Stuff like this is about as irritating as can be. There will be people out there that will do it.
So to the Devs and Mods, what is the cost or outcome of people disconnecting (intentional or not) during a match? Do they automatically forfeit the match and potentially a world if they do?
Since the internet is not perfect, what are you doing to make sure a fair hand is kept to keep from over reaching the occasional packet loss from being perceived as cable yankers?
Also, how robust is the sustainability of the app to packet loss and network issues thus far in testing?
Nerd talk.. sorry.
Edited by Vexgrave Lars, 26 March 2012 - 07:47 AM.