So, poll time! Keep in mind while voting I'm talking generally, not directly talking about MWO itself. Also this is one of those "choose the BEST answer" questions. Is it:
1) Mech Type - In a lot of mech games in the past, sometimes this is all it boils down to. Obviously the makers of this game are doing there best to get rid of the arms race factor (a good thing, btw). But overall, does it come down to getting the assault mechs for success?
2) Mech Loadout - A good majority of mech games allow custom loadouts of your mechs. While doing this is awesome and fun, it does give players the oppourtunity to exploit the system and make a mech much more powerful than anticipated. So does the Loadout of a mech generally garuntee the success of a player? Also, to armor or not to armor?
3) Aiming Ability of the Player - Maybe it could also be called gunnery skill the player himself has(disregarding bonuses you might be able to get in game). Does the pilot who excels in aiming weapons like PPCs and Gauss Canons make the game? And does having the most precision mouse or joystick make a major differance?
4) Piloting Ability of the Player - Is it all up to how well a person can evade his enemy that makes him excel in Mech Warrior games? This includes things liek the use of jump jets to get the advantage, zig zagging, or any other action that throws off the enemy's ability to target you.
Edited by Dark Fox, 22 March 2012 - 07:05 PM.