The second, which is why I made this thread, is how incredibly logic-breaking and silly a lot of things are within the universe's own rules, that we've all come to accept. Don't get me wrong, I'm not pissed at this stuff, just get a laugh out of it and figured I'd see if anyone has any other favorites.
I don't think that works the way you think that works
Flamers - A weapon that draws the heat straight from the fusion reactor and vents it! How it should work is obvious: The hotter your reactor is running, the more potent the damage that can be fueled through your flamer is. Since it's venting heat, it should cause either no heat, or actually lower it. .. except it doesn't. It spikes your heat to dump heat out of your 'mech into the atmosphere. What?
Autocannon/20s vs Gauss Rifles - An Autocannon is a big tank canon style shell, like tanks today use. A Gauss Rifle is similar to a rail gun, taking mass amounts of energy to accelerate a solid metal slug at it's target. Which is why the Gauss Rifle doesn't use the reactor hardly at all while the Autocannon costs huge heat spikes, of course.
Pulse Lasers in no way would look like "streams of ruby darts", fluff writers!
Clearly, if it's 50 degrees or 80 degrees out will make a huge impact on the heat inside of a fusion engine. Of course if you put your heatsinks into a vacuum, they'll clearly work really, really well!
Favorite Cliches (that lack logic)
Why, yes, having a small laser mounted in the back of your 'mech is going to keep the heavy 'mechs from trying to attack you there. The threat is too great!
... if you pilot 'mechs for 20 years and don't know a Rifleman can flip it's arms until it destroys you, well, I don't know what to say. Flipping arms always surprises people!
Sure, putting the most important people in the Inner Sphere at the very front of every major battle in a brightly marked target is a totally good idea. Yeah, so, a bunch of people have gotten killed getting them out. A bunch of times. Shut up, it's still a
Clueless 'mech fluff writers
Why yes, that SRM-2 gives "serious close range punch!"
Clearly, a 'mech with an AC/5 and an LRM/10 is designed for long range dominance.
A complete failure to realize when something is really, really bad and a refusal to write it as such. The Shadow Hawk is "extremely versatile," indeed.
Adding weapons to nerf 'mechs
Don't forget, if you've made a 'mech too powerful, add ammo weapons. Add the hell out of them! The Warhawk's LRM/10 is clearly more useful at blowing things up than some more DHS would have been. Well, as long as the thing blowing up is you!
Edited by Victor Morson, 09 April 2012 - 09:41 AM.