Jump to content

So you want to know about Beta? *Info* Ask about it here


73 replies to this topic

#21 Bitslizer

    Member

  • Elite Founder
  • 629 posts

Posted 03 October 2012 - 08:35 AM

View PostVerminaard, on 03 October 2012 - 08:29 AM, said:


Yes I know it's caustic valley, but to simplify it for someone who hasn't played, I figured Desert sums up what it is. No it's not technically a desert, but i find it fits the best for those who have never walked it. Yes it's technically an arid/volcano. But there is no lava, and the volcano is simply making heat. I'll add in a side note for you however.


problem is the NEXT "new" map will actually be "Desert" and its supposed to be much larger than even Caustic Valley

#22 wanderer

    Member

  • Legendary Founder
  • 7,788 posts
  • LocationStomping around in a giant robot, of course.

Posted 03 October 2012 - 08:40 AM

View PostVerminaard, on 03 October 2012 - 08:29 AM, said:


Yes I know it's caustic valley, but to simplify it for someone who hasn't played, I figured Desert sums up what it is. No it's not technically a desert, but i find it fits the best for those who have never walked it. Yes it's technically an arid/volcano. But there is no lava, and the volcano is simply making heat. I'll add in a side note for you however.


To be more clear, Caustic Valley is a "hot map"- that is, the ambient heat level is enough that a 'Mech constantly has an exceptional burden on it's heat sinks above and beyond the baseline. Frozen City is the opposite, while River City and Forest Colony are "heat neutral".

In addition, heat levels vary with terrain. Walk into a lake, and if you have leg-mounted heat sinks, your 'Mech will cool better- the deeper the water on you, the more it helps. Stop on top of a vent spewing hot gases and smoke on Caustic, and you'll heat up even more than the map normally causes- some places can leave an overheating 'Mech cooling so slowly that a shutdown can leave you frozen in place for a small eternity (on the other hand, there's shallow lakes and even deeper pools that'll help mitigate the heat load Caustic puts on every 'Mech).

#23 Kunae

    Member

  • Legendary Founder
  • 4,303 posts

Posted 03 October 2012 - 08:58 AM

View PostVerminaard, on 03 October 2012 - 08:29 AM, said:


Yes I know it's caustic valley, but to simplify it for someone who hasn't played, I figured Desert sums up what it is. No it's not technically a desert, but i find it fits the best for those who have never walked it. Yes it's technically an arid/volcano. But there is no lava, and the volcano is simply making heat. I'll add in a side note for you however.

You haven't corrected the "Modes" yet. "Assault" not "Deathmatch".

Edited by Kunae, 03 October 2012 - 08:58 AM.


#24 Aym

    Member

  • Legendary Founder
  • 3,023 posts
  • LocationLos Angeles

Posted 03 October 2012 - 08:59 AM

View PostVerminaard, on 03 October 2012 - 06:51 AM, said:

Money Costs
- Bigger they are, more it costs.
- Yes, you need to fix your mech with C-bills
- The founder's pack Ingame money will get you about 3-6 mechs, depending on the mechs.
- yes, you buy items you use to customize, customizing isn't free! (neither is ammo!)


Hey, I can buy 4 Atlai with my founder's Credits! It's really more like 4-8 mechs depending on how many Atlai you want.

#25 DirePhoenix

    Member

  • Legendary Founder
  • 1,565 posts
  • Google+: Link
  • Facebook: Link
  • LocationSan Diego

Posted 03 October 2012 - 09:15 AM

View Postbert bargo, on 03 October 2012 - 08:16 AM, said:

Here's a question: Are we allowed to upload video footage of the beta yet? Does anyone know?


Apparently we can. Phil and Daeron from the No Guts, No Galaxy podcast have uploaded a "Jenner tutorial" here:


Edited by DirePhoenix, 03 October 2012 - 09:16 AM.


#26 Shismar

    Member

  • Legendary Founder
  • 571 posts

Posted 03 October 2012 - 09:53 AM

Beta or not, I find the game to be much fun because they got the core game right. I love that balance of action and strategy MWO has.

So I am looking forward to many improvements and the smell of burning mechs!

#27 Harrison Kelly

    Member

  • Veteran Founder
  • 134 posts

Posted 03 October 2012 - 09:55 AM

I'm sure this'll be clearer once all the associated wikis and such get updated, but are the modules in yet?

