Serious Poll #7 The Mech-Lab!
#21
Posted 04 April 2012 - 12:42 PM
I am curious to see if the Hardpoints will actually be per Chassis (taking all Varients into consideration). Meaning, each Variants sharing the same Hardpoint Config.
Would make sens 1st AND it would be also vry interresting Customization wise.
#22
Posted 04 April 2012 - 12:45 PM
Will hardpoints be set as per chassis, so all variants have the same hardpoints?
Or will hardpoints change between variants because of fundimental changes to the Chassis?
Which comes down to what I can do with the Mechlab and how restrictive the hardpoints are per chassis or variant. Without more information I really can't vote.
#24
Posted 04 April 2012 - 12:53 PM
However i think it is a balanced mech lab with all pro and cons of both systems (TT or MW4)...would be challenging to find a good balanced load out....
How it will work?..lets see when it is done - but i need to buy two Zeus?...on with the thunder and one with the lightning...
Edited by Karl Streiger, 04 April 2012 - 12:55 PM.
#25
Posted 04 April 2012 - 12:54 PM
#26
Posted 04 April 2012 - 12:56 PM
#27
Posted 04 April 2012 - 12:57 PM
#28
Posted 04 April 2012 - 01:01 PM
#29
Posted 04 April 2012 - 01:06 PM
When I first read it I was slightly bummed that I couldn't put jj's on any mech I wanted, right up until I realized that most mechs have at least one variant with jj's. So really all that means is that I need PGI to put out all jj variant mechs so that I can fulfill my dream of piloting a 100 ton assault mech that flies like a bird. (or at least flies like a giant brick with rockets strapped to it)
#30
Posted 04 April 2012 - 01:10 PM

First in-game screen shot
It like this idea for a mechlab because it seems to blend MW2:Mercs with MW4. Can't wait to see it in action.
#31
Posted 04 April 2012 - 01:17 PM
#32
Posted 04 April 2012 - 01:19 PM
Mason Grimm, on 04 April 2012 - 12:52 PM, said:
For that point about people submitting inappropriate material, simply add a clause stating that "All insignia may be inspected and any violating the guidelines specified may result in infractions which can lead to a permanent account ban"
#33
Posted 04 April 2012 - 01:22 PM
Almost exactly what I was hoping for.
#34
Posted 04 April 2012 - 01:22 PM
Fetladral, on 04 April 2012 - 01:01 PM, said:
I believe the original BT designers described it as...Certain mechs were designed to have Jump Jets...and were balanced to be abled to do so from the engineering level.
Slapping Jump Jets on a mech not designed for them meant it might jump up, but more probably come crashing down.
Omni mechs were an exception as each is carefully designed to use jump jets as pod space (unless they have Jump Jets as part of their base Chassis) to help add to their versatility.
#35
Posted 04 April 2012 - 01:32 PM
#36
Posted 04 April 2012 - 01:35 PM
#37
Posted 04 April 2012 - 01:38 PM
Jason Phoenix, on 04 April 2012 - 12:42 PM, said:
SuckyJack, on 04 April 2012 - 12:45 PM, said:
Will hardpoints be set as per chassis, so all variants have the same hardpoints?
Or will hardpoints change between variants because of fundimental changes to the Chassis?
I suggest re-reading it. I believe it does say hardpoints do vary by variant. Kind of the whole point of having variants. If they were just different weapon loadouts, then you could just make them on your stock mech and no point in earning MXP on a variant chassis.....
#38
Posted 04 April 2012 - 01:39 PM
Karl Streiger, on 04 April 2012 - 12:53 PM, said:
However i think it is a balanced mech lab with all pro and cons of both systems (TT or MW4)...would be challenging to find a good balanced load out....
How it will work?..lets see when it is done - but i need to buy two Zeus?...on with the thunder and one with the lightning...
Yes! Finally some Guillotine Love! (kinda).
I think it looks very promising with a few Caveats. The hardpoint system in MW4 was a dismal failure because it introduced as many issues as it tried (and failed) to solve.
It seems to me that this system reflects more a field-mod capability than full chassis customization. I think that this is a good thing provided that there is sufficient supply of alternate variants. If the different variants are represented and we're tweaking from there then this system becomes pretty close to perfect in my mind.
To illustrate the point, we might as well use the CPLT-C2 and K2. The existing system will not let you switch from one variant to the other on the same chassis. I'm down with this, that massive a change is way more than %90 of facilities will be able to accomplish and would be hideously expensive. Replacing a destroyed LRM-15 with a a couple of salvaged SRM-6s would be far more accomplishable in the field. It's a customized variant, not a full custom mech.
#39
Posted 04 April 2012 - 01:46 PM
Remember.. No not believing in yourself fellas!
#40
Posted 04 April 2012 - 01:50 PM
Nick Makiaveli, on 04 April 2012 - 01:38 PM, said:
I suggest re-reading it. I believe it does say hardpoints do vary by variant. Kind of the whole point of having variants. If they were just different weapon loadouts, then you could just make them on your stock mech and no point in earning MXP on a variant chassis.....
What do you know, it does. Guess that slipped my mind after reading through everything else in the post.
So my vote is I love it.
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