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Do you think MWO could become an MMORPG?


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#21 Technoviking

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Posted 14 March 2012 - 01:16 PM

I dont' like this idea, but really it could be done as a seperate game in congruence with MWO... you play out your mechwarriors life, then when its time to drop, MWO. If it were to be done. Which it shouldn't be. Shadowrun... maybe.

#22 AdamBaines

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Posted 14 March 2012 - 01:21 PM

Im not against it as long as they revemp the MMORPG model. Now how they would do that and make it work within the spirit of mech warfare, who knows.

#23 Cochise

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Posted 14 March 2012 - 01:29 PM

Okay I get it. You're thinking World of Warcraft crap. I hate that kind of MMORPG model. I was thinking more along the lines of Eve Online where you have really two kinds of games simultaneously, planet warfare and space sovereign warfare. The planet warfare is on the planet surface (the about to be rolled out 'Dust' FPS that integrates with Eve) Then you have the corps and factions that are more into the RPG stuff where the Mercs on the ground or factions duke it out for planet control.

But I agree, probably too much to even think about now when the game is not even here yet. I will watch what I put in my smoothies a little more carefully before I drink them!

#24 Flametrace

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Posted 14 March 2012 - 01:38 PM

As much as I wish there was a Mechwarrior MMO, this won't be one, I don't think. It's going to be all match based, like Global Agenda was before it got the expansions. So, no, it won't. If they do make one, it won't be MWO.

#25 Hustler One

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Posted 14 March 2012 - 01:38 PM

Maybe if that do the planetside style territory control with the clan war's

#26 Bluey

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Posted 14 March 2012 - 01:47 PM

Meanwhile in PGI *Not a good sign*
...

Edited by Bluey, 14 March 2012 - 01:51 PM.


#27 Xytaglyph

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Posted 14 March 2012 - 02:03 PM

no, please no. OH GOD NO!

i hate mmos with a passion and that would ruin this game fo-evah

#28 Ebon

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Posted 14 March 2012 - 02:08 PM

I would love to see a small MMO~FPS~RPG Element added to this where you actually interact with those in the same house as you and the goings on in the universe. Still a FPS but added with a bit of rpg to develope yours and your Corps story.

#29 guardiandashi

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Posted 14 March 2012 - 02:23 PM

this is not a good game at this time to be a MMORG however I would like to see one based on the battletech universe.

this portion of the "potentual" MMORG would essentually be the vehicle (mech) combat section. the thing is that a battletech RPG would be best IMO be built upon something like the ATOW RPG the problem with the ATOW is that it is a NON LEVEL based RPG which would completely confuse traditional RPG players.

what I mean by a non level based RPG is that you do not do the equivalant of go kill 47 mooks and poof you are level 2 and now the lvl 1 stuff can't really hurt you any more. In the ATOW model you get your xp for doing whatever and add it to your "xp pool" when you have enough xp accumulated you can raise a skill or a stat or similar but a 10,000 xp charactor will not automatically have more HP than a 5000 xp charactor fresh out of charactor creation (plus there is the whole issue that some charactor concepts will end up having more xp in their charactor build) ie the "hotshot a mechwarrior that just finished training and education at ~21 and is on their first "tour of duty" is going to have a lot fewer xp than the 45 year old "grizzled Veteran"

with that in mind I really WOULD like to see a well done battletech RPG or MMORG but this isn't it, or at least it won't be it until a lot more "meta" game is added

#30 Ashiin

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Posted 14 March 2012 - 02:23 PM

mmorpg? No. MMO something else? Yes. tf the game is persistent and not limited to individual servers such as MWLL then it is for all intents and purposes an mmo perhaps an mmosim or something but it is still an mmo because we will all be able to interact with each other. An example of the way it could work would be a game called shattered galaxy where all players are on the same server with three factions and there are 100 or so conquerable fields with a limited number of players able to engage in a field. with several server nodes a la eve online where the game world is one persistent "server" with interconnecting nodes, the actual servers. The galaxy could potentially be divided up into large sections with each one being an individual server and all interconnecting. Before people call me an ***** this is just an idea of how it could potentially work if it were to happen but an rpg? definitely not, after all, no one wants another SW:TOR disaster.


View PostCochise, on 14 March 2012 - 01:29 PM, said:

Okay I get it. You're thinking World of Warcraft crap. I hate that kind of MMORPG model. I was thinking more along the lines of Eve Online where you have really two kinds of games simultaneously, planet warfare and space sovereign warfare. The planet warfare is on the planet surface (the about to be rolled out 'Dust' FPS that integrates with Eve) Then you have the corps and factions that are more into the RPG stuff where the Mercs on the ground or factions duke it out for planet control.

But I agree, probably too much to even think about now when the game is not even here yet. I will watch what I put in my smoothies a little more carefully before I drink them!


Dust is single platform, it will fail. FPS players will not stay interested in it long enough for it to make a true effect on the Eve Universe, and PL will still **** all over everyone else.

Edited by Ashiin, 14 March 2012 - 02:26 PM.


#31 FinnMcKool

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Posted 14 March 2012 - 02:26 PM

we could do it on the forums. or???????

#32 Technoviking

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Posted 14 March 2012 - 02:26 PM

I think these forums will be the MMORPG part.

I just don't know if you guys have played a text based adventure before! Try Zork!

#33 zCrispy

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Posted 14 March 2012 - 02:34 PM

The MechWarrior series was made to be a combat simulator. There is no reason to change the gameplay of it and they should leave it as is.

#34 Cake Bandit

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Posted 14 March 2012 - 02:37 PM

I think before they even consider any sort of MMO, we need to get people who aren't die-hard fans of mechwarrior and people who just want another mech sim in general hooked into the universe. We don't have movies like Star Wars: The Old Republic.

