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Most Important Thing for a Successful MechWarrior?


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Poll: Most Important Thing for a Successful MechWarrior? (65 member(s) have cast votes)

Which of these are most important for a successful mech warrior?

  1. Mech Type (1 votes [1.54%])

    Percentage of vote: 1.54%

  2. Mech Loadout (5 votes [7.69%])

    Percentage of vote: 7.69%

  3. Gunnery Skill of Player (9 votes [13.85%])

    Percentage of vote: 13.85%

  4. Piloting Skill of Player (14 votes [21.54%])

    Percentage of vote: 21.54%

  5. Teamwork (36 votes [55.38%])

    Percentage of vote: 55.38%

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#1 Dark Fox

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Posted 22 March 2012 - 06:32 PM

So today I was thinking about Mechs (as always as I seem to have a sudden addiction to them, finding out about this game didn't help x3). And the question game to mind as I was trying to figure out what is most important. What makes a successful 'Mech Warrior?

So, poll time! Keep in mind while voting I'm talking generally, not directly talking about MWO itself. Also this is one of those "choose the BEST answer" questions. Is it:

1) Mech Type - In a lot of mech games in the past, sometimes this is all it boils down to. Obviously the makers of this game are doing there best to get rid of the arms race factor (a good thing, btw). But overall, does it come down to getting the assault mechs for success?

2) Mech Loadout - A good majority of mech games allow custom loadouts of your mechs. While doing this is awesome and fun, it does give players the oppourtunity to exploit the system and make a mech much more powerful than anticipated. So does the Loadout of a mech generally garuntee the success of a player? Also, to armor or not to armor?

3) Aiming Ability of the Player - Maybe it could also be called gunnery skill the player himself has(disregarding bonuses you might be able to get in game). Does the pilot who excels in aiming weapons like PPCs and Gauss Canons make the game? And does having the most precision mouse or joystick make a major differance?

4) Piloting Ability of the Player - Is it all up to how well a person can evade his enemy that makes him excel in Mech Warrior games? This includes things liek the use of jump jets to get the advantage, zig zagging, or any other action that throws off the enemy's ability to target you.

Edited by Dark Fox, 22 March 2012 - 07:05 PM.


#2 FinnMcKool

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Posted 22 March 2012 - 06:36 PM

What about good looks?

isnt that important anymore?

#3 Togg Bott

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Posted 22 March 2012 - 06:39 PM

you should have merged gunnery and piloting skill into one class. then thats the option that 99% of the people would have chosen. pilots skill over anything

#4 John Wolf

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Posted 22 March 2012 - 06:40 PM

I think another option should be added, 'A coordinated team', cause that will make people more successful than any of those in the long run. :)

#5 Dirk Le Daring

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Posted 22 March 2012 - 06:41 PM

I could not vote. I see it as a combination of things, player ability to pilot and shoot straight, as well as the ability to customise the mech for their role and play style. It's like an alloy. :)

#6 Morashtak

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Posted 22 March 2012 - 06:43 PM

Sense of teamwork.

You can have the best of everything but if everyone is off fighting their own battles and yelling for support, which no one is giving, then their much less talented opposition, working as a team, will cut them to pieces.

#7 DHarhanGW

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Posted 22 March 2012 - 07:00 PM

Okay, I have to play devil's advocate here and go with Mech Loadout, which also happens to be the only correct answer. It's the only thing that a complete lack of will make a player completely inneffective except as bait - no loadout means no weapons, rofl. A player with no piloting or gunnery skill will still eventually kill someone, even if through sheer luck firing at random. Every single standard mech in the game will have weaponry that again at least yields the potential to kill. Granted my example is a little extreme, but even an incredibly poor loadout is still more crippling than lack of gunnery, piloting, or mech choice.

DHarhan Koth of Grimm Wulf.

#8 Dark Fox

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Posted 22 March 2012 - 07:06 PM

Added teamwork for those who requested it.

But what about when it comes to a Lone Wolf player or playing a Single Player 'mech game?

Pilot and gunnery choices are seperate because in most mech games those are seperate skills when you look at your pilot choices.

The mech loadout more means finding an optimized build, not having one at all.

If it helps, think of the question as "what breaks most mech games?" meaning which of these choices make the game too easy. So to pull an example out of the hat,

mech type example: "all about firepower, get an Atlas, nuff said"

mech loadout example: "Stuff a mech with nothing but PPCs, no way you can lose"

gunnery skill example: "Just get a few gauss cannons, get good at fireing them, no way you can lose"

Piloting skill example: "jump jet over hills, run behind the enemy, zig zag - can't hit you"

Edited by Dark Fox, 22 March 2012 - 07:17 PM.


