zorak ramone, on 23 March 2012 - 07:36 AM, said:
Couldn't this be accomplished by making modifications cost money? Money that has to be earned by playing/winning?
E.g., I get my starter mech (say, a hunchback). I like it and all, but I'd really like to modify it (say AC20->10, SL-ML, balance is heat sinks). Lets say that this modification takes money that has to be earned by playing well. So I have to take my Hunchback and win some games before I can modify it. Furthermore, if it turns out that my modification sucks, I have to go back and earn the money all over again to fix it or change it back.
You can balance this by making certain modifications cost more money (say ML->HS is cheap but AC20-GR is very expensive). The time factor wouldn't be necessary, as it requires time to play the game and earn the money. Only now, the time spent is just waiting. Its time spent playing the game.
A customization = costs system would require people to think about their modifications and prevent people from modifying like crazy.
Good to see you on MWO Zorak,
I agree with your assessments for the most part, and I agree that a hybrid crit slot model would be the best options. Frankly I think it should have been the model for MW4, but that is was waaay under the bridge.
Some key things to consider though:
1) The mechs released so far are 3025 mechs with level one tech gear in them.
2) For the open beta (or soft release as some people call it for FTP) they probably want to limit weapons and chassis to ensure balance
3) Because of that, you probably see limited level 2 equipment and weapons, especially electronics. At first that bothered me a lot, but then I realized that it would make balancing and good game play a LOT easier.
4) Most of the 'problem children' weapons are level 2, including LB-x and gauss rifles
5) As much as I love 360 degree TT in MW4 (and I know you did too in your Thannies), Im guessing that will not be a common balancing factor for mechs
Last comment, I agree that internals and engines should be VERY hard to change, and prefer them to not be alterable if at all. I also wrote in another thread about IS XL engines having crit slots in the R/L torso.. Maybe allow a jump of 1 engine size up or down?
Armor less so, but hard.
Short version though, is I agree that an open system which is transparent for all factors is really important.