The Perfect Mech...does it exist?
Posted 18 March 2012 - 12:42 PM
Posted 18 March 2012 - 12:45 PM
Short answer; No.
Long answer... <looks at the time> Sorry, have to be somewhere else in an hour. Se ya'.
Posted 18 March 2012 - 01:07 PM
Posted 18 March 2012 - 01:23 PM
Posted 18 March 2012 - 01:25 PM
Otherwise, you could pull some equipment off a Hellbringer to add jump jets and some more armor - those AP pods in particular are largely superfluous anyway
*Edit* Of course, that's your definition of perfect. Mine is more along the lines of Adders, Solitaires, Red Shifts, and Pack Hunters - scouts/harassers with a decent bite.
Edited by GDL Irishwarrior, 18 March 2012 - 01:36 PM.
Posted 18 March 2012 - 01:34 PM
Edited by Caballo, 18 March 2012 - 01:43 PM.
Posted 18 March 2012 - 01:35 PM
^^^ This. Precisely.
Posted 18 March 2012 - 01:46 PM
Posted 18 March 2012 - 01:53 PM
Edited by Hawkeye 72, 18 March 2012 - 01:53 PM.
Posted 18 March 2012 - 01:53 PM
Posted 18 March 2012 - 02:03 PM
Edited by Stormwolf, 18 March 2012 - 02:04 PM.
Posted 18 March 2012 - 02:05 PM
Not sure if I'll ever figure out why I love the Sagittaire - it's just so far off from my usual style... But damn, is it a great 'Mech
Edited by GDL Irishwarrior, 18 March 2012 - 02:07 PM.
Posted 18 March 2012 - 02:21 PM
Posted 18 March 2012 - 02:25 PM
Posted 18 March 2012 - 02:30 PM
8x clan-ulra-auto-cannon caliber 2 (engagement range 1000m, 1 ton extra ammo each)
2x rocket launcher (engagement range 500m, no extra ammo unguided)
prefered radar mode: disabled
Outranges practically everything across the board, goes toe-to-toe with LRM range, the only weapon going beyond it is a lightgauss. Clan-gauss and ER-lasers are 800m, so nothing of those can touch you. Ulra-auto-cannons fire twice a salvo with a 0,25 second delay. A single press of the trigger unleashes 16 shells and if you keep the trigger pressed the delay between salvoes is practically not existant. Enhanced zoom makes leading and targeting individual mech parts at maxrange a breeze. Even the heaviest assaults can't stand sustained fire from this beast for more than a few seconds. It runs pretty cool and requires no additional heatsinks.
There are always hotshots who come up close to give you a beating with high caliber ballistics. Thats what the rocket launchers are for. The twin rocket launchers are fired up close in addition to the auto-cannons and it really leaves a lasting impression.
This configuration was inspired from the Kraken mech.
It lacks jets, is a little light on armor and requires a unobstructed zone of fire to work best.
Of all configs i did, this felt the most complete.
Another variant is the 8x rotary-auto-cannon calibre 2 Annihilator.
It puts more hurt down the pipe but lacks the zoom, is a little less on the range side (850m) and the weapons are suspectible to jamming.
A lot of pilots succumbed to these, i have seen entire stars wiped out as they tried to clos to those juggernauts. Against jumpsnipers those are less effective because of the limited firing opportunity, but it is able to totally surpress the snipers - them hiding behind cover and you standing in the open.
It felt good piloting these machines.
Edited by MrDred, 18 March 2012 - 02:43 PM.
Posted 18 March 2012 - 02:32 PM
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