1. In almost every match based multi player game there are occassional disconnects at mission start due to syncing problems. Does that mean one side has to fight on with misisng teammates?
Or even better yet, 3 of your lancemates failed to sync and you are alone on the battlefiled, looking at a massive repair bill.
It's not going to be that expensive.
They're going to take a page from the WoT playbook here, if they're smart. But with a modification...
In WoT if you disconnnect or are disconnected while your match loads or during gameplay, your tank stays in place for a minute or so, and it might get destroyed. MWO should keep the Mech in play for the entire match In My Opinion.
This means the other team doesn't get robbed of your XP when you disconnect. Yes you get saddled with repair costs, but they will not be debilitating, i promise.