Jump to content

FORUMS

What are the consequences of being blown to bits?


23 replies to this topic

#1 Cochise

    Member

  • Members
  • PipPip
  • 627 posts
  • LocationAustin, Texas

Posted 09 April 2012 - 10:27 AM

Would like to hear about thoughts on what are all the consequences for being blown up in battle?

Credits...
Reputation...
The mech of course and the cost of replacing everything.

Is it just going to be a situation where you get blown up and respawn in 5 seconds, 30 seconds, 1 minute?

I guess a big part of this will be the market and economy system and what stuff costs and its availability. Thoughts?

#2 Snotling

    Member

  • Members
  • PipPip
  • 45 posts
  • LocationGermany

Posted 09 April 2012 - 10:38 AM

Well, the devs announced two game modes so far:

12v12 with one life each, and dropping another mech from your lance after you get destroyed (1lance = 4 "lives")
(source: )

So respawning wont be a problem. (Wich is a good thing, this is a sim and no cod :D )

I think getting blown up will cost you the credits to repair/replace.

Edited by Snotling, 09 April 2012 - 10:41 AM.


#3 Geist Null

    Member

  • Veteran Founder
  • 1701 posts
  • LocationNE PA USA

Posted 09 April 2012 - 10:39 AM

you auto-eject. the mech explodes. your done in tha mission and can exit the map or view thru a friendlies FPS view. on exit you buy a new mech or repair the remaining frame of the old one. you get paid for goin on the mission, if your team wins you get the winning mount too. no reputation numbers for losing a ride. its punishment enough having to pay for it.

#4 Orzorn

    Member

  • Elite Founder
  • 3100 posts
  • LocationComanche, Texas

Posted 09 April 2012 - 10:43 AM

From Deb Q&A 4:

Quote

Let's say you level up your mech and pilot through a series of battles, and then one fateful day you have your ride completely destroyed. Do you lose all mech XP and start over in a new mech, but retain your buff pilot abilities? –BarHaid

[PAUL] You will not be able to have your ’Mech destroyed but that being said, if you somehow lost your ’Mech you would not have to rework your way through the Mech Tree. You retain your XP for that chassis.

[DAVID] Your ’Mech can never be completely destroyed. Even when it’s shot to pieces, your team of mechanics and techies are skilled enough to restore it to a bare minimum, just barely functioning state. If you pay your repair bills, they’ll be able to repair it all the way up to a perfectly pristine condition. So you won’t lose any of your ’Mech XP or the ’Mech Efficiencies that you have unlocked with it. Also, keep in mind that the ’Mech Efficiencies represent not just the small tweaks and tuning that your tech team performs on the ’Mechs that you pilot, but also your ability as a pilot to squeeze the extra mile out of every system as you become more familiar with operating a particular model or variant.

[GARTH] To be clear, you could take a damaged ‘Mech into combat, if you wanted to.


#5 StandingCow

    Member

  • Legendary Founder
  • 2590 posts
  • LocationUSA NJ

Posted 09 April 2012 - 10:46 AM

I just think world of tanks... if you get destroyed you HAVE to repair to joint he next mach... and it costs a lot to repair.

#6 Grithis

    Member

  • Members
  • PipPip
  • 85 posts
  • LocationStuarts Draft, Va

Posted 09 April 2012 - 10:50 AM

View PostSnotling, on 09 April 2012 - 10:38 AM, said:


and dropping another mech from your lance after you get destroyed (1lance = 4 "lives")


I think they said 3 lives for Dropship mode. You're not playing a whole lance by yourself.

#7 Snotling

    Member

  • Members
  • PipPip
  • 45 posts
  • LocationGermany

Posted 09 April 2012 - 10:55 AM

View PostGrithis, on 09 April 2012 - 10:50 AM, said:


I think they said 3 lives for Dropship mode. You're not playing a whole lance by yourself.


you can drop in one of the remaining three mechs from your lance after your first gets destroyed => 4 mechs in total

#8 osito

    Member

  • Members
  • PipPip
  • 360 posts
  • LocationSan Diego, ca

Posted 09 April 2012 - 11:23 AM

I like the fact that you get basic repairs for your mech so that it will at least be semi-combat effective. Then you have to pay for full repair to get it back up to strength. This adds difficulty to the game and also makes you work harder at your skills, so you don't just rely on getting a free mech the next round. It will make players use tactics more and think moves through before using reckless moves.

#9 Archtus

    Member

  • Members
  • PipPip
  • 138 posts

Posted 09 April 2012 - 11:30 AM

I see it now:

"Sweet! Awesome game! Damn, I lost. Wait... No respawn in this mode? Ah well, I'll hop and get into another game. What? I have to use the cash I earned to fix my mech? The hell?"

