a [valid] question....
#21
Posted 20 March 2012 - 03:09 PM
the flamer is a giant flame thrower
what more do you need to know?
#22
Posted 20 March 2012 - 04:21 PM
MaddMaxx, on 20 March 2012 - 03:08 PM, said:
guardiandashi, on 20 March 2012 - 03:09 PM, said:
the flamer is a giant flame thrower
what more do you need to know?
HUSH. Do you want screenshots or not?!?!
Edited by Helmer, 20 March 2012 - 04:22 PM.
#23
Posted 20 March 2012 - 06:03 PM
Hawkeye 72, on 20 March 2012 - 01:35 PM, said:
The Crescent Hawk's Inception had at least one type of physical attack, the lucky kick saved Jason Youngblood more than once for me.
Edited by Artesian, 20 March 2012 - 06:03 PM.
#24
Posted 21 March 2012 - 01:36 PM
Mellowbloom, on 20 March 2012 - 12:57 PM, said:
I'm aware it exists, it's just, as an outsider to the series, it both looks and seems highly strange.
I mean, you don't see tanks with knife-arms.
I actually agree with you. Most of my exposure to BattleTech while growing up came from MechWarrior, specifically MechWarrior 2, with its non-anthropormorphic Clan 'mechs. The idea of 'mechs melee attacking each other with any means other than ramming seems weird to me, too.
#25
Posted 24 March 2012 - 12:56 PM
#26
Posted 24 March 2012 - 01:13 PM
Mellowbloom, on 20 March 2012 - 12:57 PM, said:
I'm aware it exists, it's just, as an outsider to the series, it both looks and seems highly strange.
I mean, you don't see tanks with knife-arms.
Didn't you ever watch gundam when you were younger? so much melee in there it gets annoying after awhile. especially since they are fighting in space over those distances melee seems somewhat idiotic.
#27
Posted 24 March 2012 - 01:20 PM
2. Does it worth it? Running with a big gun is much better.
#28
Posted 24 March 2012 - 01:48 PM
This also means that mechs are going to be in close range for longer stretches of time in general. Especially in urban city combat which happened quite a bit in a few of the succession wars.
If you're stuck face to face would you rather have to punch a few times and hope to hit the head/cockpit more than once, or would you prefer to have a weapon that lets you put the mass of your mech into play more effectively? I know which I'd pick.
As soon as the realization is met that these mechs are generally only going to hit 140 kmh at /max/ for the smallest ones... physical combat becomes a lot more interesting and useful.
#29
Posted 24 March 2012 - 01:51 PM
*phew* there, I'm done.... I feel better now...
Edited by Murphy Skjebnesvanger, 24 March 2012 - 01:52 PM.
#30
Posted 24 March 2012 - 02:13 PM
In general - you can only break into a purely "naked" place of mech, while you will be watered by flame-throwers and getting fire from the AC.
From the sight of the gameplay i dont think it will be fun. It will look more like hugging not "THE AWESOME JAPANEESE ROBOTS FIGHTING". That melee mech class will be more likely called kamikaze.
sry for my english
#31
Posted 24 March 2012 - 02:23 PM
I love the Hatchetman 5S - I played the orginal plus the others.
Death from above sounds like a possibility? If I was to land my cataplut on top of an Atlas that overheated and was shutdown I should be able to have some fun right? Or can I just take my Atlas andif by chance that Jenner rounds a corner trying to scout and rams into my right leg, I would expect the jenner to suffer. Even more so if the jenner mechwarrior was afk and I rammed him with my Atlas? Right..
Guns are great, I'll use them.
I dont wish to see any imbalance in game play.
#32
Posted 26 March 2012 - 07:59 AM
Sheewa, on 24 March 2012 - 02:13 PM, said:
In general - you can only break into a purely "naked" place of mech, while you will be watered by flame-throwers and getting fire from the AC.
