM, said:

Say what you wan't but the idea itslef is pretty fundamental, simple to implement (though role would need fine tuning).


I wouldn't PROBABLY even give it a role. They said they basically wanted to ignore having the players use anything besides mechs as it's "Mechwarrior" but having them as directed AI on the other hand would be hilarious...seeing as they rode in on omni-mechs anyway.

#14 Geaux Tiger

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Posted 09 March 2012 - 10:04 PM

To my way of thinking this is a mech simulation game not a fps. You want an fps with infantry and armor go play BF3. I've played MWLL and still do. The battle armor, while an interesting concept, overall seems to take away from the main purpose of the game and not add to it. It took the NAIS a couple of years after the clans battle armor was seen to come up with a working version for the IS that was distributable to frontline units. Seeing as this would give the clan units, when introduced, somewhat of an advantage over the IS I cannot see it happening.


#15 Eldragon

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Posted 09 March 2012 - 10:26 PM

View PostMechPilot, on 09 March 2012 - 08:00 PM, said:

as for MechWarrior living legends, I dont play half-assed mods. I just don't I got outa that phase back with the original half-life. Mods are cute but Never come close to an actual product.


Your loss. Its clear you've never played it. It has higher production values and better multiplayer than Mechwarrior 4. Its clear from the control scheme descriptions and now the gameplay video that the MWO team has been playing a lot of MWLL and reusing a lot of its ideas.

#16 trycksh0t

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Posted 09 March 2012 - 10:35 PM

View PostMechPilot, on 09 March 2012 - 09:28 PM, said:

was a bit closed minded. considering i said Battle armor (encomapases that entire field) . I gave elementals as just an example. but unless the lore has changed amroed infantry have been around throughout the entire lore.

Say what you wan't but the idea itslef is pretty fundamental, simple to implement (though role would need fine tuning). Not sure what the agression over topic is about, I mean the idea is no crazier than restarting a game/franchise thats been dead for a decade. Chances can come with great results.


First off, I wouldn't call out the Lead Designer like that.

Secondly, Paul is correct, the first instance of true battle armor in BattleTech lore are the clan elementals, anything regarding 'armored infantry' pre-clan has nothing to do with battle armor (for reference, the first Inner Sphere battle armor, or Inner Sphere Standard wasn't produced until 3052).

Thirdly, it would drastically change the game dynamics. MWO was designed from square one to be a 'Mech simulator, with 12 vs. 12 'Mech combat, not a combined arms sim. Also, with it optimized for 24 players total, battle armor wouldn't really add anything, as 1-on-1 a 'Mech would stomp battle armor all day long. The only reason battle armor was effective was because of swarm tactics, which would probably require a drastic overhaul of the game engine to incorporate the extra players necessary to make battle armor even remotely effective. Even Clan doctrine equates 5 Elementals to 1 'Mech, and keeping that ratio would require a hefty increase to the player counts.

IMO, not worth the extra effort required to implement them.

#17 pursang

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Posted 09 March 2012 - 10:39 PM

It's called 'MechWarrior - 'MechWarrior not BattleArmor, damnit!

#18 Dr Killinger

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Posted 09 March 2012 - 10:55 PM

View Posttrycksh0t, on 09 March 2012 - 10:35 PM, said:


First off, I wouldn't call out the Lead Designer like that.

Secondly, Paul is correct, the first instance of true battle armor in BattleTech lore are the clan elementals, anything regarding 'armored infantry' pre-clan has nothing to do with battle armor (for reference, the first Inner Sphere battle armor, or Inner Sphere Standard wasn't produced until 3052).

Thirdly, it would drastically change the game dynamics. MWO was designed from square one to be a 'Mech simulator, with 12 vs. 12 'Mech combat, not a combined arms sim. Also, with it optimized for 24 players total, battle armor wouldn't really add anything, as 1-on-1 a 'Mech would stomp battle armor all day long. The only reason battle armor was effective was because of swarm tactics, which would probably require a drastic overhaul of the game engine to incorporate the extra players necessary to make battle armor even remotely effective. Even Clan doctrine equates 5 Elementals to 1 'Mech, and keeping that ratio would require a hefty increase to the player counts.

IMO, not worth the extra effort required to implement them.


I totally agree. In MWLL (the FINEST mod ever made, with production values higher than most games) battle armour adds nothing to combat, except irritation. If any ort of lag is involved, they are almost impossible to hit. if the server isn't lagging, it's a one-shot business.

Personally, i get annoyed when half my team spawns as elementals. Sure, five of them might be able to take down a mech, but if they each were in a medium or heavy... they could have taken down several, and they have put my team at a considerable disadvantage, especially when they trudge miles and miles to get somewhere... hardly useful.

The only time Battle Armour have had any impact on me, is when they abuse it. Camping places that mechs can't reach, playing on super laggy servers, etc. They're nothing but a nuisance, who are only effective in large numbers, and would make the game very difficult to balance, were they implemented.

Don't get mad at us for disagreeing with you- you put forward your idea for critical analysis, and we disagree with it. Also, I wouldn't talk like that to Paul, he's... important :D

#19 MechPilot

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Posted 10 March 2012 - 12:16 AM

Of all the "disagreements" Ive seen. Most are are unfounded or with complete lack of comprehenson. Posting somthing like "its mechwarrior not battle armor" pretty much sets the bar of how you guys carry your self. As for this whole talking to the Lead Designer thing. Im sure as hell not afraid of them..Im having a discussion thats what adults do, deal with it. I've been around long enough and had more than my share of interactions with Devs to tell you True Game Developers look forward more to what thier critics have to say, then what blind fanboys have as input. With fanboys they overlook critical issues, they basically can do no wrong. Some of you are proably ages 30+ are on the most extreame edges of being a fanboy, because you remember the very first iterations of fasa and battletech. While thats nice and all. Piranah games is about to enter into a market where a VAST majority weren't even born during MechWarrior's hayday.

Holding onto Old idea's will do more harm than good garunteed. If anything MWO should be more open to idea's and a new appreoach. Yes then can simply remake MW4 with cryengine and call it good, but where does that take you? Stop being jackasses afraid of somthing new, pretend like you want the game to last longer than a shopping season.


Now if your all done turnign this place into an imageboard with comments...


#20 Paul Inouye

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Posted 10 March 2012 - 12:27 AM

MechPilot,

At no time did I say your ideas were not valid or worth investigating. There was no hostility in my post. I've been moving all clan/non-timeline based topics down here because it creates noise on topics we've already discussed and put to bed.

Power armor/elemental suits have been discussed already and we are not supporting it or following up with it at this time. We've also stated that MW:O will focus on Mech vs Mech combat only for the time being. People have asked numerous times if players will be able to get out of the cockpit and we've always responded with a "No.. not at this time".

Also, implementing ground troops isn't "simple to implement". Designing their role is cheap... technology wise they're expensive. As mentioned by myself and the Technical Director, we're pushing a lot of data from server to client and back again and position/action of these ground troops will just add unnecessary calculations and data events.

There are numerous Dev Blogs you can read through and they're sorted nicely in General Discussion > (Sticky)New Players Start Here (Pretty Please!).





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