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Will there be training allowed in MWO?


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Poll: Training in MWO (807 member(s) have cast votes)

Should there be training allowed within the frame work of the game?

  1. Yes, and it should be allowed free (no C-bill cost) and with no damage occuring to mechs when in this mode and using just what they have acheived in the skill tree etc (511 votes [63.32%] - View)

    Percentage of vote: 63.32%

  2. Yes, but it should cost C-bills, but with no damage occuring to mechs while in this mode and using just what they have acheived in the skill tree etc. (101 votes [12.52%] - View)

    Percentage of vote: 12.52%

  3. Yes, not sure how it should happen but it should happen. (168 votes [20.82%] - View)

    Percentage of vote: 20.82%

  4. No (27 votes [3.35%] - View)

    Percentage of vote: 3.35%

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#21 Kay Wolf

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Posted 12 April 2012 - 04:10 PM

View Post100mile, on 12 April 2012 - 03:00 PM, said:

It's ok for people to think this way Kay....You and I need people to use as target practice.... B)
This, for me, is a mixture of win, and self-chastisement, because I didn't think of it first. Guess I need more simulator time, hehe. Nicely done, 100mile!

#22 Stone Profit

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Posted 12 April 2012 - 04:21 PM

View PostVexgrave Lars, on 10 April 2012 - 10:53 AM, said:

Dodging the flames.. bring back the Chameleon trainer.

I LOVE the Chameleon!

#23 Magnificent Bastard

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Posted 12 April 2012 - 04:22 PM

We should be allowed to jump into private training grounds. I don't want to have to load up MW4 or LL if I want to train maneuvers with my lance. I don't know how MWO should handle it though... part of me thinks we should be charged repair bills etc but part of me doesn't. I'll be happy either way.

#24 Dirk Le Daring

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Posted 12 April 2012 - 04:23 PM

I am all for a training/testing facility in the game. I never bought a bike or a car without test driving it first. It makes sense to test a hypothetical build before commiting it to deployment. Maybe it should be a part of the mechlab. Then there would a place for a unit training area, where you have a build you are happy with, but still need to work on team tactics. Could be a bit much to ask for two types though, but maybe they could be the same tool, just used differently.

#25 Kay Wolf

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Posted 12 April 2012 - 04:47 PM

First, I absolutely love the Chameleon, and would be astounded to pilot one of those trainers.

Second, if generic 'grounds' were to be built for training, there would need to be individual, Lance, and Company areas. The individual areas would need to be about piloting, gunnery, and individual tactics. Lance areas would need to be for Lance practice -getting your crap together as a unit and getting the lone wolves and glory hounds in accord or shaking them out-, including small unit tactics and maneuvers, combined fire, setting security, traps, and taking on AI 'Mechs to try and make all of those work, though the AI would need to be more robust than any AI that's come before, and of course none of this work could be proven until on a battlefield, and only then. Company areas would be the same, with the added enhancement of truly having a necessity for the BattleGrid.

Training is absolutely mandatory for a unit to survive and improve, and not everything can be worked out solely on the battlefield.

#26 TigersRoar

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Posted 12 April 2012 - 05:14 PM

That was poorly expressed...I was thinking more about basic training earlier.

I do want to be more than a simple target, so training and practice are part of the ritual.

#27 name51875

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Posted 12 April 2012 - 05:57 PM

It should be
So i can train with the control scheme in MWO, and know many more things (weapon muzzle velocity, weapon range, accuracy, physics (if the dev implemented it to affect balistic / rocket missile weapons)

#28 100mile

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Posted 13 April 2012 - 03:04 AM

View PostTigersRoar, on 12 April 2012 - 05:14 PM, said:

That was poorly expressed...I was thinking more about basic training earlier.

I do want to be more than a simple target, so training and practice are part of the ritual.

AAhhhhhhh...one less target...
Unit training is a must but all it requires from the Dev's is a place to do it. An organized unit will be able to arrange everything else.

#29 Kay Wolf

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Posted 13 April 2012 - 05:35 AM

I'm certain I've said this before, but I would love to be able to have a basic set of tools that would allow me to formulate my own maps -AU would need at least three, most likely four- as the basis of our training regimen.

#30 TigersRoar

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Posted 13 April 2012 - 08:07 AM

I remember the training map that was made for NBT, before HC I believe. That was a great place to go and pratice, lots of things to pick from. I do hope the devs figure out a system to allow us pratice time.

#31 Vexgrave Lars

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Posted 13 April 2012 - 08:31 AM

We should identify that there is a difference between "Training" and "Sparing".

Training is .. this is your trigger button, this is your controls interface, this is your mech..blah blah etc... Probably should be free to all. there would be no segregation here, and you should be able to go through the "course" as often as you want. give a little badge or cert or something with a passing score. THIS WILL NEED TO EXIST if they want to capture new players into the game.

Sparing is a drop of mechs, damage is null, and XP is not gained. The transaction uses C-Bills to rent "space/time (not the Einstein/Hawking kind)" in the mech "simulator". Combatants have set goals to achieve victory, and get little more than stick time (experience), and "braggingteabagging" rights. This I think is what were asking for in addition to the above.

Edited by Vexgrave Lars, 13 April 2012 - 08:41 AM.


