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Will there be training allowed in MWO?


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Poll: Training in MWO (807 member(s) have cast votes)

Should there be training allowed within the frame work of the game?

  1. Yes, and it should be allowed free (no C-bill cost) and with no damage occuring to mechs when in this mode and using just what they have acheived in the skill tree etc (511 votes [63.32%] - View)

    Percentage of vote: 63.32%

  2. Yes, but it should cost C-bills, but with no damage occuring to mechs while in this mode and using just what they have acheived in the skill tree etc. (101 votes [12.52%] - View)

    Percentage of vote: 12.52%

  3. Yes, not sure how it should happen but it should happen. (168 votes [20.82%] - View)

    Percentage of vote: 20.82%

  4. No (27 votes [3.35%] - View)

    Percentage of vote: 3.35%

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#181 100mile

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Posted 09 July 2012 - 02:38 AM

View PostNikohki, on 05 July 2012 - 06:37 PM, said:


Lighten up bro, we ain't the Clans. lol

Yea well some of us ain't...I wouldn't bet on how many tho...

Edited by 100mile, 09 July 2012 - 02:38 AM.


#182 100mile

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Posted 09 July 2012 - 06:21 PM

We seem to be getting off topic a bit...hhmmmm...

#183 Hidran

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Posted 09 July 2012 - 07:37 PM

yes but you should just train in urbanmech :P

#184 Harusee

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Posted 10 July 2012 - 07:00 AM

View PostChromoid, on 10 April 2012 - 10:58 AM, said:

I actually like the thought of training, but I'm not entirely sure it should be free. I mean, after all, we do want to actually fight each other at some point, right? So I think charging a few c-bills would be a good incentive to not spend all of your time in the training simulator.

That, and you miss out on all the upgrades and perks you could be collecting.


This is a new game and while similar to past games, it is going to need a training run of some kind. If for no other reason than to allow you to set up your preferred control methods and firing groups and joystick assigned buttons and etc. Everyone is going to need a primer on the controls and features available to mech pilots in MWO.

Also it might be good if people who never piloted a mech before got some sim time to actually learn the ins and outs. It has been so long since I last loaded up MW4 and played that I am going to need a refresher myself.

#185 100mile

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Posted 10 July 2012 - 07:50 PM

No trash cans for training....

#186 Elemental

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Posted 11 July 2012 - 11:36 AM

I do not support the free to play models where they toss new players into the meat grinder of veterans in some darwian predator vs. prey system which drives away casuals....

And yet I find myself on the NO side of this one which I find odd.

After more though my reasoning is very meta-gaming though and not "fun" orientated.

Anything that takes players out of the normal game could increase wait times and while I have hope that we will have a wonderfully huge playerbase.. I err on the side of.. get everyone playing and keep them playing the standard game and not fracture the playerbase into training games which do not count towards the economy.

Bracketing new players into their own games so they can be dumb and learn without dying in two seconds though as a sort of training mode.. absolutely approve of.

#187 100mile

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Posted 12 July 2012 - 05:49 AM

View PostElemental, on 11 July 2012 - 11:36 AM, said:

I do not support the free to play models where they toss new players into the meat grinder of veterans in some darwian predator vs. prey system which drives away casuals....

And yet I find myself on the NO side of this one which I find odd.

After more though my reasoning is very meta-gaming though and not "fun" orientated.

Anything that takes players out of the normal game could increase wait times and while I have hope that we will have a wonderfully huge playerbase.. I err on the side of.. get everyone playing and keep them playing the standard game and not fracture the playerbase into training games which do not count towards the economy.

Bracketing new players into their own games so they can be dumb and learn without dying in two seconds though as a sort of training mode.. absolutely approve of.

There will be time in between matches when people want to play or do something...Training, if used right, shouldn't impact the actual playing of the game in a negative manner..in fact it should do the opposite and enhance the game play...

#188 100mile

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Posted 13 July 2012 - 10:18 PM

bump...

#189 Samuel Ryan Jennings

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Posted 16 July 2012 - 03:06 PM

Why not two options? Give the player the option to pay or not. If they pay, they receive a nominal amount of xp for the learning. Otherwise they can train and get nothing.

