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Mad Cat MK II: Is It Out For Good Then?


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#81 Skylarr

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Posted 30 March 2012 - 05:39 PM

View PostNefariousRaven, on 30 March 2012 - 04:42 AM, said:

Hmmm, with my mind :P Reading is pretty easy, in fact: http://www.sarna.net...i/Mad_Cat_Mk_II "he Mad Cat Mk II was in development for fifteen months and was introduced in 3060 as a way to increase profits for Clan Diamond Shark after war with the Inner Sphere in the 3050s." It existed starting 3060, doesn't have to be in super mass production, imo, for PGI to consider implementing it in the game. Unless Sarna.net is wrong, just make it stupid expensive so it's rare (assuming it ever gets released) :P And I've used the search function and couldn't find anything on the MK II, which I already mentioned a couple times in this thread, as every word in "mad cat MK II" is too short for the search function. If some of you are going to be snarky twats, maybe you should figure your own **** out first instead of coming off like a bunch of calous, ignorant dicks :P


"Despite this, Mk II's most notable potential buyers, Clan Wolf and Clan Jade Falcon, did not purchase even a single unit, though they won some numbers in Trials. Significant numbers of Mad Cat Mk II were sold to Clan Nova Cat[3], and the Mech served also in Clan Ice Hellion[4], Clan Jade Falcon[5], Clan Wolf-in-Exile [6] in addition to Diamond Shark itself.[7].
On a limited basis, [8] Clan Diamond Shark sold unmodified Mad Cat Mk IIs to Inner Sphere factions, most notably the Draconis Combine and Federated Commonwealth, (later renamed "Federated Suns"), and also the Lyran Alliance[9] bought an unknown amount of Mark IIs. "


Just because a mech went into production in 3060 does not mean it was mass produced. It had a time period were it went through Trials. It was not "Mass Produced".

#82 NefariousRaven

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Posted 30 March 2012 - 06:51 PM

View PostOppi, on 30 March 2012 - 01:43 PM, said:

So the only way to balance it is to match up 5 clanners with 12 spherers or such. I'm waiting to see how you'll like that ...


That is literally how I play the game, bring it on :D

View PostSkylarr, on 30 March 2012 - 05:39 PM, said:


"Despite this, Mk II's most notable potential buyers, Clan Wolf and Clan Jade Falcon, did not purchase even a single unit, though they won some numbers in Trials. Significant numbers of Mad Cat Mk II were sold to Clan Nova Cat[3], and the Mech served also in Clan Ice Hellion[4], Clan Jade Falcon[5], Clan Wolf-in-Exile [6] in addition to Diamond Shark itself.[7].
On a limited basis, [8] Clan Diamond Shark sold unmodified Mad Cat Mk IIs to Inner Sphere factions, most notably the Draconis Combine and Federated Commonwealth, (later renamed "Federated Suns"), and also the Lyran Alliance[9] bought an unknown amount of Mark IIs. "


Just because a mech went into production in 3060 does not mean it was mass produced. It had a time period were it went through Trials. It was not "Mass Produced".


So it existed, therefore it can be in the game. They aren't following the canon to exact letter, or we wouldn't be allowed to free fight over certain planets, would we? They aren't going to either, because it would make for a boring game. They will, I guarantee, mess with the canon a bit for the sake of balance, gameplay, and bringing people mechs they want and the events they want.

Edited by NefariousRaven, 30 March 2012 - 06:52 PM.


#83 Gremlich Johns

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Posted 30 March 2012 - 07:47 PM

What is wrong with a medium or heavy mech? Assaults are too big, slow and expensive. It is like guys gotta have the biggest mech out there to be able to feel good about their piloting skills.

wussies.

Edited by Gremlich Johns, 30 March 2012 - 07:48 PM.