#32 Sug

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Posted 13 April 2012 - 08:47 AM

Just rip off the training missions from Mechwarrior 2.

#33 HMSIronDuke

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Posted 13 April 2012 - 09:01 AM

I think that a free training for MW:O it´s a "must have" addition, because it´s a game much more complicated than other FPS games (CoD, Battlefield, MoH, etc), and it´s good for people who never played the game before (personally it´s not my case, i played MW3 and MW4), to mantain the community, remember this is a "Online game", person versus person, in that case a training to make familiar with the controls and the details of the game would be a big hit to maintain the game alive.

#34 Geist Null

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Posted 13 April 2012 - 09:07 AM

i like the idea of simulators to learn. but there should be a cost for using them to help motivate players out of the simulators and into the game world to earn money.

#35 Kay Wolf

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Posted 13 April 2012 - 01:15 PM

VL, I was going to disagree with you about what you were saying, but then I read your whole post -which can be very helpful, indeed- and agree with you. When I say Training, it's with the definition you posted, but training includes basic familiarity, knowledge, and practice, as well as continual improvement by going through the 'course' to improve oneself, Lancemates, and Company Operations as possible. These last two tend to spill over into sparring, as well.

#36 100mile

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Posted 15 April 2012 - 05:56 AM

View PostVexgrave Lars, on 13 April 2012 - 08:31 AM, said:

We should identify that there is a difference between "Training" and "Sparing".

Training is .. this is your trigger button, this is your controls interface, this is your mech..blah blah etc... Probably should be free to all. there would be no segregation here, and you should be able to go through the "course" as often as you want. give a little badge or cert or something with a passing score. THIS WILL NEED TO EXIST if they want to capture new players into the game.

Sparing is a drop of mechs, damage is null, and XP is not gained. The transaction uses C-Bills to rent "space/time (not the Einstein/Hawking kind)" in the mech "simulator". Combatants have set goals to achieve victory, and get little more than stick time (experience), and "braggingteabagging" rights. This I think is what were asking for in addition to the above.

View PostKay Wolf, on 13 April 2012 - 01:15 PM, said:

VL, I was going to disagree with you about what you were saying, but then I read your whole post -which can be very helpful, indeed- and agree with you. When I say Training, it's with the definition you posted, but training includes basic familiarity, knowledge, and practice, as well as continual improvement by going through the 'course' to improve oneself, Lancemates, and Company Operations as possible. These last two tend to spill over into sparring, as well.

I believe these two posts sum things up nicely...While i realize that this combination isn't actually on my list (an oversight on my part) i believe this would satisfy everybody's needs...a free "basic" training and a more advanced training ground that costs c-bills would be appropriate...

#37 TigronKhan

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Posted 15 April 2012 - 06:28 AM

View PostTigersRoar, on 12 April 2012 - 11:43 AM, said:

I picked the third option because training is for beginners only. Once you know how to pilot a mech you will never go back into training. When you put a new module on your mech you go out and use it, not test it in a simulator.



So to put this in terms of the real world, our Military troops should not need to train everyday because they know their weapons? Thats a pretty LAME idea having been in the military myself for over 15 years. Training is a very large part of military life. That being said why would it be any different here. Just because you may know your weapons does not mean you know your lance mates strengths and weaknesses. Thats what training is all about, working as a team to help exploit the enemy weakness and enhance your own strengths.Unless your plan is to work alone in which case please come after my lance by yourself, we need the salvage you will give us!

#38 Vexgrave Lars

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Posted 15 April 2012 - 08:02 AM

View PostTigronKhan, on 15 April 2012 - 06:28 AM, said:

So to put this in terms of the real world, our Military troops should not need to train everyday because they know their weapons? Thats a pretty LAME idea having been in the military myself for over 15 years. Training is a very large part of military life. That being said why would it be any different here. Just because you may know your weapons does not mean you know your lance mates strengths and weaknesses. Thats what training is all about, working as a team to help exploit the enemy weakness and enhance your own strengths.Unless your plan is to work alone in which case please come after my lance by yourself, we need the salvage you will give us!



Using Chameleon trainers, they only thing you would get is Team Coordination skills, Team Communication skills, and stick time, but not in your standard Mech, and not with standard weapons (standard "real" if you will, weapons). The idea is that you can work with your team.
In this case, if you chose to do "Sparing" everyday, you would be spending C-bills, making nothing in the way of C-bills and XP.

This would not be an everyday thing, pretty sure no one would want to expend that level of C-Bills and time, your right in that sparing should only do so much. Again the consideration is enabling the player to bet the basics, not to give them a mini game.

You make good points Tigron, I hope my meager answer relieves your concerns a little in the core concepts.

#39 MajDisaster

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Posted 15 April 2012 - 08:28 AM

I for one would like to see a test mode after the Mechlab. Last thing I want to do is install a new module and head out to the battlefield only to learn that when I fire it up I redline my reactor and blow up.

#40 Claw55

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Posted 15 April 2012 - 08:51 AM

I totally in favor of this. I also recommend that if a practice mode existed, it would include support for Co-op against bots, or Single Player training with bots. That way even on slow days unit members can still do some training while they wait for more people to sign in. The option to play alone against bots would also be a great example of what MajDisaster wanted, a safe place to test a new 'mech load-out before entering the field.





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