Worries about mech customisation...
Posted 22 March 2012 - 01:55 PM
The dev blog talks about modules and for me, one of the greatest things about MW/BT was the fact that you could build a mech from the ground up. When I see talk of modules, I think of how other games work where you get to pick a pre-fab vehicle/ship/tank etc and then be able to swap out for a few combinations. If that is the case then there really isn't much to make MWO stand out from other games. Role warfare exists already in countless games. Modular customisation already exists in countless games The ground up customisation is what makes it unique (the giant robot theme is very cool but there are also other giant robot/power suit games out there).
I understand the complexities and balance issues that can arise from the detailed mech design rules from the pnp game, but truly, it would be worth it imo. The question is never asked in interviews etc so other than one or 2 place there is little information about it. Is anyone else thinking this?
So psyched that my favourite game system is back. Let me build my mechs!
Posted 22 March 2012 - 02:01 PM
Posted 22 March 2012 - 02:08 PM
I'd rather have a TT style mechlab where you can swap a component for a similar component (LBX10 for a AC/10 for instance)
Or better yet, close down the mechlab and give us all canon variants.
Posted 22 March 2012 - 02:17 PM
Posted 22 March 2012 - 02:20 PM
Posted 22 March 2012 - 02:23 PM
The dev blog talks about modules and for me, one of the greatest things about MW/BT was the fact that you could build a mech from the ground up. [...]
If you refer to "MW/BT" you actually couldn't. The forbidding price tag and much more the sheer ridiculousness of any random MechWarrior going to the factory of his choice and telling them to build a Mech including this and that made it irrational. In the MW computer games it got dumbed down severely for the sake of catering to the min/max crowd. But as "an old PnP Battletech player" you are aware of that, I'm sure.
I'm actually positive you cannot really port the difficulty you had in the original (PnP) BT/MW game to the computer platform as a whole. That would make individual customization all but impossible for the most MechWarriors. Maybe apart from paintjobs. But I also think the "easy way" of being able to build a Mech completely from scratch isn't the right one. After all, that pretty much negates the need for different chassis. Just have one chassis for each weight and chuck whatever you want onto it. that works. Has nothing to do with BT/MW any more, though.
Posted 22 March 2012 - 02:52 PM
Fluffwise customizing a mech is a labor intensive process which for anything more than a minor change required sending the mech to the factory for an official varient refit which was costly. Flat out re-engineering a mech outside the established varients required a full engineering team and more money than any one pilot had available. Anything done by the pilot and his tech crew tended to have funny side effects and was never perfect again.
I like the module idea and strict chassis and varients, however I will likely be very disappointed to the point of not even playing if what the last dev interview comes true and its full customization. I can understand for clan mechs, thats what omnimechs were designed for, thus the name "omni". Inner sphere mechs were never designed to have weapons swapped out at will. I mean really, can you imagine the ammount of reworking it would take to pull the chain gun from an Apache helicopter and replace it with something else. Balance will be off, ammo belts reworked, all the electronics redone, targeting way off. You are talking a multi-million dollar refurb taking months to do.
Edited by Kael Tropheus, 22 March 2012 - 02:53 PM.
Posted 22 March 2012 - 03:02 PM
But then I recall the first time I played Clan-omni mechs and discovered the joys of "modules" , changed the game for me, gone were the days of wishing you could get rid of that damned small laser stuck on the front of the cockpit.
Customisation does not have to include building from scratch, it can be a gradual thing, changing armour types, maybe upgrading to double heat sinks.
That way you can work on a signature mech, something which people learn to see as belonging to you, much like the Yen-Lo-Wang
Posted 22 March 2012 - 03:15 PM
Posted 22 March 2012 - 03:17 PM
Customization of torso mounted weapons should be limited to similar weapon types, but arm, extension customization should be as wide as possible to hold ballance
Posted 22 March 2012 - 03:20 PM
Do you really? Critical slots etc? That's easy, Front Mission, Armored Core, ChromeHounds ALL do that on a smaller scale. The build-a-mech option in Battletech wasn't designed to make all mechs omni-mechs, period. It was to make your own mech. Not to make a random laser boat that looks exactly like a Zeus and may really be a Zeus omni-mech. In order to do that system right you would have to make a ton of control over customizing the entire mechs visual. That would be pretty complex...more so for a game set in a universe where those franken mechs are actually suggested to be very uncommon.
I think the system is a great idea but it never once in the fiction felt a part of the game, possibly why it's in it's own rulebook now. So considering it's not even in the game's rulebook... I would not really consider it to be a big part of the game at all.
Still it sounds so far like we may have the MW2 omni-mechification. Aside from seeing a variant Hunchback model...so who knows.
Posted 22 March 2012 - 03:24 PM
Part of me likes the thought of stock mechs and suck it up you innersphere dogs, you lack the tech or the money to get all fancy with customization. That's why the clans tech was so awesome. They had modules. Long range setups for the big and open country, swap it all out quick for the romp and stomp in the city.
IS tech had to suck it as customization was not quick with IS tech
On the flip side I'd like customization. I'd like to build soemthing with 14 machine guns with a ton of ammo and case.
Oh.. lets add that hatchet. I want my Hatchetman 5S - I can dream.
I'm itching to get the biggest mech I can with jump jets and try to land on a mechs head..
Posted 22 March 2012 - 03:32 PM
After all, why paid money for no advantage at all?
Posted 22 March 2012 - 03:37 PM
Posted 22 March 2012 - 03:40 PM
Did the devs say that, or did you just decide that's how it will be?
Posted 22 March 2012 - 03:46 PM
Posted 22 March 2012 - 03:46 PM
I think that MW4 did a pretty good job at making you think about where your mods will go since there were limits based on weapon type / omni architecture, but there wasn't much of a barrier to completely altering the stock variants to what ended up being a little bit homogenous.
I like the idea of encouraging players to at least try the stock variants and I hope the devs include some incentives to do so. Perhaps a CC % bonus for running stock would do the trick. Alternatively, what do you guys think about charging engineer CC fees for changing components? And reverting to stock configuration after your mech is destroyed should be affordable.
Even if it means that people with money could create PPC boats, knowing that taking them out costs them their lunch would be worth it to me.
Posted 22 March 2012 - 03:49 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users