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Mad Cat MK II: Is It Out For Good Then?


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#141 McScwizzy

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Posted 04 July 2012 - 07:50 AM

View Postsoulfire, on 30 March 2012 - 12:14 PM, said:

Personnely glad there is no mark 2 madcat all players did that got them was make them jumping bean mechs. Hide behind something jump jet up unload boat load of missles then back down, or guass erppcs or whatever made allot of us tired playing mech4. I'll be happy if it never makes it in the game. Problably been ok if it was non jump jets like most 100 ton ones. I would have rather they had started back farther also 3025 even 3040. Time for people to get use to Inner Sphere mech and tactics using mechs before start throwing in clan stuff. Other small thing I havent heard much about is Inner Sphere use 4 mech groups but clan use 5 mech groups. Am I not correct? IS lance is 4 mechs Clan Stars is 5 last I heard drop battles are going to be 12 mechs total or maybe those are just the grinde battles. The clan, house, merc, IS battles maybe they will be bigger? Most likely for those battles they will prob assign weight limit each side can bring, the teams themselves then will decide what they will bring, problably a better way.
Personnely I hope they make jump jet experiance more real in that, the mechs shaking so much from being lifted into the air, air buffeting such that Its impossible to target or shoot anything. Pilots trying to steer the mech and land it on its feet, they should not have any spar time to search for his target, bring his weapons to bear, aim the weapons, fire them. How did the table top game consider jump jets, was it a move and that was it, or was it some combo move? If a combo," I jumpjet and while my 70 ton mechs in the air I aim at the warhammer and fire my 2 ppcs and guass rifle." I bet there was such a penalty roll, or the odds of hiting targets was so high wasnt worth doing. Imagin what firing a guass rifle would do to your in air tragetory, problably spin you like a top. oh well off subject .


If you run AND jump I wanna say it was a +4. +2 was just for jumping and it was +2 for running.

#142 Mechwarrior Buddah

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Posted 04 July 2012 - 07:51 AM

Id like to know that too; there are mechs I really liked that dont come till further along

http://www.sarna.net/wiki/Yeoman

http://www.sarna.net/wiki/War_Dog

http://www.sarna.net/wiki/Penetrator

http://www.sarna.net...i/Huron_Warrior

http://www.sarna.net/wiki/Gunslinger

http://www.sarna.net...r_%28Galahad%29

Dunno if theyre actually thinking we'll have to wait five plus years IL to get to the mechs a lot of people like (some more than the 3050 ones)? Not necessarily Clan either

#143 Chunkymonkey

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Posted 04 July 2012 - 07:53 AM

View PostBrianMMXII, on 28 March 2012 - 07:54 PM, said:

what is the point of following an established timeline, when the player base is aware of the future of said timeline. The game is not pay to play so it's not like they are going to charge for that content, where is the benefit of making clanner mech fanboys(like me) wait forever and a day ??

I WANTS MY VULTURE,

then thor, madcat, ...

True Clanners dont use IS names.

#144 Mechwarrior Buddah

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Posted 04 July 2012 - 07:57 AM

View PostHANGMAN1962, on 04 July 2012 - 03:30 AM, said:

ok something i'd like to piont out date of avialability is set by the tech readout date not when the mech started to be made.
ie: mechs avialable in 3055 are from the 3055 sourcebook even if thay started production in 3051 you still couldnt use said mech till the 3055 sourcebook was released.
soo mech made in 3060 was in 3066 sourcebook or updated sourcebook so unavialable til 3066
this what gets us old school players going into a tizzy raven, if you had more then just a mw2,3,4 vid game knowlage base of this topic you would know why it is out of time physics here.
and clan tech is op'd as any inexpierenced player in a clan mech can curbstomp most experienced IS players in a same sized mech!
need 2 of same and 1 of 40% of size to balence it,less if IS has all starleague equipted mech then like 1 of same sized and 1 of 50% sized.
all so i think if clan is in play for all then most likely thay will be in smaller mechs
ie clan side 12 mechs, lite/meds/ and the ocasional mad cat
IS side, lite/med/heavys/ and the occasional assualts
as this will play into the clanners do more w/less mentality

sincerly the"hangman


Yes, and I cant wait for my turn agaist tyhe clans to try an kick their *****. See house.

If I wanted it easy, I wouldnt have picked THAT house for sure lol

View PostChunkymonkey, on 04 July 2012 - 07:53 AM, said:

True Clanners dont use IS names.