A lot of people will say "change nothing" but there's a reason we haven't had a proper Mechwarrior game for around a decade. How do we make something so intense and deep accessible to the new guys?

#35 StaggerCheck

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Posted 14 March 2012 - 02:54 PM

That would be weird...

"We're about to start, Stagger... where are you?"

"Be right there... I'm mining a Ferro-Fibrous node!"

#36 zephar

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Posted 14 March 2012 - 02:54 PM

mmorpg no, but an mmofps similar to planetside (Hybred of planetside, but FPS combat and that .) would be awsome if it was done right and I hope salvage and that was included in.

#37 devilkit

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Posted 14 March 2012 - 02:58 PM

You know I don't get why some of you are saying going beyond PvP/pure FPS would ruin the game at all. I honestly have been a long time fan and player of the battletech, battlespace, and mechwarrior franchises having pure pvp content will put me to sleep and make me uninterested in playing this game ever again. But having ~some~ other element beyond pvp (i.e. game content) isn't such a bad thing. To simply say 'no' to the rich history of this game is honestly like slapping the creators in the face, whom gave you the mechs in the game you enjoy so much.

Now that aside I can see this game getting a PvE element somewhat similar to say a chained 'story' mission where your on patrol, your patrol runs into another mechwarrior that wants to defect then from there it starts a chain reaction where your pulled into a 'stop the enemy from doing [insert plot dynamic here] and your the ones that take the charge to stop it. Example being your on patrol, you encounter defector they tell you of a 'mega weapon' secret installation almost complete- you go on chained missions from 'breaching' the permiter- advancing and destorying base defenders- then finally a showdown with the 'mega weapon' itself. Generic and seen a hundred times previously but you get the idea.

I think a light RPG element would be allowing a 'non linear' character progression- you can take attributes from various skill trees, you can build personal toughness so when another player targets the cockpit you can 'hang tough' and stay in the fight longer and take less damage, you can invest into piloting skill where you gain a passive move/turn speed buff on top of the mechs basic performance. Lets say something like LoL's mastery tree- you can assign a certain amount of skill points to put into various skill trees and you can even take away and reallocate these skill points whenever saving them to various 'profile pages' so you can change them if you pilot different mechs. No matter what you think, or your personal feelings more games are getting RPG-like systems.

Going beyond this as in a full blown MMOG (or MMORPG) it would be fitting to say you can belong to any of the great houses, or clans, or become full Mercanary. Now this is where figuring out some wierd stuff comes into play. . . since Mechs are machines and do not get 'tougher' by levelling up and gaining a larger hit poitn pool this game would be severely gear/tech reliant in which you have your standard armor giving a base HP of x1 and Ferro-Fibrous providing 1.2 times the armor value by volume/weight/thickness. If your anywhere near familiar with the standard battletech mech creation rules this makes perfect sense. Other type of parts include actuators/servo motors that help move the mech faster so that you can aim/move faster than standard parts, maybe even a integrated combat analysis system that allows you to see 'weak points' in an enemy and you can shoot at them for more damage. In all honesly you can keep a mechwarrior MMOG entirely 'in the cockpit' and still have a seperate PvP with a 'structured' ladder (i.e. no player skills, no modified mechs, open build pvp, etc.)

All in all I don't know if the Mechwarrior title is popular enough for a full blown MMOG where creating various planets and areas to explore is viable (time development costs of course) but I would like to see a well done mech game with combat. But having a 'loungue' where your avatar/mech pilot can chll out with clan mates or other players and have a small social area isn't a bad idea imho.

#38 Technoviking

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Posted 14 March 2012 - 02:58 PM

That's a good point, most people will come for the robots... goes like this:


"Oh, there's a story? Cool...bro."

3 years later:

"I am LoreMaster Of NovaCat and have the Conch!"

#39 devilkit

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Posted 14 March 2012 - 03:00 PM

View PostAegis Kleais™, on 14 March 2012 - 02:55 PM, said:

I've never seen Star Wars at all, but the one thing I've stereotypically found to be more times true that not with those people is that they have a deep appreciation and love for how in-depth that franchise's storyline and history are.

It may be the self-diagnosed ADHD in me, but I can't stand long narratives or backstory or history lessons, even when it comes to the Mechs I love so much. It just seems like trips down memory lane that are unnecessary to the current situation. We have a guy at work who is ALWAYS reminiscing and aside from it making him seem very old, I think forcing any type of history on a new player can be seen as daunting and may actually detract from their interest in the title.

I guess some people just love MW for the sake of customizing Mechs and taking them in to do battle against one another. ;)


I agree with this too- but forcing a player to sit through it and optionally diving into the rich story are two different things- I'm sure you'd like to skip all the bull (fast menu selections, esc to skip cut scenes) but for a player that wants to know I think it'd be a nice touch :)

#40 Aegis Kleais

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Posted 14 March 2012 - 03:03 PM

View Postdevilkit, on 14 March 2012 - 03:00 PM, said:


I agree with this too- but forcing a player to sit through it and optionally diving into the rich story are two different things- I'm sure you'd like to skip all the bull (fast menu selections, esc to skip cut scenes) but for a player that wants to know I think it'd be a nice touch :)

True enough. If done just right, the player could be introduced into the history of the game. As they begin to see players from the Draconis Combine, FRR, etc., they may begin to want to know more about them, though sadly, even if the game provided a repository of lore, the way present-day players act, even while under the banner of those houses, won't fall in line with the past. This is, of course, where people who enjoy roleplaying get their kicks.





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