your favorite mech configs
Posted 02 April 2012 - 12:28 PM
KGC-00b King Crab
Posted 02 April 2012 - 12:36 PM
Mauler: MAL-3R - The 3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the 1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The LB-X ACs allow the 'Mech to fire both solid rounds and specialized cluster rounds which act like 'Mech sized shotgun shells. The ER Large Lasers were removed from the design, but MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the 3R to use targeting data from units that are closer to the enemy and vice versa. BV (1.0) = 1,698 (C3: 202), BV (2.0) = 1,877
Posted 02 April 2012 - 12:47 PM
Max out Armor
Use Med Lasers, and SRM6s
Put as many HS as I can fit
Avoid jump Jets.
But this is just a general rule of thumb, it all depends.
Posted 02 April 2012 - 12:49 PM
WVR-7K - Another major upgrade of the Wolverine, the 7K model is also built with an XL Engine for power. The saved weight has allowed the 'Mech to increase and upgrade its arsenal. The primary weapon is a Large Pulse Laser, which is backed up by a Medium and a Small Pulse Laser, as well as two SRM-6 launchers. The 'Mech uses thirteen double heat sinks to dissipate the added heat from the laser arsenal. Additionally, the 7K does have jump jets and can jump up to 150 meters.
Posted 02 April 2012 - 12:52 PM
Posted 02 April 2012 - 12:59 PM
The first being a TRO Avatar, the AV1-OF.
PPC (added a second due to MW4's excess tonnage mechlab)
LBX20 (1 ton ammo
2x Hard Mounted Med Lasers
7 heat sinks
Since the way the 'mech lab works in MW4, even with max armor and a significantly upgraded engine (now runs at 82.4kph instead of canonically 64.8kph) and heatsinks, I still have many tons left over. As a result, I increased the number of PPC's by one, making a great Jack of All trades 'mech. Follows *PT* rules.
Trying to stick somewhat close to the original stock layout albeit with upgraded tech, I ditched the LRMs for more direct fire.
HvAC10 (2x tons ammo)
Minigauss (1 ton ammo)
Large X-Pulse laser
3 heat sinks
With its low profile and max'd armor (minus of course on MW4's unused missile arm hardpoint) and high(er) speed, I can 'cause a lot of grief at good range when I'm in the open, or going against other 'mechs of a similar weight class. Due to the relatively low recycle rate on the weapons, I can keep the punishment going while they either attempt return fire with the staggard incoming fire or keep on support fire while larger 'mechs finish the job. Plenty of ammo and heatsinks to never really run stop shooting.... ever.
Posted 02 April 2012 - 03:20 PM
Replaced them with twin medium lasers, and a single small laser (or their ER versions depending on time frame)
Added two more tons of ac-10 ammo, and one extra ton of Lrm-5 ammo, and added the left over weight in extra armor.
Posted 02 April 2012 - 03:55 PM
Posted 02 April 2012 - 07:26 PM
Posted 02 April 2012 - 10:21 PM
90 ton SuperNova chassis, ((did this origionally in MW3)) switched out the ER Large Lasers with Large Pulse Lasers instead, tweaks to armor, heatsinks, etc. that i can't fully remember.
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