Armor in the BattleTech Universe is ablative and frangible. It's designed to melt when hit with energy weapons (dissipating the energy) and to fracture when hit with impact/explosive weapons, including melee attacks. It's not like modern Chobham armor on main battle tanks. In other words, you don't need to penetrate it each time you hit - a 'mechs armor can be slowly worn down.
In the tabletop game, a punch from an Atlas hits like an AC/10. A kick, like an AC/20. Punches hit in upper-body locations only and have a 6x greater chance to hit the head than regular weapons fire. Kicks hit exclusively in the legs, which means kicking an enemy light or medium in an assault 'mech tends to leave them hopping around if you connect.
A 'mech using an axe/hatchet doubles their punch damage to a single location.
#33
Posted 26 March 2012 - 08:45 AM
But well, it doesn't mean i hate this idea. I like it. But i think it's time for other goodies to go atm.
#34
Posted 26 March 2012 - 08:47 AM
Mellowbloom, on 20 March 2012 - 12:57 PM, said:
I'm aware it exists, it's just, as an outsider to the series, it both looks and seems highly strange.
I mean, you don't see tanks with knife-arms.
If you're piloting something like an Archer, and run out of ammo, should you be forced to sit there and watch as a Hunchback strips tons of armor from your mech with it's AC20? Should you have no other option but to plink away impotently with your 2 medium lasers, doing next to nothing to the mech 20 tons lighter than you?
Melee combat, at some point, becomes a viable option. You can't tell me that a modern day tank crew that finds itself behind enemy lines and out of ammo, or with a damaged cannon, would sooner surrender than resort to ramming their way through an obstacle. If you're in a gunfight, and your clip runs dry, are you going to try and outrun your enemies bullets? Are you going to surrender and hope he treats you nicely? Are you going to look for an opportunity to hit him with something satisfyingly heavy? What sounds realistic?
I'm desperately hoping they find a balanced way to put melee combat, (other than charging and DFA), into the game. I don't even know if I would ever use it, but I'd like the option if it ever came up.
#35
Posted 26 March 2012 - 09:03 AM
FIRE BURN FIRE BURN FIRE FIRE BURN

#36
Posted 26 March 2012 - 09:04 AM
Sheewa, on 24 March 2012 - 02:13 PM, said:
In general - you can only break into a purely "naked" place of mech, while you will be watered by flame-throwers and getting fire from the AC.
From the sight of the gameplay i dont think it will be fun. It will look more like hugging not "THE AWESOME JAPANEESE ROBOTS FIGHTING". That melee mech class will be more likely called kamikaze.
sry for my english
No hydraulics. http://www.sarna.net/wiki/Myomer Think of the muscle-wire technology we have today, perfected. Electrical currents causing synthetic muscle to bunch and move much like it does in the human body.
Not saying that mechs should move like Gundams, or anything. Newtons' Laws still apply. Just clarifying that these things can, in fact, pull off a snap movement better than the average hydraulic backhoe, or something.
Edited by Grithis, 26 March 2012 - 09:10 AM.
#37
Posted 26 March 2012 - 09:14 AM
Helmer, on 20 March 2012 - 03:04 PM, said:
Airplane! reference - Nice.
Also does anyone think about this with melee:
Just remove kids and insert giant robots and you will start to understand why melee is going to be a work in progress.
#38
Posted 26 March 2012 - 09:29 AM
and yes, i'll be in mediums/ light heavies. so i expect this will prolly happen to me on occasion.
#39
Posted 26 March 2012 - 09:37 AM
Togg Bott, on 26 March 2012 - 09:29 AM, said:
and yes, i'll be in mediums/ light heavies. so i expect this will prolly happen to me on occasion.
That video makes you appreciate the fact they finally did away with headshots. I love big hits, but I like it when my guys still have heads by the end of the game.
#40
Posted 26 March 2012 - 02:01 PM
Mellowbloom, on 20 March 2012 - 12:50 PM, said:
I want a 'mech that gets drunk and beats people to death with a bowling pin, Daniel Plainview-style.
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