MechWarrior Online and Lucid Virtu MVP
Posted 29 October 2012 - 04:23 PM
I presently run an Asrock Z77E-ITX motherboard with an i5-3470, with a Radeon HD 4870 thrown into the PCI-E slot (so oldish graphics but still pulls 30-60FPS in usual run-behind-cover-before-that-cloud-of-LRMs-gets-me situations).
So far I've been running the game without any real graphical bugs rearing their heads (apart from the usual ones afflicting the game on occasion as has been exhaustively re-re-repeated) and have been enjoying the ability to have a few more FPS on occasion thanks to the handy Virtual VSync (have been seeing 120 FPS at times right at the start of Forest Colony for example - on stock Windows 8 drivers running the Radeon).
So I am putting this out there, to see if anyone else is making use of this feature
Also if someone gets into difficulties with Virtu we can hopefully hunt down a solution.
Adding MWOClient.exe to the list of applications in the Virtu Control Panel in D-mode seems to work quite well.
More info on this stuff can be found at http://www.lucidlogix.com
Posted 29 October 2012 - 09:53 PM
Posted 30 October 2012 - 03:22 PM
Well if you are interested I'll see if I can find the download link that was previously posted in the thread that used to exist in the Beta forums thread (before it disappeared into a singularity) that pointed to the latest version offered by Asrock themselves.
Posted 30 October 2012 - 03:33 PM
Windows 7 and 8 64 bit: http://download.asro...20_64Bit%29.zip
32 bit: http://download.asro...(v2.1.220_32Bit).zip
Hope this helps!
EDIT: Fixed 32 bit link
EDIT #2: WTF - how do these links keep breaking?! ARRGH
Edited by enerider, 05 November 2012 - 04:42 PM.
Posted 05 November 2012 - 12:59 AM
As in I can plug into the 4870 and it'll work fine, but if I plug it onto the motherboard it won't go!
Posted 05 November 2012 - 12:47 PM
Plugged back into 7850 and disabled Virtu till I saw the last post. Leaving it plugged into the 7850 but with Virtu toggled on, I was getting frame rates around 70, but it would very briefly dip to 40 or so, but for so long that my new average has to be over 60, where my old average was around 50. Virtu will stay on, thanks man! I'm running the game at max settings, and I also just pasted a bunch of things into my .cfg that make it take more resources but make the pic look much better.
Posted 05 November 2012 - 04:34 PM
One way is that you can plug your monitor into the onboard and still get decent framerates because you make use of the GPU you've wedged in, which also has the handy effect of introducing some power savings when you're not using the GPU.
The other way around is to plug it into the GPU, which will let the Hyperformance and Virtual VSync do their thing (for Virtual Vsync to work, you'll need to enable VSync in the options in MWO - I've seen 120+FPS in Forest Colony this way)
Posted 05 November 2012 - 04:43 PM
Edited by enerider, 05 November 2012 - 04:43 PM.
Posted 12 November 2012 - 05:45 PM
VirtuMVP still appears to help quite a bit with this
Posted 20 November 2012 - 02:36 AM
One Firmware update, GPU update, AMD driver update later, and I'm running once more with the Intel graphics as the primary (and pulling 125FPS in Frozen City).
Hooray for go fast bits
Posted 20 November 2012 - 02:45 AM
Posted 20 November 2012 - 02:54 AM
There is no way Intel graphics pull those kinds of framerates in MWO.
In the menu it is pulling single digit framerates right now (I just switched Lucid off).
I'll buy beer if you can prove otherwise.
Posted 20 November 2012 - 03:01 AM
I will wander into the local brewery, find a suitable bottle of beer (or other beverage of preference), package it and courier that parcel if you show me how Intel graphics can pull those framerates without extra shenanigans being involved somewhere.
Posted 20 November 2012 - 03:03 AM
edit oh, nobody told anything about "without extra shenanigans" well here goes my beer i guess. well ill still try for the fun of it.
Edited by Kurayami, 20 November 2012 - 03:04 AM.
