Famous, on 04 April 2012 - 10:44 AM, said:
The thing that has stuck with me through all 8 pages is that the proponents of letting the players take control of the story line feel that they will be the one's changing the whole timeline of BT. In a single player or co-op game sure I can see where you're coming from. The problem is MW:O isn't a single player or Co-Op game, it's a competitive multiplayer game and this style does not lend itself to the uber-protagonist.
Several posters have pointed out that in this game you will take the role of a Mech Warrior, now ask yourselves how many individual Mech Warriors have changed the course of the BT storyline? Yes it has happened, but why do you think that you're going to be that guy? If anything your basic Mech Warrior is the guy standing in the background of the artwork.
Right now the FRR seems to be the place where people want to go to be the guy, or the group, or the lance, whatever, that turns back the Clan invasion. If the Devs let you play this are you going to complain when the Clan Mechs are ripping you apart because of the difference in tech? How much fun will it be to watch the mech you've been working with and customizing get torn to shreds because you are that outclassed? There's a reason ComStar/ComGuards had to save the IS, they weren't so far behind the tech curve.
I honestly don't understand the position of "If I can't change everything I'm not going to play" Why should you join the FRR if they're going to get rolled over? Because you like the flavor of the FRR, anything else is meta-gaming and min/max-ing.
If they add the ability to rise in the ranks of your faction or merc company why shouldn't they also force you to work within the framework of that society. You're get to play a Clanner, great, hope you're up on your honorable fighting and proper respect on comms. You're playing Steiner and insult someone in the forum, suddenly you find promotions impossible because you've insulted the second cousin of the player who's in charge of promotions. There are so many intricasy built into this game that having that kind of control is really only feasible in a single player game.
And since everyone loves their hypotheticals when everyone has signed with the FRR and is fighting the Clans what stops a group of Clan- wannabe's from "assisting" the Clan invasion by attacking the other planets?
Famous (a little ironically, based on the callsign) nailed my one key point in this; not everyone gets to be Kai Allard-Liao
. This is NOT MechWarrior 4, a singleplayer game with multiplayer capability tacked on. This is going to be an MMO-FPS; let me remind you what those first letters represent:
These fora have SEVENTY thousand
people signed up 'to reserve your callsign'. If even only one in four of those registered actually hangs around to PLAY the game
, you're still looking at almost twenty thousand active players.
That's an awful lot of 'there can be only one/you're my only hope' heroes that are gonna trip over each other - even if every inhabited system in the Inner Sphere is modelled and represented, that's still
TEN uberwinner protagonists on EACH MAP.
The single-player "you are the saviour" storyline just doesn't WORK with thousands of participants in an MMO enviroment.
...especially when the game is founded on player versus player
I hate to be the bearer of bad news to anyone coming into this game with delusions of being "The Liberator of Kentares IV/Rescuer of the Ghost Bear Founders' DNA/Hero of Ander's Moon" but you won't be. You're going to be a grunt soldier who is going to follow orders and work together with your team, or you're going to lose, and lose, and lose.
Yes, even a 'Canon Praetorian' like myself took the second option, because as equitable as it would be to have the players' 12v12 matches play out as tiny skirmishes that amount to very little in a universe of TWO THOUSAND PLANETS at war, it would eventually become disspiriting. (it'd remind me of my days as a Help Desk monkey clocking in with three thousand callers on hold, and eight hours of frenzied effort sees me clocking out with four thousand callers holding...)
Having SOME influence on the magnitude
of the 'global' events playing out would be enough - to see the playing community alter the outcome slightly
, like gains from Faction A's canon offensive on Faction B having a +/- 10% of the worlds seized.
Again, if you're looking to be The Hero, this is NOT the game for you; there are several other MW games coming out this year and I'm sure at least one of them will be a suitable salve to your ego.
I, on the other hand, have been playing 'the little cog in the big machinery' for the past twenty-odd years, never having any RP character commanding more than maybe a company, and my influence on the big events WAS ALREADY a non-issue (taking one backwater planet temporarily as a feint to draw off the defenders from the REAL targets my superiors want to take and hold, etc.) so this sort of game is EXACTLY WHAT I'VE BEEN WAITING MOST OF MY LIFE FOR