What's the range on a Large/Medium Pulse?

#28 Thontor

    Member

  • Elite Founder
  • 6,888 posts
  • LocationChicago

Posted 03 October 2012 - 10:00 AM

View PostHarrison Kelly, on 03 October 2012 - 09:55 AM, said:

I'm sure this'll be clearer once all the associated wikis and such get updated, but are the modules in yet?

What's the range on a Large/Medium Pulse?

Only two modules in so far

One that decreases the time it takes to download information (damage, weapons loadout) from a mech you have targeted, and also increases the amount of time you keep that target information after losing line of sight

The other increases your base capture speed by 15%

more are on their way of course...

and here is the weapon stats in the latest build

Krivvan said:

So I figured I'd be helpful and post all the relevant values for all the weapons currently available. Most (or rather all) of these numbers are derived from the ItemStats.xml file.

Notes:

- Damage refers to damage dealt at optimum range. Damage lessens up to max range where no damage occurs. The same occurs for minimum ranges on everything but missile weapons.

- Range refers to the maximum optimum range. Max range refers to the range at which no damage is imparted to a target,

- PPCs have a minimum range. ER PPCs do not.

- Apparently flamers do damage twice per second?

- Impulse refers to the amount of shaking the recipient of a shot receives.

- DPS refers to 'Damage per second'. HPS refers to 'Heat per second'. I calculated these values and they are not inherent attributes. These values do not even come close to giving the full idea of what a weapon is like and you cannot directly compare them to the values from other weapons. Please do not use them as an excuse to say one weapon is better than another.

- SPT refers to 'Shots per ton'.

- Only missile weapons have an intentional firing delay. Other weapons only have a delay due to issues with the game being server authoritative.

- I'm not actually sure how the spread value is used, but I felt like noting it anyways for comparative reasons.




ENERGY Weapons

Weapon_____________Slots___Tons___Damage___Heat___Cooldown___Duration___Range___Max Range____DPS____HPS

Small Laser____________1____0.5______3.0____2.0_______2.25_______0.75______90_________180___1.00___0.67

Medium Laser___________1____1.0______5.0____4.0_______3.00_______1.00_____270_________540___1.25___1.00

Large Laser____________2____5.0______9.0____7.0_______3.25_______1.00_____450_________900___2.12___1.65

ER Large Laser_________2____5.0______9.0___10.0_______3.25_______1.00_____675________1350___2.12___2.35

Small Pulse Laser______1____1.0______3.0____3.0_______2.25_______0.50______90_________180___1.09___1.09

Medium Pulse Laser_____1____2.0______6.0____5.0_______3.00_______0.75_____180_________360___1.60___1.33

Large Pulse Laser______2____7.0_____10.0____9.0_______3.25_______0.75_____300_________600___2.50___2.25

PPC____________________3____7.0_____10.0____9.0_______3.00________N/A____540(Min 90) 1080___3.33___3.00

ER PPC_________________3____7.0_____10.0___13.0_______3.00________N/A_____810________1620___3.33___4.33

Flamer_________________1____1.0______0.4____0.6_______0.00__________∞______64__________64__0.80(?)_1.20

TAG____________________1____0.5______0.0____0.0_______0.00_______________450_________450____N/A____N/A

Lasers and Flamers have an impulse value of 0.1
PPCs have an impulse value of 1.0 (same as a ballistic weapon)
PPCs and ER PPCs have a speed of 1200 (faster than any ballistic weapon)
Flamers deal 0.2 heat to target presumably twice every second
Flamers give heat to the user exponentially
========================================================================================================



BALLISTIC Weapons

Weapon____Slots___Tons___Damage___Heat___Cooldown___Speed___Range___Max_Range___Impulse____DPS____HPS____SPT

AC/20________10___14.0_____20.0____7.0_______4.00_____750_____270_________810_______1.0___5.00___1.75______6

AC/10_________7___12.0_____10.0____3.0_______3.00_____850_____450________1350_______1.0___3.33___1.00_____13

AC/5__________4____8.0______5.0____1.0_______2.00_____900_____540________1620_______1.0___2.50___0.50_____25

UAC/5_________5____9.0______5.0____1.0_______1.50_____900_____600________1800_______1.0___3.33___0.67_____25

UAC/5(Doubleshot)_________________________________________________________________________????___????_______