Also; remember two things. Reboot. This tends to imply the original timeline may NOT be exactly what happens here especialy when you add in the fact that WE influence that history. And I really hope we get to participate in canon battles... It would get boring once you realize you can not participate in important fights

#145 RuneStorm

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Posted 04 July 2012 - 08:07 AM

I for one am just glad the game is a getting reboot. Let's face it, we could be stuck on Mech 4 and still waiting. For now, lets be grateful we have a new installment, with updated graphics and new content. Who cares if we are back in the days of the Blazing Aces! IT IS NEW!!!!!!!. REJOICE!!!!!!!

#146 RoboPatton

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Posted 04 July 2012 - 08:35 AM

View PostRuneStorm, on 04 July 2012 - 08:07 AM, said:

I for one am just glad the game is a getting reboot. Let's face it, we could be stuck on Mech 4 and still waiting. For now, lets be grateful we have a new installment, with updated graphics and new content. Who cares if we are back in the days of the Blazing Aces! IT IS NEW!!!!!!!. REJOICE!!!!!!!


Finally a post I can agree with.

#147 MadCat02

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Posted 25 February 2013 - 10:36 AM

View PostCapperDeluxe, on 30 March 2012 - 06:09 AM, said:

Considering how many other options there are for clan mechs, the MC Mk2 really doesn't need to make an appearance. Just choose another mech!


P.S. you can blame Mechwarrior 4/Dark Age for inventing this mech, I'm pretty sure it didn't exist before then.



Madcat existed for over 15 years

#148 Novakaine

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Posted 25 February 2013 - 10:46 AM

There are no MadCats.
They do not exist.
You have been warned.
FedCom MilSec


#149 Boydsan

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Posted 25 February 2013 - 10:49 AM

Personally, this game should be slowed and non canon. i much rather have us build our own destiny than follow a pre-set one where I act out battles and win or lose it still has no effect.

Would it be much better if we could capture a planet and claim it for our faction - even if canon says that planet was never captured by your faction?

#150 Oni Ralas

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Posted 25 February 2013 - 10:53 AM

Could always pull something from the Guild Wars playbook...

Game begins 3049

Clan trickles in mid year
Expansion #1: CLAAAAANS!!!!
CW + Clan action occurs until the end of the year
Expansion #2: WAR, WHAT IS IT GOOD FOR?
We actually "Fast forward" 10 years into the war. Alliances you had pre-expansion have been morphed over the "years" of play between the two points. New game starts with all your old stuff and new toys.



#151 Vodrin Thales

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Posted 25 February 2013 - 10:54 AM

Wow, nice thread necro guys.

#152 Prosperity Park

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Posted 25 February 2013 - 11:02 AM

Pull the cord, pull the cord!

Jettisoning now...

#153 Boydsan

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Posted 25 February 2013 - 11:07 AM

Essentially,
MAD-5A Marauder II


would be the 'mech I would want.. sadly it should never come out... unless it is reskinned and re-designed and (possibly) re-named. Hence the Mad Cat MK II comes out - I like the Timberwolf - but not the MK II. I am weird.

#154 Strum Wealh

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Posted 25 February 2013 - 11:19 AM

View PostMadCat02, on 25 February 2013 - 10:36 AM, said:

Madcat existed for over 15 years


While that may be the case in reality, the Mad Cat Mk.II doesn't appear in-universe until 3066.

Additionally, the Mad Cat Mk.II is actually a standard BattleMech, not an OmniMech - indicated by how the variants are numbered (e.g. "Mad Cat Mk.II 2") rather than being designated as "alt. config. (A-Z)".
And it doesn't get its third variant in-universe until the release of the "Mad Cat Mk.II 3"... in 3082.
Thus, it would be unable to unlock any Elite or greater efficiencies until that point.

Given these factors, there is a reasonable chance that the Mad Cat Mk.II won't be seen in-game for a long, long time... if ever.

#155 Paran01ac

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Posted 25 February 2013 - 11:55 AM

Dunno people, I can respect MK II's firepower but it's fracking ugly compare to Timber Wolf.
And also got its flaws like giant CT which is even worse with the much slower speed.

#156 oblivionshadownite

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Posted 02 March 2013 - 06:35 AM

i was thinking the same thing, the mechs i have always been the best in are the templar, bushwacker, and the fafnir. waiting until nondi stiener is not really an option if i want to pilot the fafnir or templar and they really need to add them sooner.





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