#84 NefariousRaven

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Posted 30 March 2012 - 08:23 PM

View PostGremlich Johns, on 30 March 2012 - 07:47 PM, said:

What is wrong with a medium or heavy mech? Assaults are too big, slow and expensive. It is like guys gotta have the biggest mech out there to be able to feel good about their piloting skills.

wussies.


I just think the Blood Asp and MC MK II look awesome to be honest. I think Vultures, Ravens, Loki and Shadow Cats also look bamf, so there ya go :P

Edited by NefariousRaven, 30 March 2012 - 08:23 PM.


#85 Tyzh

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Posted 30 March 2012 - 08:34 PM

View PostSolis Obscuri, on 30 March 2012 - 10:10 AM, said:

  • The Mad Cat Mk II is a piece of crap.
  • It's also a hideous piece of crap (though in fairness it's a hell of a lot better looking than the Blood Kite or Crimson Langur.)
  • And it doesn't come out until the mid-3060s anyway.

/thread


And here I was thinking I was the only one.
It is a hideous piece of junk. And I mean, good lord... why would Clan Diamond Shark use the IS name anyway? Terrible mech.

#86 Terick

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Posted 30 March 2012 - 08:59 PM

View PostNefariousRaven, on 30 March 2012 - 06:51 PM, said:


So it existed, therefore it can be in the game. They aren't following the canon to exact letter, or we wouldn't be allowed to free fight over certain planets, would we? They aren't going to either, because it would make for a boring game. They will, I guarantee, mess with the canon a bit for the sake of balance, gameplay, and bringing people mechs they want and the events they want.


Existed as in a few in CDS. SO IF you were in CDS you might be able to test the prototype. Anybody else wouldn't have them.

Prior to the clan invasion the IS was still in a state of war. Invading planets, raids, etc.

So allowing people to fight over territory is very true of cannon. It isnt' until the clan invasion that they stop fighting eachother. I would have to argue that if the clans hadn't come then CC would NEVER have recovered since the FC would have kept up the pressure on them and Victor being the military mind he was... wouldn't have had the clans as his prime focus, but the DC/CC/FWL.

For balance they would need to tone down the clan weapons.

Lets take the clan ER PPC vs IS PPC

Clan, 15 damage, 6 tons, 2 cit spots
IS, 10 damage, 7 tons, 3 crit spots

Heat and ranges are the same.

So the clan weapon is smaller, lighter and does 50% more damage. Think that isn't overpowered? The messing with cannon for balance is going to be adjusting weapons to make it more even or some limiter on clan tech.

Mad Cat Mk II is a waste or resources from the clan perspective. They have 100 ton battlemechs that are better and then it isn't' an Omni so it is a second line mech.

Personally I think the Mad Cat Mk II is an ugly mech. The Timber Wolf just seems sleek and effective, the MC II is just... wide and ugly.

Good looking mech. The Warhawk, a Warhawk shouldn't have any trouble with a MC II if the pilot knows how to use it. Dump that LRM ammo and zero in with those C ER PPCs and Targeting computer.

#87 NefariousRaven

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Posted 30 March 2012 - 10:44 PM

View PostTerick, on 30 March 2012 - 08:59 PM, said:


Existed as in a few in CDS. SO IF you were in CDS you might be able to test the prototype. Anybody else wouldn't have them.

Prior to the clan invasion the IS was still in a state of war. Invading planets, raids, etc.

So allowing people to fight over territory is very true of cannon. It isnt' until the clan invasion that they stop fighting eachother. I would have to argue that if the clans hadn't come then CC would NEVER have recovered since the FC would have kept up the pressure on them and Victor being the military mind he was... wouldn't have had the clans as his prime focus, but the DC/CC/FWL.

For balance they would need to tone down the clan weapons.

Lets take the clan ER PPC vs IS PPC

Clan, 15 damage, 6 tons, 2 cit spots
IS, 10 damage, 7 tons, 3 crit spots

Heat and ranges are the same.

