Zakatak, on 30 March 2012 - 09:41 PM, said:
Probably open battles. I like the beauty of nature, and I also like the beauty of nature absolutely annihilated with craters everywhere.
Vulpesveritas, on 30 March 2012 - 10:01 PM, said:
Urban combat. Tactical cover and death from above

William Petersen, on 30 March 2012 - 10:50 PM, said:
I tend to like more natural surroundings, this is not to say a totally open bowl valley, but a landscape tends to feel better than a cityscape. That said, I've been woking around in this "World of Tanks" game and am gaining a distinct appreciation for fighting in an urban environment (Cover, cover everywhere!).
Shiinore, on 30 March 2012 - 11:22 PM, said:
I remember playing MW4 online and learning the horrors of open, hilly landscapes.
Jump > Alpha Strike > Land > Repeat
Larry Headrick, on 31 March 2012 - 01:17 AM, said:
I can't answer the question for one simple reason. I do not know yet.
Good example of good city map: Mechwarrior 4 Mercenaries: Inner City.
It was almost the only city map played because of it's... well... everyone knew that map and had a list of tactics for it. Fights were from slow pew-pew to fast rush and destroy.
Open hill landscapes in MW4 with alpha strike. Exactly, same as city map if you have jump jets: Speed up behind corner / behind hill, jump, fire at someone who is walking in the street / in the open, land, run away, repeat.
But if in the open there was at least 1 catapult and 1 narc light mech..."
"I've got in close! Firing Narc! IT IS IN PLACE! FIRE FIRE FIRE!!!!"
"Roger that, missiles away".
Boom.
As result, it is all about tactics and strategy because devs said: ALL mech sises will be used.
More maps: both open, closed, low/high gravity is GOOD.
For example, MW4 Mektek maps had a very special map. A flat plane. Just a flat place with no hills, no buildings, only some crates (destructible). And it was still FUN.
But if i have my favourite type of battle, then i do not care if it is wild area or a city because i like: Pea soup fog + No radar.
Max visible range: 5 steps of Atlas. Lock on: only manual if you saw your target, no "next target" option.
And back to world of tanks. Very good UNEVEN (one team always has less terrain advantages, than the other) open maps.