Get rid of the standard unit tactics
Posted 10 March 2012 - 12:35 AM
Posted 10 March 2012 - 12:42 AM
Posted 10 March 2012 - 01:50 AM
What did you have in mind for alternatives, I'm genuinely interested in your tactical ideas.
Posted 10 March 2012 - 02:42 AM
I can take Hunchback and use it as is, or modify it into a laser boat, alpha striker, make him fast as snail, but with tons of new, shiny armor, give up his AC for a great boost in speed, or maybe exchange it for a PPC (yeah, that would require more than just the AC removed),...
There are almost endless possibilities the mech you face, can play.
Noone ever thought Dragon beats Catapult, it beats Atlas, Atlas beats Jenner, etc., this kind of way.
Posted 10 March 2012 - 04:10 AM
I am not sure I understand you. You are talking like this is an MMORPG, where weapons have a Rock, Paper, Scissors principle, pre-determined hits and variable damage/crits through dice rolls/randomness.
Otherwise: weapons and electronics in BattleTech/MechWarrior do have certain roles. And depending on how you equip your Mech, your Mech might fit multiple roles at once, but not shine in any of them, or it may be specialized to a specific role (long-range support, brawler, scout, etc.).
Edited by Spooky, 10 March 2012 - 05:22 AM.
Posted 10 March 2012 - 07:11 AM
Posted 10 March 2012 - 07:30 AM
In one match (against Angels of Death) we only had 2 tier tens at the most, the rest being lower tier mediums and heavies, against a stacked AoD team of all tier 10s and artillery. We won by surging up the left pass on lakeville and overwhelming the 3 or so tier 10s they left to defend the cap point- all of their other tanks were busy slowly driving towards our base through the town.
Surprise is a powerful weapon, and it works best against opponents who due to their access to the biggest, toughest stuff (the equivalent of BT assault mechs) often suffer on the tactics side.
Posted 10 March 2012 - 12:42 PM
In one match....
If you can change this to even '8 out of 10 times' I'd have agreed with you.
But you cannot.
People will rage when the Jenner they're piloting cannot kill an Atlas, but that will be because their tactics are foolish, people who play online games usually have a very funny notion of 'team play' which usually devolves into 'play as a team for a bit, then go super commamdo and kill everyone even if it means you sacrifice teammates to do so'.
I'm curious to see how much people will have to adapt to this game, and how much the standard 'tactics' actually turn into standard 'tactics' but just not of MMO style games.
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