Missile invulnerability?
#1
Posted 12 March 2012 - 09:00 AM
#2
Posted 12 March 2012 - 09:02 AM
#3
Posted 12 March 2012 - 09:07 AM
Grimm Stoner, on 12 March 2012 - 09:00 AM, said:
Firing a laser at a cluster of LRMs is akin to just wasting time and generating heat. Your chances of a pinpoint weapon hitting a LRM is amazingly low. Same deal with SRM/MG.
L/AMS is designed to handle what projectiles it can. I'd be happy just knowing you at least have SOME type of automated defense against a weapon type. No such thing exists for ballistic/energy weapons.
#4
Posted 12 March 2012 - 09:07 AM
Having EACH missile be a independent entity will bog down the machine, IF you have a couple lances of mechs with LRMS all fire off at once, do you want to be playing with 5 FPS?
Edited by CoffiNail, 12 March 2012 - 09:07 AM.
#5
Posted 12 March 2012 - 09:10 AM
But even if that crack shot did, allowing for weapons to strike them would add calculations to the game with each shot fired and each missile launched, increasing the strain on servers for an extremely rare occurrence. It would also add in a lot of development time and potential bugs, still for the same extremely rare occurrence.
So I wouldn't hold my breath.
#6
Posted 12 March 2012 - 09:12 AM
#7
Posted 12 March 2012 - 09:16 AM
As for picking off missiles or thinning the herd while inbound, I am pretty sure Anti-Missile Systems, or AMS for short, will be the main means of doing so.
#8
Posted 12 March 2012 - 09:16 AM
#9
Posted 12 March 2012 - 09:19 AM
#10
Posted 12 March 2012 - 09:24 AM
#11
Posted 12 March 2012 - 09:28 AM
#13
Posted 12 March 2012 - 09:40 AM
CoffiNail, on 12 March 2012 - 09:07 AM, said:
Having EACH missile be a independent entity will bog down the machine, IF you have a couple lances of mechs with LRMS all fire off at once, do you want to be playing with 5 FPS?
Oh my! Laghammers anyone?
MilitantMonk, on 12 March 2012 - 09:19 AM, said:
Excellent idea!
#14
Posted 12 March 2012 - 09:40 AM
CoffiNail, on 12 March 2012 - 09:07 AM, said:
Having EACH missile be a independent entity will bog down the machine, IF you have a couple lances of mechs with LRMS all fire off at once, do you want to be playing with 5 FPS?
What a nonsense) Missiles _are_ independent objects! They were so even in mechwarrior 1 and ever since, and (surprise!) never bogged anything even by massive missile strikes LOL.
But that's not the point why they should or should not be prone to weapon fire.
Shooting down one missile of 20 - it's just not worth it) Lay your hopes on AMS)
Edited by Duncan Jr Fischer, 12 March 2012 - 09:41 AM.
#15
Posted 12 March 2012 - 09:43 AM
Now kindly move on and enjoy your future life in "Hello Kitty Online"!
Edited by Dlardrageth, 12 March 2012 - 09:44 AM.
#16
Posted 12 March 2012 - 09:45 AM
#17
Posted 12 March 2012 - 09:50 AM
Duncan Jr Fischer, on 12 March 2012 - 09:40 AM, said:
What a nonsense) Missiles _are_ independent objects! They were so even in mechwarrior 1 and ever since, and (surprise!) never bogged anything even by massive missile strikes LOL.
But that's not the point why they should or should not be prone to weapon fire.
Shooting down one missile of 20 - it's just not worth it) Lay your hopes on AMS)
Welcome, good sir, to online gaming, please find a chair inbetween the rest of us, make sure your tray table is in the upright and locked position, and prepare for the goodness that is 'multi-user gameplay'.
ManDaisy, on 12 March 2012 - 09:45 AM, said:
Actually I believe the pattern mentioned is 'it will melt your CPU and reduce the game to an unplayable mess, so don't make it possible'.
That's quite a bit different than 'not worth it to some'.
#18
Posted 12 March 2012 - 09:52 AM
#19
Posted 12 March 2012 - 10:04 AM
Kaemon, on 12 March 2012 - 09:50 AM, said:
That's quite a bit different than 'not worth it to some'.
Mr. Daisy tried to argue this very mechanic once before in the suggestions forum with less than stunning success. I basically stated there I'd give up on discussing this seriously, when the "arguments" started getting completely ridiculous. This is just a mediocre attempt at revamping that one, so why bother again? People can just use the search function... or not bother and get what they deserve for it maybe?
Edit: Not blaming ManDaisy for this thread, though IMHO he should have pointed to the old one to spare us the n-th rehash of same old, same old.
Edited by Dlardrageth, 12 March 2012 - 10:10 AM.
#20
Posted 12 March 2012 - 10:08 AM
Edited by ManDaisy, 12 March 2012 - 10:14 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users













