Looks like a good setup. I like the restrictions of Hardpoints, as they give each mech character rather than being gunbags,and the use of critical slots makes the people that are die-hard by the TT rule fans more happy with the arrangement. The only people that seem to be unhappy are the people that manted to minmax in something more of a mechFACTORY
than a mech lab. I have the feeling they'll come around though..
I've been very supportive of the hardpoint system in the past as it prevents mechs from being generic gunbags with nothing defining them except how they look.
We even made a few variants on mechs to support the system in MW4(eg the Catapult and the "Katapult (PPC catapult) the name was my fault I made the mech and sent it to Jeho, our programmer, late at night (actually early in the morning) and he had it in the game the next day, I didn't want to make him rename it as that could break things, so Katapult stayed as it's name)
So again, this is a very good compromise between the two systems, I'm very pleased with the path Piranha has taken.
Edited by verybad, 04 April 2012 - 12:14 PM.