AC/2__________1____6.0______2.0____1.0_______1.00____1200_____720________2160_______1.0___2.00___1.00_____56

LB 10-X_______6___11.0____1.0(10)__2.0_______3.00_____850_____540________1620_______1.0___3.33___0.67_____13

Gauss Rifle___7___15.0_____15.0____1.0_______4.00____1200_____660________1980_______1.0___3.75___0.25_____10

Machine Gun___1____0.5_____0.04____0.0________N/A_____100______90_________200_____0.001___0.40___0.00___2000

AMS___________1____0.5_____2.00____0.0________N/A_____100______90_________200_____0.001____N/A___0.00___1000

LB 10-X has 10 rounds in a shot and a spread value of 3
Machine gun has a spread value of 1.5
Machine gun has a stated rate of fire of 10.
AMS only targets missiles

When the fire button is held, the UAC/5 can fire an extra shot during the cooldown.
There is a risk of jamming when firing the extra shot and the value is set to 0.1 (10%?)
============================================================================================================================



MISSILE Weapons

Weapon__Slots___Tons___Missiles___Damage___Heat___Cooldown___Speed___Min_Range___Max_Range___Delay____DPS____HPS

LRM20_______5___10.0_________20_____40.0____6.0_______4.75_____100_________180________1000____0.50___8.42___1.26

LRM15_______3____7.0_________15_____30.0____5.0_______4.25_____100_________180________1000____0.50___7.06___1.18

LRM10_______2____5.0_________10_____20.0____4.0_______3.75_____100_________180________1000____0.50___5.33___1.07

LRM5________1____2.0__________5_____10.0____2.0_______3.25_____100_________180________1000____0.50___3.08___0.62

SRM6________2____3.0__________6_____15.0____4.0_______4.00_____300___________0_________270____0.25___3.75___1.00

SRM4________1____2.0__________4_____10.0____3.0_______3.75_____300___________0_________270____0.25___2.67___0.80

SRM2________1____1.0__________2______5.0____2.0_______3.50_____300___________0_________270____0.25___1.43___0.57

Stk.SRM2____1____1.5__________2______5.0____2.0_______3.50_____200___________0_________270____0.25___1.43___0.57

NARC________2____3.0__________1______N/A____0.0_______3.50_____250___________0_________270____0.25_____NA_____NA

LRMs do 2.0 damage per missile
SRMs do 2.5 damage per missile

1 ton of LRM ammo equates to 180 missiles
1 ton of SRM ammo equates to 100 missiles
LRMs have an impulse value of 0.8
SRMs have an impulse value of 1.0

LRM range without a spotter is 630 M
================================================================================================================




Edited by Thontor, 03 October 2012 - 10:03 AM.


#29 Xeven

    Member

  • Legendary Founder
  • 927 posts
  • LocationFlorida

Posted 03 October 2012 - 10:05 AM

As a beta tester I will give my opinion. What we have seen to date is a REALLY good demo product. It is a shell of a game though with limited game modes, small maps and of course bugs (its beta).

There is certainly potential for what they have now to grow into a VERY good Mechwarrior game but we are FAR from that point. What is here works though. May need some tweaking here and there for balance but it is generally good stuff.

If I were to rate this game as it is right now I would give it a 4 or 5 out of 10. If they make money on it I think it can become a very nice MW game. If they release this DEMO as is, there is risk they wont make money and it will die. We shall just have to see.

I am hoping the great core demo we have now and fan $$$ support it will indeed grow.

Edited by Xeven, 03 October 2012 - 10:44 AM.


#30 SaintGeorge

    Member

  • Members
  • PipPip
  • 35 posts

Posted 03 October 2012 - 10:08 AM

I'd say that was a good assessment.

IIRC there's still no joystick support or very little - and the maps are a fraction of what we saw in MW4.

No tutorial makes it hard/impossible to welcome new players and screeching for them to read the forum stickies or go to 3rd party Youtube vids is just sloppy.

I'm not impressed and won't be paying for this until it gets a whole lot better - maybe next summer it'll be what I'm interested in. But that's just my take and everyone will have their own view.

Edited by SaintGeorge, 03 October 2012 - 10:08 AM.


#31 Damiler

    Member

  • Members
  • PipPip
  • 25 posts
  • LocationTunja, Colombia

Posted 03 October 2012 - 10:17 AM

we are FAAAAAR from release, even from open beta (5-6 months for me) so when its going to be officially released the game will be a very great MW, as this is a beta is a fraction of what is the game going to be. i can rate the game 8/10 for being on beta, but if this would be the official version i would rate it 4/10.