Posted 20 November 2012 - 03:09 AM
Edit: read your edit. If you pull it off, you're getting beer (or other beverage of preference) sent your way
Edited by enerider, 20 November 2012 - 03:13 AM.
Posted 20 November 2012 - 04:44 AM
PICS, or it did not happen!
I have an extremely difficult time believing an i5 on integrated graphics with this software is getting 40+ more frames than my 4.7Ghz overclocked 3930k/ 2x 7950 crossfire setup, even *IF* the optimization for my hardware is not yet present in MwO.
There is another saying that pre-dates the internet:
"If it sounds too good to be true, it usually is"
Posted 20 November 2012 - 06:36 PM
Because it would be something of legend to wrangle that kind of performance out of Intel graphics this early on in its development in the 3D department - given historically it usually is the thing displaying Excel spreadsheets and Word documents on your work computer where 3D performance isn't really a big requirement.
Although that said, Minecraft was more than happy to toodle along at 26 FPS for a short time with all the graphics settings cranked up (while running on the Intel graphics alone) - although it slowed down shortly after when the temperatures starting picking up.
I must finish my case I'm working on...
Edited for spelling and grammer
Edited by enerider, 20 November 2012 - 06:38 PM.
Posted 20 November 2012 - 10:06 PM
the trick with intel integrated graphics is that they don't have support for most modern features so they just skip them altogether resulting in surprisingly better performance in many applications. ****** picture though.
on a side note - apparently mwo graphics is soooooooo damn good that my "normal" rig runs at 30 fps. again.
Posted 21 November 2012 - 04:56 AM
Now, granted, their website is written with such an assault of technical verbage it says practically NOTHING about what the software ACTUALLY does, but it seems that if this were possible it'd already be integrated into the aforementioned optimus switchable graphics system and heavily patented.
At the end of the day though, if this software actually performs as advertised, it could be a great addition to my arsenal of technical tools.
Unfortunately my processor does not have integrated graphics onboard, so I'm unable to test it myself.
Posted 22 November 2012 - 03:45 PM
VirtuMVP does do what it says on the tin - even if it can be something of an *** to set up.
Rough outline, it does three things:
a ) Like Optimus - it lets you swap between onboard and discrete GPUs as needed - but you don't have to be plugged into a particular display port. So you can plug into the onboard or onto the GPU but it'll work either way.
b ) Virtual VSync - lets you keep VSync on to stop display tearing but uncaps the frames being limited to 60
c ) Hyperformance - basically decides which things it doesn't need to do and drops them - so rather than 3 things trying to do the same thing, it'll strip it down so only one gets run - frees up GPU power for other stuff.
VirtuMVP from Lucid can work in two configurations:
1) Monitor plugged into onboard video
2) Monitor plugged into GPU
As far as game config goes - I'm running completely default settings with VSync turned ON. The reason for this is so the Virtual VSync ability of the VirtuMVP stuff can take effect (which can help to eliminate screen tearing).
With 1), this allows the GPU to be throttled back to allow for power savings - only calling on the GPU horsepower when required. This config was achieving >60 FPS prior the current patch. After the current patch everything was crawling along at 38FPS which was not so good.
So I went back to 2), which is the more gaming-oriented setup - which lets the VirtuMVP stuff work its magic. >60FPS the norm unless in intense battle (Radeon HD 6870 + i5 3470 graphics on the ASRock Z77E-ITX).
Of course, a few caveats:
You need Windows 7 or better (I'm presently using Windows 8 Pro)
Latest drivers help a lot (AMD being the provider of drivers in this case for my HD 6870)
Presently MWO uses DirectX 9, which I notice a lot of the benchmarks provided tend to try DirectX 11 games. DirectX 11 is still being worked on at present for MWO.
So in summary: VirtuMVP does *NOT* work with onboard alone. VirtuMVP simply provides a way to use onboard and discrete GPUs at the same time.
Edited by enerider, 22 November 2012 - 03:48 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users