Dragorath, on 21 April 2012 - 04:01 AM, said:
It's a big war Machine with tons of armor. It could also be possible that it is not possible to reload without cutting away some damaged armor plates. Furthermore, laser burns will be hot for quite a while and energy weapon lesnses as well and you don't want to set yourself on fire while loading in some ammo. It should take time to do so without danger. It's still ammo which shouldn't be thrown in carelessly.
On the other hand, maybe you wouldn't have to shut down the Mech. You can refill a car also while it is running. But if you react instantly on approaching Mechs and the refill isn't done, you could loose all refill or maybe you would be really vulnerable on the loading location, because your ammo load is still open.
Like it is said several times reload and ammo depending Mechs are kind of a tactical thing. You can do it, you don't have to. And therfore, it is your choice to sit around without ammo, if you choose Mechs with ballistic weapons. So quit whining, no benefit without risks!!!!!
damaged armor pannels in the way: You've probably got an unserviceable mech if you can't reload a weapon without stripping away burning metal.
weapons being too hot: That's when you'd change the barrel in real life. We wouldn't dump water on it though, that would cause it to explode. BUT if the weapon is still operable you can reload it. Heat can get to such a point that timing and headspace (these are things that have to be adjusted on the weapon for it to fire properly) can be off, or the sear is worn down too far and you get a run-away gun, or the barrel needs to be thrown away entirely. You might also have an issue with rounds cooking off, but that would involve a single round going off when you don't pull the trigger, and you charging the weapon back to load the next round in the chamber (but you'd want to wait for it to cool down or ready to fire because the new round would just cook off too). But in all of that, you'd still be able to reload. The weapon would simply be in-operable or unsafe before it couldn't be reloaded. If the weapon still works at all, reload it and keep fighting.
Lasers and other weapons making it too hot to get inside the mech: This is a case of "reality is unrealistic". Weapons and engines tend to sieze up before they become so hot that the entire mech can't even have people in and around it. I always assumed that the mechs heat reffered to water/coolant temprature, and that when you got it too hot the coolant would boil away and your reactor wouldn't be able to cool off and go into meltdown. I know in the books the pilot get's cooked alive in the cockpit just because they couldn't ease off the trigger, but the heat wouldn't transfer through air that efficiently, and the weapon would stop functioning and need to be replaced entirely before it heated up the skeleton that much. While we're on the subject of battletech querks, why do mechs have engines if they're nuclear powered? Shouldn't they have motors instead? Why carry around fuel for an engine if you already have a nuclear reactor?
You DEFINATELY wouldn't have to shut down the mech just to reload, but you wouldn't be able to move either. Standard Operating Procedures for most militaries in the world say that a tactical vehicle shouldn't move while being serviced by personel on the outside though. It's very dangerous to the personael operating it. On the other hand, the whole shutting down thing is also not as Simulationist as people would believe. A nuclear reactor has control rods... but none of the other systems would because they aren't radioactive and control rods would have no effect. Even if you inserted the control rods into the core and "shut down" the reactor, the water/coolant that is used on any other system would actually need power to cool the other systems down. The water pump and the cooling fan would have to keep going and you'd still have electrical power. This means that the mech would need batteries for the shut down sequence to actually work, and that would mean that, if it's just like games and the battletech novels, you're actually shutting down your sensor package and com systems down for no reason. Anyways, the whole shutdown sequence and heat management system would need to change a LOT for it to be modelled in the game realistically. And if you DID change it to be more "simulationist" it would actually be more favorable to reloading.
Taking vehicles out of the field to ressupply is a big tactical decision, and is a serious risk. Looking at the other posts in the thread, this actually opens up more tactical considerations and role based warfare. The "scout" mechs really shine here, as they can form wolf packs and pick off lone unsupported mechs trying to get to the rear to reload. Reloading only contributes to the "realism" or "simulationist" feel of the game, and is very useful for introducing complexity when the developers want to make the game more about tactical decisions instead of just lazerboats circle-strafing each other.
I told you I could keep going. Simulationism, realism, whatever. It's not a good argument against reloading unless you feel reality is unrealistic.
However, if I wanted to be more simulationist I'd introduce a number of other considerations to projectile weapons.
-tracking individual weapon barrel heats, and bringing a weapon out of the fight entirely if it get's too hot
-rounds cooking off, causing a delay as the weapon charges back again before it can fire the next round
-glowing barrels that indicate the weapon needs to cool down instead of a simple sliding scale in your hud
-glowing barrels that creat light effects that make them visible with the naked eye at night
-glowing barrels that make the mech EXTREMELY easy to spot, even when "shut down" on thermal sensors
But not being able to reload isn't simulationist or realistic. It's not fun either. But a minute or 2 of down time spent evading enemy light mechs has a possibility to add to the fun of the game that laying your mech down on the road for the bus to run over simply doesn't.
Edited by Ralleigh, 21 April 2012 - 07:38 AM.