#32 Prosperity Park

    Professor of Memetics

  • Legendary Founder
  • 9,166 posts
  • LocationIs Being Obscured By ECM

Posted 03 October 2012 - 10:19 AM

All new players who get access do really need to visit the special Beta Forums section on Guides, especially the General Guides. It's the only real soruce of instructional informatrion since there is no "game manual" and the Tutorial is not yet complete. The list of in-game controls is, indeed, in the in-game menu, but many people don't even bother to open the Options menu before playing.

They are making a Tutorial, it'll be there eventually. Until then, visit the Beta Guides if you find yourself will access to the Beta in the near future.

Edited by Prosperity Park, 03 October 2012 - 10:21 AM.


#33 Brynstar

    Member

  • Elite Founder
  • 323 posts
  • LocationBoston

Posted 03 October 2012 - 10:26 AM

That view looks different than when I am in my Jenner... I can see more of the cockpit in the above video...sup with that?

No, I am not zoomed in my Jenner! ;)

#34 Kyone Akashi

    Member

  • Legendary Founder
  • 1,496 posts
  • LocationAlshain Military District

Posted 03 October 2012 - 10:27 AM

View Postwanderer, on 03 October 2012 - 08:40 AM, said:

To be more clear, Caustic Valley is a "hot map"- that is, the ambient heat level is enough that a 'Mech constantly has an exceptional burden on it's heat sinks above and beyond the baseline. Frozen City is the opposite, while River City and Forest Colony are "heat neutral".
That being said, River City and Forest Colony do have "benefitial areas" - the rivers. Environment affects the 'mech not only based on map type alone, but where on a map he stands. For example, walking through the river in Forest Colony grants faster heat dissipation - at least for the heatsinks situated in a component in contact with the water. It is for this reason that I have used the remaining slots in my Jenner's legs (after hips and actuators) for most of my heatsinks rather than just placing them randomly.

Also, not all areas in Caustic Valley are equally hot. The outlying regions are almost neutral, but the closer you get to the center crater, the more dangerous it gets.

Personally, I thought these small details are an excellent example of how "simulationist" MWO is, and how much the developers attempt to convey a feeling of realism, and the things unique to the Battletech franchise. ;)

#35 Thontor

    Member

  • Elite Founder
  • 6,888 posts
  • LocationChicago

Posted 03 October 2012 - 10:31 AM

View PostBrynstar, on 03 October 2012 - 10:26 AM, said:

That view looks different than when I am in my Jenner... I can see more of the cockpit in the above video...sup with that?

No, I am not zoomed in my Jenner! ;)

he just changed his FOV with a line in the user.cfg file

#36 Brynstar

    Member

  • Elite Founder
  • 323 posts
  • LocationBoston

Posted 03 October 2012 - 10:33 AM

Have a link to a bit more info on that, Thontor? Thanks!

#37 Thontor

    Member

  • Elite Founder
  • 6,888 posts
  • LocationChicago

Posted 03 October 2012 - 10:57 AM

View PostBrynstar, on 03 October 2012 - 10:33 AM, said:

Have a link to a bit more info on that, Thontor? Thanks!

user.cfg tweaking for performance & visuals

#38 Banditman

    Member

  • Elite Founder
  • 1,688 posts
  • LocationThe Templars

Posted 03 October 2012 - 11:15 AM

Don't get too attached to that FoV setting, we've reported a couple exploits related to it already.

#39 Kobold

    Member

  • Elite Founder
  • 2,926 posts
  • LocationChicago, IL

Posted 03 October 2012 - 12:36 PM

I wanted to come answer questions, but no one seems to be asking any. I guess that is what happens when such a large percentage of the posters are in the beta already. :D

#40 Harrison Kelly

    Member

  • Veteran Founder
  • 134 posts

Posted 03 October 2012 - 01:23 PM

I just didn't want to bother you guys! Thanks for the weapons table. I've heard different numbers on how long it takes to unlock Mech variants, anywhere from 10-20 games to 50-100. Does that seem accurate?

What's the benefit of having multiple variants of the same Mech? Are they equipped with different hardpoints, e.g. ballistic hardpoints for a Gaussapult vs the standard fire support Cat?

Does the Gauss really sound that wimpy?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users