#10 verybad

    Member

  • Elite Founder
  • 3014 posts

Posted 09 April 2012 - 11:44 AM

I'm expecting that reparis will be able to use c-bills or real cash.

Wondering what a " bare minimum, just barely functioning state" mech will mean. Will it have armor? weapons? systems?

Edited by verybad, 09 April 2012 - 11:45 AM.


#11 Orzorn

    Member

  • Elite Founder
  • 3100 posts
  • LocationComanche, Texas

Posted 09 April 2012 - 11:53 AM

View Postverybad, on 09 April 2012 - 11:44 AM, said:

I'm expecting that reparis will be able to use c-bills or real cash.

No real cash. They have already confirmed that you can only repair with c-bills. You could, however, purchase a c-bill booster with real cash that boosted the multiplier on your income.

#12 Fetladral

    Member

  • Members
  • PipPip
  • 460 posts
  • LocationAsgard

Posted 09 April 2012 - 11:56 AM

View Postverybad, on 09 April 2012 - 11:44 AM, said:

Wondering what a " bare minimum, just barely functioning state" mech will mean. Will it have armor? weapons? systems?


Probably a limited amount of armor all the weapons (limited ammo i'm guessing not full amount. So if you have 1 ton of AC rounds normally minimum working would probably be half a ton.) and electronics working would be my guess.

#13 verybad

    Member

  • Elite Founder
  • 3014 posts

Posted 09 April 2012 - 11:57 AM

View PostOrzorn, on 09 April 2012 - 11:53 AM, said:

No real cash. They have already confirmed that you can only repair with c-bills. You could, however, purchase a c-bill booster with real cash that boosted the multiplier on your income.


Where did they say that? I've read all the blogs, announcements, and so on. Don't recall seeing that.

If repairs are too expencive to handle will c-bills for most cases, then that "c-bill booster" you mention would mean the same thing as paying for repairs with real cash in any case. It would effectively be necessary.

Hmm, wish I could use c-bills to get a cash booster :)

Edited by verybad, 09 April 2012 - 11:57 AM.


#14 Orzorn

    Member

  • Elite Founder
  • 3100 posts
  • LocationComanche, Texas

Posted 09 April 2012 - 12:00 PM

View Postverybad, on 09 April 2012 - 11:57 AM, said:


Where did they say that? I've read all the blogs, announcements, and so on. Don't recall seeing that.

If repairs are too expencive to handle will c-bills for most cases, then that "c-bill booster" you mention would mean the same thing as paying for repairs with real cash in any case. It would effectively be necessary.

Hmm, wish I could use c-bills to get a cash booster :)

Well, if we had a Dev Tracker, I'd be able to find it.

But, yeah, buying boosters is pretty much standard practice in free-to-play games. It gives you a speed-up, but you still have to play the game. Once again, its the "carrot-on-a-stick" approach. Don't just give to the player, lead the player on with delicious treats.

#15 eZZip

    Member

  • Members
  • PipPip
  • 184 posts

Posted 09 April 2012 - 12:32 PM

In my opinion, there should always be at least a small profit (taking into account match expenses) on all but the most atrociously played games. It does not really affect anybody else significantly whether or not you have gained money, but it is not fun to find out that you cannot play your favourite mech anymore because you suck. (I doubt MWO will be a super competitive game that is no fun for people who are bad, and it should not be.)



View Postosito, on 09 April 2012 - 11:23 AM, said:

This adds difficulty to the game and also makes you work harder at your skills, so you don't just rely on getting a free mech the next round.
Please, that is a very shallow way to raise the skill ceiling. Look at Quake—players don't start a game with less health and a slower movespeed so that it's more 'difficult'; the game's design ensured that it always had the potential to be, and that is how it should be, since metagame balancing is one of the worst kinds.

View Postosito, on 09 April 2012 - 11:23 AM, said:

It will make players use tactics more and think moves through
Players don't need more encouragement to play well. Look at Counterstrike, Tribes, and even CoD (all in competitive play)—winning and the associated gain in pride versus losing and the loss in pride are enough of a motivation for teams to win, so players will try to play well despite having no disadvantage imposed upon them for losing a previous game. People are naturally competitive enough that either they'll play poorly 'just for fun' (which I don't think should be penalized), or they will strive to improve and win.

View Postosito, on 09 April 2012 - 11:23 AM, said:

before using reckless moves.

Do you really want to penalize the few players who will play recklessly? It is rarely a common style of play in games in the first place, (usually) takes a significant amount of skill, map knowledge, and luck to work well, and it can get a match going when everybody else has been waiting for their enemies to make a move first. Reckless moves do not need any further penalizing; a high risk of penalties is intrinsic to them.

