Will Mech tactics solve my wanting to play the TT of BB problem?
Posted 20 March 2012 - 06:20 PM
From what i can tell, Mech Warrior: Tactics seems to be some digital version of BT TT games. Am i right about that? if so, if i got an ipad and played MWT when it's released will i be able to accomplish what i wanted to do with BT for so long but couldn't cuz it requires more than one RL person to play?
Also i guess you could consider this a double-post since considering the fact that i've never played a TT RPG in my life, how does it work(mechanics wise) if you were to compare how BT works compared to how D&D works.
Posted 20 March 2012 - 06:54 PM
As far as having to have another person to play Battletech. When I was younger, and had more free time, I would set up scenarios and play both sides. (Kinda of like playing yourself in Chess) The dice roles would make the outcomes random.
Posted 20 March 2012 - 07:10 PM
I'm not sure how close MWT will be to the original tabletop game, but if you're looking for a way of playing the game without real life people (Damn them. How are they allowed to not share our interests?!) look up MegaMek. It's a direct computer adaptation of the tabletop game, and is pretty much up to date on most rules and equipment (including the space battles, which I was always a fan of) except some of the very recent stuff.
Posted 20 March 2012 - 07:33 PM
To answer your question, finally, no. MWO will not sate your desire to play TT one time, at least, but the way these guys are developing it, you might gain a yen to learn far more than just the tabletop game, and that would be to your benefit, I think.
Posted 21 March 2012 - 01:34 AM
There is another Mechwarrior title coming out as well specifically for iOS, called Mechwarrior Tactical Command.
But if you want the Tabletop experience, MegaMek is still the best alternative at this time.
Oops, missed the BT v D&D question.
Fundamentally, it uses a very similar method to that of 1st/2nd ed D&D;
You roll for initiative: lowest roll moves first, higher roll moves in response.
Once movement is complete you determine a target number; you start with a number based on skill and modify it for range (weapon dependant), weapon bonuses, terrain and your target's defensive modifiers (plus some other stuff) and roll that number or higher on 2d6. This "attack" phase is simultaneous so it doesn't matter who shoots first.
If you hit, you then roll to see where you hit (right arm, head, center torso, etc)
Damage is sort of like hit points but each location on a mech has its own amount, both as armor and the structure underneath. Once the armor is gone, the internal hit points can then be gradually depleted, the difference being that internal hit point damage allows for components like weapons, ammunition or other equipment to be knocked out of operation. Other effects may occur depending on what component was damaged: ammunition explodes, for example.
Mechanically speaking, BT and D&D share alot of the same concepts and principles since they are both "relaxed" war games.
Edited by Sychodemus, 21 March 2012 - 01:52 AM.
Posted 21 March 2012 - 07:56 AM
At the end of the day it won't be a true RPG, but will instead be a Virtualized TT game of BT.
Posted 21 March 2012 - 08:05 AM
Indeed! Megamek is the online companion to the tabletop itch. It allows you to play with people that aren't local to you, and run some pretty massive battles. I have hosted servers in the past for RPG groups using megamek to run the combat systems when not roleplaying offline. It even has its own internal chat system for RP if necessary.
I am looking forward to seeing how Tactics turns out as well.
Posted 21 March 2012 - 12:36 PM
As for whether or not you'll be able to find players of the Tabletop, it's possible that you'll have players nearby, but more than likely, you'll have to do like I did and hunt for them. Not only are players of tabletop games often not playing, but there is no one place to hunt them down. Expect to have to teach people, but it's so much more satisfying (in my books) to play in person than over Megamek.
As for how Mechwarrior Tactics goes... we really haven't been given a very good look at it yet. It looks very similar to the TT Mechanics, but from what I can tell from the numbers, I think that it's going to be very forgiving with weapons fire, making light 'mechs much more vulnerable. In Tabletop, you miss more often than not. In this, it seems like you hit more often than not.
We'll have to see how true to the boardgame it is. As it stands, MWTactics stands a very high chance of winning my interest over MWO. I prefer turn based thinking to real-time reflexes, anyway.
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