Ammunition depleted (Poll)
Posted 28 April 2012 - 07:53 AM
I wouldn't go as far, as to call MW4 a fps. However, the time you need to repair your mech in this game (only played mercs) is... funny. On the battlefield it takes seconds, in base two weeks (in-game time).
Back to the topic. I'm all against reloading mechs on the battlefield. Beam weapons have to deal with heat, so you should deal with conserving ammo. Situation in Rejarial's example (BTW, I was quite impressed by the story you wrote, considering, that you could just as well leave only last two sentences ) could be solved, if there was some possibility for the scout leave the battlefield (evac point).
Posted 28 April 2012 - 08:51 AM
Posted 28 April 2012 - 09:37 AM
Now take the standard of focused fire from several mechs concentrated on a single mech and that mech dies even faster than it would take to kill it with a single mech. This means every mech firing at it used less ammo, meaning you have more to kill other mechs. Wash/Rinse/Repeat.
In games recently playing lance vs. lance using ammo dependent mechs. I have never run out of ammo for a single weapon. Havn't even come close using tro 3025 mechs in MW4. First I don't waste shots, second I concentrate fire on an enemy mech with the rest of my teammates usually resulting in that mech being destroyed with fewer shots from me. Or I get killed so fast by the enemy because they concentrated fire on me.
Now in a Raven I ran out of narc pods but that is cause I successfully used every one of them during a battle and it made a difference. Even narc'ing the backside of an enemy atlas twice. Not for the feint of heart let me tell you. And yes I died spectacularly when they cored me eventually getting tired of me narcing them. But not until after I had done my job by finding the enemy, leading my lance to them, then narcing the enemy so our lrm boats could shoot them. Then waiting until the enemy lance was engaged then sneaking in and getting back shots. Of course once you shoot an assault mech they notice you and usually that is the end for a Raven.
but it was a lot of fun. I didn't need reloads, couldn't get repaired. Game took about 10 minutes, moving around finding the enemy. Picking a good approach. Narcing them then dancing. Lots of fun.
thanks Gray Death Legion for the above encounter. Wish I could be that effective every time I play.
Posted 28 April 2012 - 12:53 PM
Posted 28 April 2012 - 01:04 PM
Posted 28 April 2012 - 05:10 PM
some sort of resupply should be avaible for ppl that manage to survieve longer
Posted 28 April 2012 - 05:49 PM
Edited by Helmer, 28 April 2012 - 06:08 PM.
Edited for content. Please check your Personal Messages Rejarial Galatan.
Posted 28 April 2012 - 05:55 PM
Edited by Insidious Johnson, 28 April 2012 - 05:57 PM.
Posted 28 April 2012 - 06:40 PM
or just use lazers and be done with it.
Posted 28 April 2012 - 07:22 PM
I want ammo reloads in the field, I would love nothing more than to catch ill disciplined trigger happy munchkins running their ammo depleted mechs back for a reload and catch them in a pile of high explosives just so I can make those explosives detonate and shred their mech. Time compression comes between missions. Fight for 15-20 minutes kill a couple of mechs, get your hard earned xp and cbills, go to mech lab, fix your mech, tweak the loadout, drop back in a mission and five minutes later you are 60 light years away with a brand new mech, all repaired and ready to go. That is called believable time compression. Where as I run 200 meters north and run over a glowing magic box and all my repairs are fixed and my ammo is loaded is unbeilievable time compression especially when people are still shooting or you are in line of sight of the enemy.
But once again that is merely my impression.
Posted 28 April 2012 - 07:35 PM
Posted 28 April 2012 - 09:51 PM
I agree to disagree with you Rajerial. But I have no bad feelings towards you and have never meant to intentionally or unintentionally insult or deride your opinion or you. So relax, this is a discussion board and we are discussing opinions nothing more.
Posted 28 April 2012 - 10:08 PM
I do, but note the difference about "i can fire unlimited times", and "i can fire 20 times"...
And do not forget my error on the calculation -> the Mech's have 10 heat sink in the beginnig. So in a medium mech (where a PPC or AC/10 become the solely main gun), you need only 2-3 heat sink (and not 7) to keep the heat level under control...
or just use lazers and be done with it.
You got the point. If the Piranha guys don't consider the ammunition problem, then i bet the energy weapons become the popular choice.
Posted 28 April 2012 - 10:32 PM
Posted 29 April 2012 - 01:37 AM
How will you have time to do this and reload?
Edited by Ravn, 29 April 2012 - 01:38 AM.
Posted 29 April 2012 - 03:33 AM
Basic Battlemech teamwork theory taught me that lance leader = God unless a CCO is on the field. When engaging an enemy lance or series of targets it is down to the lance leader to:
A) Know what weapons each of his team has. (he in my opinion should have been the one to chose them depending on the engagement, ie long range weapons, Mid range or Brawlers)
Decide on what weapons to use for the specific situation.
C) Ensure Weapons Dicipline so that he knows how much ammunition each of his pilots has left. Including between engagement "Ammo Check" orders.
if someone runs out of ammunition during a medium length battle then it is either down to the lance leader being over lenient with weapons dicipline or the pilot being a ****** shot.
Weapons Dicipline is essential. If you run out, you should stay out of ammunition as retreating to an MFB or ammo dump Puts the rest of the lance, Company and the operation at risk.
So my suggestion is, Lance leaders, train your men. Train yourself to know what weapons to use and when.
Posted 30 April 2012 - 03:54 AM
I quickly found out that AC tended to be ammo hawgs, and not to mount it unless I could add an extra ton or 2 of ammo.
It really isn't that hard most times to add an extra click of ammo to make sure you don't run out.
Your choice when you pick that weapon, knowing it needs an extra ton for ammo that could go for heat sinks, or armor.
After a couple of days of playing I was amazed at how many of my mechs had 1/2 PPC's, SRM or Streaks for short range punch.
For med mechs its amazing how well a Clan Streak 4 with an extra ton of ammo can do when they are close.
Gauss Rifle I like, but hard to find clan variants in my M4 Merc game. Again, when your loading a weapon systems that weighs 13 tons, its really not hard to click 1 extra ton of ammo into it, ensuring you'll have enough.
If your burning though all your ammo you either need to A Plan better when building, B tighten up on trigger control.
Posted 30 April 2012 - 04:25 AM
Posted 30 April 2012 - 09:23 AM
Right, asking for reload for balistic weapons, it would be the same as asking for a laser that didnt increase the heat.
Every weapon will have some kind of flaw, and thats why you have to think a lot while you customise your mech, and thats is much of the fun factor of the game.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users