#9 Xinaoen

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Posted 22 March 2012 - 07:14 PM

"Teamwork" is the correct answer here.

If we were talking tabletop Mechwarrior, my answer would be "professionalism." All the skill in the world does you no good if nobody wants to hire you a second time.

Edited by Xinaoen, 22 March 2012 - 07:16 PM.


#10 Geist Null

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Posted 22 March 2012 - 07:14 PM

teamwork. you can have the biggest baddest mech on the field with enough skills to perform a tap dance in an atlas. but if your spotted and tagged your not gonna walk away from the experience. lone wolves just die alone if they dont learn to work together.

#11 Morashtak

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Posted 22 March 2012 - 07:19 PM

View PostDark Fox, on 22 March 2012 - 07:06 PM, said:

Added teamwork for those who requested it.

But what about when it comes to a Lone Wolf player or playing a Single Player 'mech game?

Ah. Thought the poll was MW:O specific.

If it is then any Lone Wolf that runs off to fight their own battles will get no support from me and if there's a block list will be the last time they see me.

Single player game this is not. And not to be one for the foreseeable future, if ever.


But otherwise, against stupid AI mechs it will always be player skill.

#12 DeformedSlowest

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Posted 22 March 2012 - 07:19 PM

View PostDHarhanGW, on 22 March 2012 - 07:00 PM, said:

Okay, I have to play devil's advocate here and go with Mech Loadout, which also happens to be the only correct answer. It's the only thing that a complete lack of will make a player completely inneffective except as bait - no loadout means no weapons, rofl. A player with no piloting or gunnery skill will still eventually kill someone, even if through sheer luck firing at random. Every single standard mech in the game will have weaponry that again at least yields the potential to kill. Granted my example is a little extreme, but even an incredibly poor loadout is still more crippling than lack of gunnery, piloting, or mech choice.

DHarhan Koth of Grimm Wulf.


Well I have to say that both mech type of mech loadout actually does matter. I mean if someone is piloting, let's say an Atlas IIC, and has very little piloting skill and gunnery and goes up against a Locust with the pilot who has extremely good piloting skills and gunnery, I would say that the Atlas player will come out victorious 9 times out of 10. I know my example is a little extreme but you get my drift.

View PostDark Fox, on 22 March 2012 - 07:06 PM, said:

Added teamwork for those who requested it.

But what about when it comes to a Lone Wolf player or playing a Single Player 'mech game?


I would say teamwork does actually play an important factor, even for those lone wolfs with the best equipment and high piloting and gunnery skills. There's strength in numbers and how well coordinated they are that usually leads a group into victory rather than the individual.

Then again everything posted here is of my opinion......

#13 NightFallsOnU

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Posted 22 March 2012 - 07:21 PM

TEAMWORK!!! Hands down. It don't matter how good you are if you and the other 3 in your lance suck at working with each other and the enemy lance players all suck at the game but CAN work together you still lose....

#14 Felix Dante

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Posted 22 March 2012 - 07:25 PM

I always thought the best mechwarriors were the ones that learn to survive, no matter what that takes. B)
But that's just me... ^_^

#15 DHarhanGW

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Posted 22 March 2012 - 07:33 PM

View PostDeformedSlowest, on 22 March 2012 - 07:19 PM, said:


Well I have to say that both mech type of mech loadout actually does matter. I mean if someone is piloting, let's say an Atlas IIC, and has very little piloting skill and gunnery and goes up against a Locust with the pilot who has extremely good piloting skills and gunnery, I would say that the Atlas player will come out victorious 9 times out of 10. I know my example is a little extreme but you get my drift.



I disagree, a lack of mech loadout would lead to inneffective offensive combinations, let's say said Atlas is running an LRM heavy loadout with an autocannon and some small or medium pulse lasers, and the Locust has either some er med lasers or even er lrg, - even a mediocre pilot could dodge lrms and stay out of range of AC fire. Either way, my comment wasn't meant to be serious, I just like trying to argue hard to defend positions lol.

#16 StaIker

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Posted 22 March 2012 - 07:48 PM

All of the above. If you suck at any one of the options, you will suck at this game.

#17 3Xtr3m3

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Posted 22 March 2012 - 07:49 PM

Money, He who has the Gold, Rules.

#18 cinco

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Posted 22 March 2012 - 07:55 PM

pilot+gunnery skills

#19 Jonas

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Posted 22 March 2012 - 08:11 PM

I chose Load out, But it is really all of the above. You can be the best pilot and have a awful load out and get taken out. And vice versa. To know your mech and to know your own skill is the most important thing. Or I guess Know when hold them when to fold them and know not only the time to but the direction to run.

#20 Howlin Wolf

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Posted 22 March 2012 - 08:33 PM

Teamwork above the rest.





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