AeroSpace fighters?
#1
Posted 10 April 2012 - 06:05 AM
Even if this game will start as a mech only combat, wouldn't you love to travel and fight across space one day?
There is a f2p game that has been in developement hell for years now, made by fellow italian programmers (3 people, actually) that looks damn good and it's quite a lot how I'd imagine an Aerotech battle.
(if I where the devs, I'd hire the team or straightly buy them off)
#2
Posted 10 April 2012 - 06:09 AM
#3
Posted 10 April 2012 - 06:12 AM
#4
Posted 10 April 2012 - 06:13 AM
Suskis, on 10 April 2012 - 06:05 AM, said:
Even if this game will start as a mech only combat, wouldn't you love to travel and fight across space one day?
There is a f2p game that has been in developement hell for years now, made by fellow italian programmers (3 people, actually) that looks damn good and it's quite a lot how I'd imagine an Aerotech battle.
(if I where the devs, I'd hire the team or straightly buy them off)
No... I can live without space and aerial combat quite perfectly. But I agree with you, this game looks pretty cool. Rather than implementing aerial and space combat into MWO someone could just develop a BT themed aerial/space combat sim.
#5
Posted 10 April 2012 - 06:15 AM
#6
Posted 10 April 2012 - 06:23 AM
As for the video, why does the fighter move like it has a stick stuck inline with the body of the craft? Think the dime 'sims' that came out a little bit before the pinball machine. It is a bit disturbing to me.
#7
Posted 10 April 2012 - 07:36 AM
and reading the devblog and FaQs the devs think the same way.
#8
Posted 10 April 2012 - 09:04 AM
#9
Posted 10 April 2012 - 09:19 AM
#10
Posted 10 April 2012 - 09:52 AM
I think the Devs have plenty on their plate to keep them busy for a few years to come. That being said, I personally would enjoy seeing some combined ops.
Cheers.
#11
Posted 10 April 2012 - 09:56 AM
chris
#12
Posted 10 April 2012 - 11:06 AM
Edited by Hound, 10 April 2012 - 11:08 AM.
#13
Posted 10 April 2012 - 11:28 AM
El Loco, on 10 April 2012 - 06:13 AM, said:
As far as I'm conerned,, you have so many people Pop Tarting now... So what the H*ll do we need more flying now?.....
#14
Posted 10 April 2012 - 12:08 PM
Edited by CapperDeluxe, 10 April 2012 - 12:10 PM.
#15
Posted 10 April 2012 - 12:15 PM
HIemfire, on 10 April 2012 - 06:23 AM, said:
As for the video, why does the fighter move like it has a stick stuck inline with the body of the craft? Think the dime 'sims' that came out a little bit before the pinball machine. It is a bit disturbing to me.
Actually, all Battletech Aerospace fighters are capable of VTOL takeoff and landing, it's necessary when they're operating in non atmospheric conditions (such as landing on a moon) This has been stated by btech developers many times.
#16
Posted 10 April 2012 - 12:15 PM
Maybe down the road you could include a space battle area, where ASF and dropships battled it out, and the planetary combat could revolve around mechs. Kind of a two round map battle system. For right now though I'll stick to mechs.
Edited by Listless Nomad, 10 April 2012 - 12:16 PM.
#17
Posted 10 April 2012 - 12:16 PM
#18
Posted 10 April 2012 - 12:20 PM
#19
Posted 10 April 2012 - 03:24 PM
#20
Posted 10 April 2012 - 05:34 PM
I could be getting confused because while I owned a copy of aerospace I didn't really play it.
As far as having it in the game, I think having control of aerospace support and perhaps the ability to deploy dropship assets is about as far as the game should go.
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