So the clan weapon is smaller, lighter and does 50% more damage. Think that isn't overpowered? The messing with cannon for balance is going to be adjusting weapons to make it more even or some limiter on clan tech.

Mad Cat Mk II is a waste or resources from the clan perspective. They have 100 ton battlemechs that are better and then it isn't' an Omni so it is a second line mech.

Personally I think the Mad Cat Mk II is an ugly mech. The Timber Wolf just seems sleek and effective, the MC II is just... wide and ugly.

Good looking mech. The Warhawk, a Warhawk shouldn't have any trouble with a MC II if the pilot knows how to use it. Dump that LRM ammo and zero in with those C ER PPCs and Targeting computer.


If you all have such hatred for the MK II, then I'll gladly take my Blood Asp instead :P

#88 Terick

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Posted 31 March 2012 - 03:25 PM

I wouldn't say hate for the Mk II, just a junk design that really didn't need to be made.

The Asp on the other hand is a good mech and fills a gap that was there prior. Still be a while till it is made and even worse from our perspective...

The Asp was made by the Star Adders exclusively and they didn't leave the home worlds. SO the Asp is even more rare in the IS then the MK II.

I'm thinking that less then one star (five) of blood asps ever went to the IS. Really wish designs that didn't make it to the IS hadn't been included in the MW games. There are so many cannon designs that are fun and would have been great. Like the Night Gyr for the Falcons.

#89 Sp12

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Posted 31 March 2012 - 04:28 PM

Pong is getting played still.

Oh wait, that's basically a troll answer. The reality is that this game is only reaosnably going to last as long as it's profitable for the devs. Even if they set up a reasonable fund to keep the matchmaking and update servers going for the next ten years if there's not a market for new content no team is going to sink time into a dead game adding new models, weapons, maps, etc.

I fully expect some generous jumps after the clan invasion. At least that's what my inner desire for the Raven 4L and Uziel/Blood Asp tells me.

Edited by Sp12, 31 March 2012 - 04:35 PM.


#90 Fetladral

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Posted 31 March 2012 - 04:58 PM

I think the balance of the Mk II and the Blood Asp is the fact that they have pretty bad armor for 90 ton machines.

#91 JackRabbtT

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Posted 31 March 2012 - 05:04 PM

View PostGremlich Johns, on 30 March 2012 - 07:47 PM, said:

What is wrong with a medium or heavy mech? Assaults are too big, slow and expensive. It is like guys gotta have the biggest mech out there to be able to feel good about their piloting skills.

wussies.


I 2nd this one; I'm really going to enjoy taking down an assault mech in a medium.

#92 Thomas Hogarth

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Posted 31 March 2012 - 07:51 PM

View PostNefariousRaven, on 30 March 2012 - 06:51 PM, said:

So it existed, therefore it can be in the game.


Master Unit List puts the Mk.2 at 3066. Having it available 16 years earlier isn't "not following canon to the letter", it's brutalizing canon to the point of ridiculousness.

MW1 didn't have units from the 3050s in it.
MW2 didn't have units from the 3060s in it.
MW3 didn't have units from the 3060s in it.
MW4 didn't have units from the 3070s in it.

Ignore TT. Just look at it from a MW point of view. Why would they break tradition of the series?

#93 Fetladral

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Posted 01 April 2012 - 02:55 PM

View PostSkylarr, on 30 March 2012 - 05:39 PM, said:


Just because a mech went into production in 3060 does not mean it was mass produced. It had a time period were it went through Trials. It was not "Mass Produced".


Trials in the clan use mean combat trials not trials as in testing to see if it works or not.

#94 Markocius

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Posted 01 April 2012 - 03:08 PM

Ok, first off to the OP. . . WoW Might not be more than 8 years old, but there are MMO's that came before WoW that are STILL going strong. To name 2 right off the top of my head, Ultima Online, and EverQuest. UO has been around since 1999ish? EQ A little after that. SOOOooo, yeah, MMO's can last over 10 years.

