Lance Vs Stars...
#1
Posted 02 November 2011 - 07:27 PM
#2
Posted 02 November 2011 - 07:34 PM
like a star of lights vs a lance of heavy/assaults that extra clan mech won't really matter.
there is a battle in MW4:mercs were you have 2 lances vs a binary of clan mechs one of the ways to win is simply outgun the 2 stars with bigger heavy/assault mechs for your 2 lances
this is generally how in-universe before IS grunts got better stuff the only way to win with outclassed mechs was to try to outsize and gun them.
Edited by AJC, 02 November 2011 - 07:35 PM.
#3
Posted 02 November 2011 - 07:38 PM
#4
Posted 02 November 2011 - 07:41 PM
It really depends on how the idea of Clan bidding is used, or if the IS players will do just as the canon Houses did and just committed full forces.
Tolek Joker Smith, on 02 November 2011 - 07:38 PM, said:
By the time the game launches, the clans will be a scant few months from attacking, with less then a full year before they invade in earnest.
It's not a bad idea to start thinking about it (and it's also for fun,) since before a year is out MWO will have the Clans. As the developers have said, each real day in RL is each day in the Inner Sphere.
Edited by Jack Gallows, 02 November 2011 - 07:43 PM.
#5
Posted 02 November 2011 - 09:33 PM
#6
Posted 02 November 2011 - 09:37 PM
#7
Posted 02 November 2011 - 09:42 PM
#8
Posted 02 November 2011 - 09:45 PM
#9
Posted 02 November 2011 - 09:51 PM
#10
Posted 02 November 2011 - 10:00 PM
The closest comparison is probably IS company (12) vs Clan two stars (10)
#11
Posted 02 November 2011 - 10:53 PM
And if the battles go even bigger than that. Battalion vs a Trinary. That's 36 on 15.
Now who has the advantage.
#12
Posted 02 November 2011 - 10:54 PM
(I have no idea how you would implement that ).
#13
Posted 03 November 2011 - 04:56 AM
Mercurial, on 02 November 2011 - 10:54 PM, said:
(I have no idea how you would implement that ).
This is along the line of what I was thinking. Clanner's go by an honour code. Before battle they bid against their fellow commanders regarding who can take on the enemy with the LEAST resources. The commander willing to go lowest wins the honour of battle.
No sense why they have to use a full star. It could quite well be that it's 2 Clan mechs against an IS Lance.
They take more pride and honour in defeating a foe greater than themselves. Otherwise they would just carry out orbital bombardment of planets from their Warships! (like the Jaguars did once).
So once the Clans do show up, make them bid somehow before combat whether this is human or AI.
Personally I hope the Clans are all AI to begin with. Will have the same effect as in Lore, where the warring Houses are forced to co-operate somewhat to survive.
Edited by Nav, 03 November 2011 - 04:57 AM.
#15
Posted 03 November 2011 - 06:57 AM
AJC, on 02 November 2011 - 07:34 PM, said:
like a star of lights vs a lance of heavy/assaults that extra clan mech won't really matter.
there is a battle in MW4:mercs were you have 2 lances vs a binary of clan mechs one of the ways to win is simply outgun the 2 stars with bigger heavy/assault mechs for your 2 lances
this is generally how in-universe before IS grunts got better stuff the only way to win with outclassed mechs was to try to outsize and gun them.
I loved that mission. Quite hard in an Adder Prime, but still if for no other reason, that mission is the reason to play that game.
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