100mile, on 12 April 2012 - 03:00 PM, said:
Will there be training allowed in MWO?
#21
Posted 12 April 2012 - 04:10 PM
#23
Posted 12 April 2012 - 04:22 PM
#24
Posted 12 April 2012 - 04:23 PM
#25
Posted 12 April 2012 - 04:47 PM
Second, if generic 'grounds' were to be built for training, there would need to be individual, Lance, and Company areas. The individual areas would need to be about piloting, gunnery, and individual tactics. Lance areas would need to be for Lance practice -getting your crap together as a unit and getting the lone wolves and glory hounds in accord or shaking them out-, including small unit tactics and maneuvers, combined fire, setting security, traps, and taking on AI 'Mechs to try and make all of those work, though the AI would need to be more robust than any AI that's come before, and of course none of this work could be proven until on a battlefield, and only then. Company areas would be the same, with the added enhancement of truly having a necessity for the BattleGrid.
Training is absolutely mandatory for a unit to survive and improve, and not everything can be worked out solely on the battlefield.
#26
Posted 12 April 2012 - 05:14 PM
I do want to be more than a simple target, so training and practice are part of the ritual.
#27
Posted 12 April 2012 - 05:57 PM
So i can train with the control scheme in MWO, and know many more things (weapon muzzle velocity, weapon range, accuracy, physics (if the dev implemented it to affect balistic / rocket missile weapons)
#28
Posted 13 April 2012 - 03:04 AM
TigersRoar, on 12 April 2012 - 05:14 PM, said:
I do want to be more than a simple target, so training and practice are part of the ritual.
AAhhhhhhh...one less target...
Unit training is a must but all it requires from the Dev's is a place to do it. An organized unit will be able to arrange everything else.
#29
Posted 13 April 2012 - 05:35 AM
#30
Posted 13 April 2012 - 08:07 AM
#31
Posted 13 April 2012 - 08:31 AM
Training is .. this is your trigger button, this is your controls interface, this is your mech..blah blah etc... Probably should be free to all. there would be no segregation here, and you should be able to go through the "course" as often as you want. give a little badge or cert or something with a passing score. THIS WILL NEED TO EXIST if they want to capture new players into the game.
Sparing is a drop of mechs, damage is null, and XP is not gained. The transaction uses C-Bills to rent "space/time (not the Einstein/Hawking kind)" in the mech "simulator". Combatants have set goals to achieve victory, and get little more than stick time (experience), and "braggingteabagging" rights. This I think is what were asking for in addition to the above.
Edited by Vexgrave Lars, 13 April 2012 - 08:41 AM.
#32
Posted 13 April 2012 - 08:47 AM
#33
Posted 13 April 2012 - 09:01 AM
#34
Posted 13 April 2012 - 09:07 AM
#35
Posted 13 April 2012 - 01:15 PM
#36
Posted 15 April 2012 - 05:56 AM
Vexgrave Lars, on 13 April 2012 - 08:31 AM, said:
Training is .. this is your trigger button, this is your controls interface, this is your mech..blah blah etc... Probably should be free to all. there would be no segregation here, and you should be able to go through the "course" as often as you want. give a little badge or cert or something with a passing score. THIS WILL NEED TO EXIST if they want to capture new players into the game.
Sparing is a drop of mechs, damage is null, and XP is not gained. The transaction uses C-Bills to rent "space/time (not the Einstein/Hawking kind)" in the mech "simulator". Combatants have set goals to achieve victory, and get little more than stick time (experience), and "braggingteabagging" rights. This I think is what were asking for in addition to the above.
Kay Wolf, on 13 April 2012 - 01:15 PM, said:
I believe these two posts sum things up nicely...While i realize that this combination isn't actually on my list (an oversight on my part) i believe this would satisfy everybody's needs...a free "basic" training and a more advanced training ground that costs c-bills would be appropriate...
#37
Posted 15 April 2012 - 06:28 AM
TigersRoar, on 12 April 2012 - 11:43 AM, said:
So to put this in terms of the real world, our Military troops should not need to train everyday because they know their weapons? Thats a pretty LAME idea having been in the military myself for over 15 years. Training is a very large part of military life. That being said why would it be any different here. Just because you may know your weapons does not mean you know your lance mates strengths and weaknesses. Thats what training is all about, working as a team to help exploit the enemy weakness and enhance your own strengths.Unless your plan is to work alone in which case please come after my lance by yourself, we need the salvage you will give us!
#38
Posted 15 April 2012 - 08:02 AM
TigronKhan, on 15 April 2012 - 06:28 AM, said:
Using Chameleon trainers, they only thing you would get is Team Coordination skills, Team Communication skills, and stick time, but not in your standard Mech, and not with standard weapons (standard "real" if you will, weapons). The idea is that you can work with your team.
In this case, if you chose to do "Sparing" everyday, you would be spending C-bills, making nothing in the way of C-bills and XP.
This would not be an everyday thing, pretty sure no one would want to expend that level of C-Bills and time, your right in that sparing should only do so much. Again the consideration is enabling the player to bet the basics, not to give them a mini game.
You make good points Tigron, I hope my meager answer relieves your concerns a little in the core concepts.
#39
Posted 15 April 2012 - 08:28 AM
#40
Posted 15 April 2012 - 08:51 AM
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