2nd: The MadCat MKII is a great mech. Very Capable at any range. However, it might not come out until much later.

So relax, and enjoy the game.

Thanks,
Marko

#95 HighlandWolf

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Posted 01 April 2012 - 04:31 PM

Leave the sodding timeline alone, why is it people seem to think just cause THEY want this or THEY want that..things have to be rushed so they can get what THEY want. It's a timeline..they've already stated one day here is one day there..leave it be and broaden your horizons..the clans werent ALL THAT as we will/have see/seen

#96 Fetladral

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Posted 01 April 2012 - 05:29 PM

I think there is a free/emulator version of Star Wars Galaxies still going around and that launched in 2003. The official servers shut down but the game is still being played on an open source version.

I want a Savage Wolf (fourth version of mad cat/timberwolf) but that's never going to happen. The Mk II if I recall is a fairly obscure design that wasn't even really used by the clans. I think most of the clans thought it was inferior to the original (I could be and probably am wrong about that I'm basing it off how none of the potential buyers bought any)

Edited by Fetladral, 01 April 2012 - 05:31 PM.


#97 NefariousRaven

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Posted 02 April 2012 - 06:35 AM

View PostThomas Hogarth, on 31 March 2012 - 07:51 PM, said:


Master Unit List puts the Mk.2 at 3066. Having it available 16 years earlier isn't "not following canon to the letter", it's brutalizing canon to the point of ridiculousness.

MW1 didn't have units from the 3050s in it.
MW2 didn't have units from the 3060s in it.
MW3 didn't have units from the 3060s in it.
MW4 didn't have units from the 3070s in it.

Ignore TT. Just look at it from a MW point of view. Why would they break tradition of the series?


It's not brutalizing it, it's just skipping lulls in the storyline. There's nothing wrong with that. Do you want this game to last or do you want it to die off in 3 years except for the hardcore fans?

Also, your example of MW games doesn't fly, because this game isn't in 3070 with no 3080 mechs, it's starting from 3050 again, from the ground up. And it's a different type of game than the others, so why would it be wrong to encompass everything the others already did in a fresh new engine?

Edited by NefariousRaven, 02 April 2012 - 06:36 AM.


#98 Shredhead

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Posted 02 April 2012 - 07:06 AM

View PostNefariousRaven, on 02 April 2012 - 06:35 AM, said:


It's not brutalizing it, it's just skipping lulls in the storyline. There's nothing wrong with that. Do you want this game to last or do you want it to die off in 3 years except for the hardcore fans?

Also, your example of MW games doesn't fly, because this game isn't in 3070 with no 3080 mechs, it's starting from 3050 again, from the ground up. And it's a different type of game than the others, so why would it be wrong to encompass everything the others already did in a fresh new engine?


Sorry to break your point here, but it will be the hardcore fans keeping this game alive, not some kids screaming "but I MUST HAVE THIS MECH!!!!11!"
Besides, the MkII is ugly.

#99 Fetladral

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Posted 02 April 2012 - 09:51 AM

Yep the base Mk II only has 13 tons of armor. The base of the original (75 ton) Mad Cat has 12 tons of armor.

#100 Excalibur

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Posted 02 April 2012 - 09:55 AM

View PostNefariousRaven, on 28 March 2012 - 07:10 PM, said:

As the title says, is there any chance the Mad Cat Mk II would make it into the game in a year or two, despite them not being built in canon until 3060, 11 years from now? I mean, no offence, but I doubt the game will last 11 years, no matter how amazing it will be, no game has, not even WoW (it's only gone 8 so far).

I mean, there's quite a few Mech's that would be nice to see that just don't get produced in the canon until way later, are you actually going to make people wait until the game isn't relevant anymore to allow them to play those Mechs?

The Mad Cat MK II is my favourite Mech, next to a Raven (3L Variant :P), and I'm starting to wonder if I'll get to see either now >.<


FYI Everquest is going on year 13





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