Vaylen, on 26 March 2012 - 03:34 AM, said:
But on the opposite side of that, what if I am a new player and much like the world of tanks, I don't have a formal group of people I play with whom I know are good. I played a lot of WoTs and when I first started it was brutal, most of my teams had no strategy and it didnt matter if I played it safe because most matches my little light or medium tanks would get toasted. I liked the system in there because I gained only a little exp and barely made enough money to repair my better tanks, but slowly I learned that even on a bad team of players if I knew the right tactics I could rake in a lot of points before dying to not only pay for repairs but get a lot of exp.
If you're a new player you should ideally be matched against other people who are also new players or at least something approximate to that. It is no good saying that because you will get toasted you have to win a little to be given a break to learn things. The problem with any such system is that it never tends to end and if it does then I promise you someone will feel like someone is receiving an unfair advantage, never mind that people will create accounts to exploit this system endlessly to harass those not under this system just to artificially hurt their wallet and so on.
It is always worth considering the merits of an even system that allows you to lose before anything else, with perhaps the only exception being things like "starter mechs" or something like it that essentially allows you to participate but without any real notable advantage that you would otherwise have with a "non-starter mech" ..or something like that as I keep saying.
An example solution to all this could be done via a thorough and engaging tutorial that takes the player through meaningful events that teaches them about the game without making them feel like they're isolated from the rest of the game. Perhaps even let the player repeat all kinds of training as much as they want without any ill effects being suffered ...or something similar.
My point is that there are lots of solutions if you really care to look instead of looking for ways to surrender or crying before you hurt and I genuinely believe that while your intentions are well meant, it will invariably lead to undesirable results.
Vaylen, on 26 March 2012 - 03:34 AM, said:
Another point we are missing is ammo, I am betting you have to pay to reload and resupply your ammo after each match so if the player isn't getting enough money to repair his mech he sure isn't getting enough to reload his weapons. Adapting the system from WoT's I think would be best for this game but change it up some...
Earn Exp and C-bills through role warfare for sure. Reward those that play smart, slightly punish those that don't by barely giving them enough to refit and resupply their mech. This will help because it will weed out those that truly are hardcore about playing the game and those that aren't, like with me I quit playing WoT's because even after learning the ropes I just could not get into it. Players who screw up too much will eventually find themselves piloting an Urbanmech which is very cheap to repair until they build up C-bills again to fix their better mechs and have learned not to Leroy Jenkins every match lol.
I'm really truly sorry to say this ..really I am..however what you're saying to me sounds like "Those of us who aren't as good as gaming as the rest of you, want to have the same stuff..perhaps at a slower rate, but nevertheless still want it and we should have it!" well that is just victimizing yourself and in the same breath blaming those who are willing or have the time to put a bit more effort into gamingand I don't think that is any kind of fair at all. It isn't my concern that you possibly aren't that good at the game..It should really mean that you could end up being unable to reload your AC20 or fully repair your Atlas or some a similar situation..Now you will have noted earlier that I said there should never be an occasion where you were unable to continue play without spending RL money and I still stand by that, so please remember that before you assume I'm saying anything opposite to that.
It will happen one day to me too that I will hit rock bottom and saying "Oh I have a life, I don't have time for this, give me a short-cut that doesn't involve me spending RL money!" is nonsense. I have a life too, I have a job (granted in the gaming industry, but still), a relationship, hobbies and so on and so forth..but that cannot nor should it be the concern of those who have more time to play than me and master the game more than me. It would be more than unreasonable and egotistical for me to demand to be given equal ground to them or even a break on my ability to lose just because it suits me.
I'm not arguing against gaining a bit of XP, because sure ..experience is experience even if you get pummelled, however I think there is something to be said about the experience gained is on you personally as a player about what you should and should not do as opposed to your ingame character having learned anything. What that actually is, I don't know but its not really the point I'm arguing about either.
If this game has any sort of goal to be true to the franchise, the lore and the setting (warfare) it cannot begin by cheapening out on what makes combat worth having, which is meaningful victories with tremendous gain and the knowledge of a thoroughly defeated opponent. If you skip that or dilute it you can't hope to create a lasting impression, it will be at best mediocre I think.
The "I think" is the main point though..this is my view and I'm willing to hear other sides of the story too, but I'm prone to not care about public opinion if I truly believe I have a good reason to believe what I believe