wanderer, on 03 October 2012 - 08:40 AM, said:
To be more clear, Caustic Valley is a "hot map"- that is, the ambient heat level is enough that a 'Mech constantly has an exceptional burden on it's heat sinks above and beyond the baseline. Frozen City is the opposite, while River City and Forest Colony are "heat neutral".
That being said, River City and Forest Colony do have "benefitial areas" - the rivers. Environment affects the 'mech not only based on map type alone, but where on a map he stands. For example, walking through the river in Forest Colony grants faster heat dissipation - at least for the heatsinks situated in a component in contact with the water. It is for this reason that I have used the remaining slots in my Jenner's legs (after hips and actuators) for most of my heatsinks rather than just placing them randomly.
Also, not all areas in Caustic Valley are equally hot. The outlying regions are almost neutral, but the closer you get to the center crater, the more dangerous it gets.
Personally, I thought these small details are an excellent example of how "simulationist" MWO is, and how much the developers attempt to convey a feeling of realism, and the things unique to the Battletech franchise.