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Lance Vs Stars...


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#1 Sum Ting Wong

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Posted 02 November 2011 - 07:27 PM

One thing I'm wondering about is how you ladies and gents at Pirhana are going to handle the size differences between clan and inner sphere squad sizes. IS use lances, a team of 4 and Clans use stars, a team of 5. Are you going to change canon to make it even, across the board same numbers for all? Will you keep the normal numbers and give the inner sphere some kind of equalizing boost?

#2 AJC

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Posted 02 November 2011 - 07:34 PM

it only matters when the components of the 2 things are really different

like a star of lights vs a lance of heavy/assaults that extra clan mech won't really matter.

there is a battle in MW4:mercs were you have 2 lances vs a binary of clan mechs one of the ways to win is simply outgun the 2 stars with bigger heavy/assault mechs for your 2 lances

this is generally how in-universe before IS grunts got better stuff the only way to win with outclassed mechs was to try to outsize and gun them.

Edited by AJC, 02 November 2011 - 07:35 PM.


#3 Tolek Joker Smith

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Posted 02 November 2011 - 07:38 PM

If you read the FAQ, as of right now the clan are not in it. It is the Inner Sphere and possibly later clans get involved. With that said your question becomes null and void.

#4 Jack Gallows

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Posted 02 November 2011 - 07:41 PM

Easy way out is to just limit everyone to 4, and it may have to go that way for balance reasons. Having that extra mech can cause some serious damage if they can really pull off different roles and weight classes mattering.

It really depends on how the idea of Clan bidding is used, or if the IS players will do just as the canon Houses did and just committed full forces.


View PostTolek Joker Smith, on 02 November 2011 - 07:38 PM, said:

If you read the FAQ, as of right now the clan are not in it. It is the Inner Sphere and possibly later clans get involved. With that said your question becomes null and void.


By the time the game launches, the clans will be a scant few months from attacking, with less then a full year before they invade in earnest.

It's not a bad idea to start thinking about it (and it's also for fun,) since before a year is out MWO will have the Clans. As the developers have said, each real day in RL is each day in the Inner Sphere.

Edited by Jack Gallows, 02 November 2011 - 07:43 PM.


#5 armitage

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Posted 02 November 2011 - 09:33 PM

They could implement a version of the BV system, obviously clan units will have a higher value due to their advanced equipment. example, the Uller averages 1200 bv, where as the jenner (which is 5 tons heavier) is averages 850 bv. Matches could then be arranged partially by total BV.

#6 Samson

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Posted 02 November 2011 - 09:37 PM

It could also be restricted based upon tonnage. You can get a lot more mileage out of a lance vs a star.

#7 Tzion

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Posted 02 November 2011 - 09:42 PM

The scary thing is that once the clans do invade the whole balance of the game will get thrown off because clan tech at 3050 is so much better than IS tech. I'm almost hoping that they don't allow us to play as the clan until the tech levels even out. If they artificially balance the tech for pvp between IS and Clan players that will mess with the history.

#8 CycKath

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Posted 02 November 2011 - 09:45 PM

Another reason to go ComStar, Level II is 6 rather 4 or 5, and with no infantry or vehicles it'll be all 'Mech too

#9 Cro

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Posted 02 November 2011 - 09:51 PM

I've been thinking about this conundrum as well. The way I look at it, the devs have stated that we will all be playing mercs. That being said, none of us will play clans ever. I figure they'll have to have some sort of looting system so that we can recover clan tech and mechs. It wouldn't be too hard to implement going along typical mmo rules. Also, they've mentioned an interest in a cooperative gameplay mode, and wouldn't the clan invasions be the perfect way to bring this about? You're either IS mercs fighting IS mercs, or IS mercs fighting npc clans. It could work out well.

#10 Yeach

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Posted 02 November 2011 - 10:00 PM

I don't think it will be a star on lance.
The closest comparison is probably IS company (12) vs Clan two stars (10)

#11 IS Wolf

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Posted 02 November 2011 - 10:53 PM

Got to agree with Yeach. Company vs a Binary or Two Lances vs a Star is probably what they will go with.
And if the battles go even bigger than that. Battalion vs a Trinary. That's 36 on 15.

Now who has the advantage. :P

#12 Mercurial

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Posted 02 November 2011 - 10:54 PM

Make the Clanners play by clan rules!

(I have no idea how you would implement that ).

#13 Nav

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Posted 03 November 2011 - 04:56 AM

View PostMercurial, on 02 November 2011 - 10:54 PM, said:

Make the Clanners play by clan rules!

(I have no idea how you would implement that ).


This is along the line of what I was thinking. Clanner's go by an honour code. Before battle they bid against their fellow commanders regarding who can take on the enemy with the LEAST resources. The commander willing to go lowest wins the honour of battle.

No sense why they have to use a full star. It could quite well be that it's 2 Clan mechs against an IS Lance.

They take more pride and honour in defeating a foe greater than themselves. Otherwise they would just carry out orbital bombardment of planets from their Warships! (like the Jaguars did once).

So once the Clans do show up, make them bid somehow before combat whether this is human or AI.

Personally I hope the Clans are all AI to begin with. Will have the same effect as in Lore, where the warring Houses are forced to co-operate somewhat to survive.

Edited by Nav, 03 November 2011 - 04:57 AM.


#14 Jack Gallows

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Posted 03 November 2011 - 05:45 AM

View PostCycKath, on 02 November 2011 - 09:45 PM, said:

Another reason to go ComStar, Level II is 6 rather 4 or 5, and with no infantry or vehicles it'll be all 'Mech too


Cept no one will be playing Comstar.....


Or will we? /plot thickens.

#15 Ooya

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Posted 03 November 2011 - 06:57 AM

View PostAJC, on 02 November 2011 - 07:34 PM, said:

it only matters when the components of the 2 things are really different

like a star of lights vs a lance of heavy/assaults that extra clan mech won't really matter.

there is a battle in MW4:mercs were you have 2 lances vs a binary of clan mechs one of the ways to win is simply outgun the 2 stars with bigger heavy/assault mechs for your 2 lances

this is generally how in-universe before IS grunts got better stuff the only way to win with outclassed mechs was to try to outsize and gun them.


I loved that mission. Quite hard in an Adder Prime, but still if for no other reason, that mission is the reason to play that game.





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