The dev blog talks about modules and for me, one of the greatest things about MW/BT was the fact that you could build a mech from the ground up. When I see talk of modules, I think of how other games work where you get to pick a pre-fab vehicle/ship/tank etc and then be able to swap out for a few combinations. If that is the case then there really isn't much to make MWO stand out from other games. Role warfare exists already in countless games. Modular customisation already exists in countless games The ground up customisation is what makes it unique (the giant robot theme is very cool but there are also other giant robot/power suit games out there).
I understand the complexities and balance issues that can arise from the detailed mech design rules from the pnp game, but truly, it would be worth it imo. The question is never asked in interviews etc so other than one or 2 place there is little information about it. Is anyone else thinking this?
So psyched that my favourite game system is back. Let me build my mechs!














