People who complain that endings may be added (or just elaborated) tend to compare the game to art. "Art"? seriously? Let's say it is true.
How many thousands of times did artists get hired to make a specific thing, or if their work was not satisfactory it had to be changed or it was not paid for? How many examples are there for statues, paintings, poems, ect. with a similar issue?
Sure, an artist can ignore all this and live a poor life with no recognition, and hope that they get praised after they die.
But this is business, the artist, or game developer has to deliver to the gamers who buy the games. Especially if the developer promished things that in the end weren't fulfilled (clear example of how differently devs talked about how "Journey" endings will turn out ever since ME1, up till near release of ME3). And of course developers want to get paid while they live.
Baldur's Gate, Dragon Age 1 , Fallout 1-2.
They had no uber-graphics, but they had a fulfilling epilogue at least. ME3 had not even some concept art and written story on what the cultures, people, and events they get involved with changed and turned out. No, you just got a f****** choice among 3 endings, with a surprising black hole/travel to jungle planet crash landing for Normandy, and if you picked the green color ending you atleast didn't kill off the Geth, and EDI and Joker get a happy ending, this is essentially the only thing you could call a proper closure for atleast a single little thing.
The game essentially ignored how renegade/paragon worked in the past 2 games, you get 3-4 events where clicking renegade either seems to be the obvious choice (bar scene) or the soldier one while paragon option doesn't show up or as you wait for it to show up you just allow people to get killed off. (including yourself, yes the main character essentially gets killed if you don't pick a Renegade choice, you are FORCED to do this "+not really a choice". Obvious "but thou must" event)
...Okay, I stop now. Just let us be clear, it is not just that the ending was terrible, it is also that the expectations were different after months of developer communication towards customers, plus more and more people speak up and tell that the devs didn't even know themself how the game should end (or if they want to show Tali's face or not), rewrote the ending atleast twice, and and the game was still not finalized in December/January. Heck, even the music artist got rushed by EA, you can imagine what all other dev sections had to go through then.
Officially the game wasn't rushed and the ending is a masterpiece that the devs are proud of, inofficially they got rushed and didn't even know what to do wit hthe ending and it was basically a coin toss/last moment decision, and they used images like a desktop background and photoshopped picture for the game (ending winter scene with 2 people, and Tali's picture) which while doesn't proves the above, it gives even more reason to accept all the other things as truth.
...Basically, what most fans who complain about is that the quality just isn't what it should be considering it is the last episode of Shepard's story. Not worthy of a proper closure, and it has terrible bugs like the not updating Journal which should have been recognized by the lightest/shortest test phase group of teenagers.
Edited by Anita Chess, 31 March 2012 - 02:30 PM.