#190 Flamekin

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Posted 16 July 2012 - 03:14 PM

If the year is around 3055, I am pretty sure they would have updated the battle pods.
:)

#191 GDL McNik

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Posted 16 July 2012 - 03:19 PM

I think, that you should be able to train on most of the battlegrounds and choose between several mods:
normal training without computerenemys
advanced training with several computerenemys
team training with allies (npc or friends) and computerenemys

#192 100mile

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Posted 19 July 2012 - 03:19 PM

View PostGDL McNik, on 16 July 2012 - 03:19 PM, said:

I think, that you should be able to train on most of the battlegrounds and choose between several mods:
normal training without computerenemys
advanced training with several computerenemys
team training with allies (npc or friends) and computerenemys

I agree with everything but the computer enemies...don't want bots...think the dev's got better things to do than creat'em...

#193 Mordlum

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Posted 22 July 2012 - 07:37 AM

There should be a training grounds. People that were/are lucky enough to be in BETA will have a HUGE advantage day one. They've had their "time" in the simulator. I'd be shocked if there wasn't a proving grounds with stationary targets. Could all be client side.

#194 ebichu

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Posted 22 July 2012 - 07:45 AM

I agree with the idea of a training simulator. No cost, no XP gained.
We want people to play real matches as much as possible.

#195 100mile

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Posted 24 July 2012 - 05:31 PM

View PostSamuel Ryan Jennings, on 16 July 2012 - 03:06 PM, said:

Why not two options? Give the player the option to pay or not. If they pay, they receive a nominal amount of xp for the learning. Otherwise they can train and get nothing.

Cause we don't want this to be pay to win...

#196 The Jade Phoenix

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Posted 24 July 2012 - 10:31 PM

I think some form of training will have to be included, even if it is just a tutorial stage. Kind of helps to know what buttons to push.

#197 100mile

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Posted 25 July 2012 - 04:37 PM

View PostThe Jade Phoenix, on 24 July 2012 - 10:31 PM, said:

I think some form of training will have to be included, even if it is just a tutorial stage. Kind of helps to know what buttons to push.

I hope it's more than just a tutorial stage....it would be something at least...but not exactly what i am envisioning..

#198 Silvermoon

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Posted 25 July 2012 - 08:40 PM

From what I see, this is a glorified World of Tanks. If WoT has found a way to allow training, can't see why they can't implement it here too. Personally, I am looking forward to the game's release. Anything to get away from the bias development over at WoT! Once the development team has gone native only as good vehicles, it just ruins a game.

Since there are no native vehicles in this game, I expect it to be more balanced from faction to faction. Lordy I hope so at least.

#199 Paddon Fain

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Posted 25 July 2012 - 09:13 PM

View PostKay Wolf, on 12 April 2012 - 04:47 PM, said:

First, I absolutely love the Chameleon, and would be astounded to pilot one of those trainers.

Second, if generic 'grounds' were to be built for training, there would need to be individual, Lance, and Company areas. The individual areas would need to be about piloting, gunnery, and individual tactics. Lance areas would need to be for Lance practice -getting your crap together as a unit and getting the lone wolves and glory hounds in accord or shaking them out-, including small unit tactics and maneuvers, combined fire, setting security, traps, and taking on AI 'Mechs to try and make all of those work, though the AI would need to be more robust than any AI that's come before, and of course none of this work could be proven until on a battlefield, and only then. Company areas would be the same, with the added enhancement of truly having a necessity for the BattleGrid.

Training is absolutely mandatory for a unit to survive and improve, and not everything can be worked out solely on the battlefield.


Disagree with the AI. PG has stated on several occasions that coding AI is expensive and time consuming and that the idea should be revisited only once they get the core game up and going. I think that any game with tactical customizations should let you at least shoot at still or simple moving dummies. And if the dummies would be nice enough to give back a performance report( DPS, AVERAGE speed, locking assist damage, target/intel gathering etc.); I don't think that would be very hard to adapt from the core game mode. Then again my code experience is auteur at best. Great topic bty. Lets keep this one going and make sure it gets in there. Never want to launch with no amo or with all the armor that you stripped off that arm, cuz you weren't using it in your last build. Probably gonna have to test out the whole cbill damage issue.

#200 Primarc

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Posted 25 July 2012 - 09:34 PM

I think that there should not only be lance training, but take the off-map PvP one step further to tie in other aspects of the game. I would love to see 1v1, 2v2, 3v3 and 4v4 proving grounds, grudge matches and ranked honour battles to decide leadership and settle disputes. Perhaps those that reach a certain "rank" could have a special emblem on their mech (gold skull or whatever) to let the opposition know they are in trouble.

A lot could be done with very simple arena style matches that would take little programming to implement, but add a whole new dimension to the game.





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