Posted 19 October 2012 - 10:33 PM
I want to prioritise game traffic on my router.
Posted 20 October 2012 - 05:27 AM
Posted 20 October 2012 - 05:59 AM
Edited by SSShrek, 20 October 2012 - 06:00 AM.
Posted 20 October 2012 - 08:24 AM
MechWarrior Online uses the following port:
UDP 21000 to 30000
It is impossible to know which UDP port the game will use, it uses a different one every time a new match is launched.
Note that technically, this shouldn't matter as the server does not make requests from the client, only the other way around.
Edited by HSSG MaddogK, 20 October 2012 - 08:29 AM.
Posted 20 October 2012 - 08:38 AM
for an forwarding or tunneling we need the clientsite ports to and this ports are very random.
Posted 23 October 2012 - 08:53 PM
Yep thats about right.
I took some netflow captures during game time and I can confirm dynamic destination ports.
Over the course of a dozen or so matches I had UDP ports in the range of 22446 - 28980 to a single server addy. Looks to be multiplexed via a load balancer (or possibly a cluster of load balancers, who really cares).
Interesting tho, all the sessions had even port numbers, RTP variant perhaps ? That would be nice.
In any case I wont post my router tuning or the server address(es) (its in the router QoS tuning) unless I get the OK from the forum moderators.
I cant see this being Piranha or IGP IP or anything, besides any net engineer - or any Russian kid over the age of 12 for that matter - probably already has this info.
Posted 24 October 2012 - 01:45 PM
What do you mean by tunneling ? GRE, IPSec ?
Posted 12 February 2013 - 01:54 AM
real ip for game server is 184.108.40.206 (220.127.116.11 in system.cfg - its logon server)
p.s. UDP 21000 - 30000 r outgoing ports from 18.104.22.168 (incoming for ur ip)
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