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Posted 02 April 2012 - 08:00 AM
Posted 02 April 2012 - 08:10 AM
The Chippewa-class heavy Aerospace Fighter is the product of Bowie Industries. The design was a mainstay of the Star League's military, and was soon adopted by House Steiner as its primary heavy ASF after Bowie Industries relocated from the Draconis Combine before the Succession Wars shattered the Star League. In keeping with traditional Lyran military doctrine, the Chippewa may not be very fast, but it packs an impressive amount of firepower. The Chippewa was the first SLDF fighter to mount specialized Laser Insulators, however the technological know-how to produce this insulation was lost during the Succession Wars and later models were built without them, leading to problems such as the one remarked upon today.
Posted 02 April 2012 - 08:24 AM
Posted 02 April 2012 - 08:54 AM
Posted 02 April 2012 - 10:30 AM
Posted 02 April 2012 - 10:48 AM
Confirmed (subject to change).
Edited by Dihm, 02 April 2012 - 10:49 AM.
Posted 02 April 2012 - 11:37 AM
Posted 02 April 2012 - 12:35 PM
Especially in the cold void of space!
Posted 02 April 2012 - 01:36 PM
Posted 02 April 2012 - 01:46 PM
That's like saying infantry isn't commonplace on modern battlefield.
Posted 03 April 2012 - 04:35 AM
If a 'Mech force raids a backwater planet, they are.
Posted 03 April 2012 - 06:40 AM
Hold on there! Thou shalt not mention those things that should not be named
Edited by T0RC4ED, 03 April 2012 - 06:41 AM.
Posted 03 April 2012 - 01:22 PM
Mechs are the most lethal, effective, and awesome combat vehicle on the battle field.... because they engage at a whole other level of destructive power than most combined arms assets do. A medium mech can overwhelm conventional ground forces.. as it should. But limiting game play to just Mech vs Mech promotes the arms race mentality and light and medium mechs just become the fodder for heavies and assaults.
Combined arms action on the field gives context to the power of a mech, regardless of its size. The only good reason to not have combined arms is slow game play with too much action and moving vehicles on screen.
Edited by LakeDaemon, 03 April 2012 - 01:32 PM.
Posted 03 April 2012 - 02:27 PM
Posted 04 April 2012 - 05:37 AM
There are other reasons as well, one of them being monetary, and another time. In order to have combined arms, you have to spend quite a bit of time developing things other than Mech combat and the meta-game. On top of that, you must ensure that, if the players are allowed to play things other than Mechs, things are "balanced" and everyone has some form of progression. If the combined arms are NPC only, you must develop AI. All of these things take time and money. On top of that, PGI has stated that their main focus is on making the player feel like a pilot sitting in a mech, more so than has been done before. Taking the player out of the mech detracts from their design goals for the game.
That said, I totally agree with you that combined arms gives the Mechs more sense of scale and power. I hope they are included eventually as NPCs. I'd love to have infantry scurry about the city, hiding in buildings and acting as a "turret", forcing you to take your attention away from the enemy mechs who are your real competition.
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