#16 Insidious Johnson

    Member

  • Legendary Founder
  • 2356 posts
  • Location"This is Johnson, I'm cored"

Posted 09 April 2012 - 02:50 PM

The guy you lose to gets your girlfriend. Same rules as a prearranged redneck brawl at the gas station. I'll see ya at the Exxon in ten minutes. Cheaper than divorce court!

#17 LackofCertainty

    Member

  • Elite Founder
  • 436 posts

Posted 09 April 2012 - 03:23 PM

View Postverybad, on 09 April 2012 - 11:44 AM, said:

I'm expecting that reparis will be able to use c-bills or real cash.

Wondering what a " bare minimum, just barely functioning state" mech will mean. Will it have armor? weapons? systems?


In the mechlab, they listed that you "buy armor" to put onto your mech. So my educated guess is that your mech will get it's internal structure up to full (but probably not fix any crits you took) and your weapons will all be replaced with 1 clip of ammo in them. Then you'll either go into mechlab and buy the armor/extra ammo you want, or you'll hit a "repair/rearm to what I had before" button.

Also, I don't think people have to worry about running out of cbills just by being bad at the game. For example, it's almost impossible to actually lose money in a game of WoT unless you're actively killing your teammates. Generally, your repair costs are there as an incentive to not die, and to punish team killers. In other words, if you die, you're still going to make money after repairs, but if you manage to get out of there with a functioning mech you'll make more money.

Edit:
As far as cbills/real money, they have said that you will repair for c-bills. Maybe they'll put in a convenience item that repairs your mech for free, but I'm expecting c-bill boosters to be more likely.

Edited by LackofCertainty, 09 April 2012 - 03:27 PM.


#18 guardian wolf

    Member

  • Members
  • PipPip
  • 1834 posts
  • LocationOn Barcelona where the crap is about to hit the fan.

Posted 09 April 2012 - 03:44 PM

View PostInsidious Johnson, on 09 April 2012 - 02:50 PM, said:

The guy you lose to gets your girlfriend. Same rules as a prearranged redneck brawl at the gas station. I'll see ya at the Exxon in ten minutes. Cheaper than divorce court!

Ahh.... the good ole days. Pfff, who am I kidding, the consequence is you get the humiliation of losing, and the repair bill, which if it's an Atlas, is going to be pretty high.

#19 BerryChunks

    Member

  • Members
  • PipPip
  • 1000 posts

Posted 09 April 2012 - 04:49 PM

View PostSnotling, on 09 April 2012 - 10:38 AM, said:

Well, the devs announced two game modes so far:

12v12 with one life each, and dropping another mech from your lance after you get destroyed (1lance = 4 "lives")
(source: )

So respawning wont be a problem. (Wich is a good thing, this is a sim and no cod :D )

I think getting blown up will cost you the credits to repair/replace.


Re: video. More better huh.

Also lol @ 2:50. "light mechs will be viable" change view to gameplay and watch a jenner eat it hard and go down.

I don't think that was an ideal combination.

#20 BerryChunks

    Member

  • Members
  • PipPip
  • 1000 posts

Posted 11 April 2012 - 03:33 AM

View PosteZZip, on 09 April 2012 - 12:32 PM, said:

In my opinion, there should always be at least a small profit (taking into account match expenses) on all but the most atrociously played games. It does not really affect anybody else significantly whether or not you have gained money, but it is not fun to find out that you cannot play your favourite mech anymore because you suck. (I doubt MWO will be a super competitive game that is no fun for people who are bad, and it should not be.)



Please, that is a very shallow way to raise the skill ceiling. Look at Quake—players don't start a game with less health and a slower movespeed so that it's more 'difficult'; the game's design ensured that it always had the potential to be, and that is how it should be, since metagame balancing is one of the worst kinds.

Players don't need more encouragement to play well. Look at Counterstrike, Tribes, and even CoD (all in competitive play)—winning and the associated gain in pride versus losing and the loss in pride are enough of a motivation for teams to win, so players will try to play well despite having no disadvantage imposed upon them for losing a previous game. People are naturally competitive enough that either they'll play poorly 'just for fun' (which I don't think should be penalized), or they will strive to improve and win.


Do you really want to penalize the few players who will play recklessly? It is rarely a common style of play in games in the first place, (usually) takes a significant amount of skill, map knowledge, and luck to work well, and it can get a match going when everybody else has been waiting for their enemies to make a move first. Reckless moves do not need any further penalizing; a high risk of penalties is intrinsic to them.


players who play recklessly already penalize themselves. Anyone who's seen the people try to run and gun wildly in counter strike knows that they will always lose.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users