Gauss visual
#21
Posted 11 April 2012 - 07:27 AM
#22
Posted 11 April 2012 - 09:34 AM
syngyne, on 10 April 2012 - 07:49 PM, said:
Noooo, you should not have mentioned that name. I'm already looking for the CDs now, I know I have them in my apartment somewhere.
Now, let's go find when this 14 year old epic was last patched... Hmm... It seems latest patch was released a week ago.
(Edit) On topic, plume and residual effects near the barrel. Near-invisible projectile.
Edited by Gigaton, 11 April 2012 - 09:38 AM.
#23
Posted 11 April 2012 - 09:54 AM
Like this. (of course the visual plane of reference would be different)
http://www.planetina...es/bowwave1.jpg
Edited by MaddMaxx, 11 April 2012 - 09:55 AM.
#24
Posted 11 April 2012 - 10:15 AM
The reason devs in the past have made gauss so distinctively unreal looking is for differentiation. They want it to be readily obvious that the 'Mech over there just fired a gauss. Previously, the tech/hardware wasn't really up to doing a shiny ball lens(lense) flare moving that fast. MWLL continued the silly looking blue rings out of tradition and a desire to make gauss shots recognizable.
I say MWO should represent many "firsts" in the MechWarrior franchise. One of the "firsts" I'd like to see is gauss slugs that don't look silly.
#25
Posted 11 April 2012 - 10:42 AM
CCC_Dober, on 11 April 2012 - 06:04 AM, said:
P.S. Totally unrelated, click the spoiler if you dare
Yeah the whole spiral thing came from that movie. Quake III incorporated the effect into their railgun effects. And we've lived with blue spirals ever since.
Kinda like the first electronics device that sported blue LED's. Now the Blue LED's rain of terror has no end in sight. You must have a blue LED on any electronic device or it just is fail. Quite silly really.
#26
Posted 11 April 2012 - 10:49 AM
Nik Van Rhijn, on 11 April 2012 - 05:54 AM, said:
This please.
#27
Posted 11 April 2012 - 10:56 AM
As for drop, there will be none at all. Gravity barely has time to affect the ball/slug in the time it takes to hit the target.
Edited by CCC_Dober, 11 April 2012 - 10:57 AM.
#28
Posted 11 April 2012 - 11:34 AM
Gigaton, on 11 April 2012 - 09:34 AM, said:
Noooo, you should not have mentioned that name. I'm already looking for the CDs now, I know I have them in my apartment somewhere.
Now, let's go find when this 14 year old epic was last patched... Hmm... It seems latest patch was released a week ago.
(Edit) On topic, plume and residual effects near the barrel. Near-invisible projectile.
Go here if you have windows 7 http://www.battlezon...ownloads/index. You can download the game and play it on it. It works.
#29
Posted 11 April 2012 - 11:39 AM
#30
Posted 11 April 2012 - 11:53 AM
You could hyperaccelerate something using a coilgun (a.k.a. Gauss Rifle; Magnetic Accelerator; Mass Accelerator; Magnetic Cannon; Magnetic Accelerator Canon, etc.) only if you have a much longer barrel or a tiny projectile, and even then you have to deal with magnetic saturation which will limit your total possible acceleration.
If you want plasma, use a railgun.
Edited by Prosperity Park, 11 April 2012 - 11:55 AM.
#31
Posted 11 April 2012 - 11:59 AM
I voted for plasma plume however.
In reality, ther isn't going to be a visual, just like you don't see one for bullets unless there are tracers being fired. However, in games, no visuals for fired shots lead to confusion amongst many players, and is a HIGHLY unpopular design decision.
Try it in any game and you're gonna get lots of PO'd players complaining about cheaters and rage quitters.
Edited by verybad, 11 April 2012 - 12:02 PM.
#32
Posted 11 April 2012 - 12:08 PM
LaorDeLove, on 11 April 2012 - 11:34 AM, said:
That's the one I found. Link to those forums was the first thing I found after Googling "does battlezone work on windows 7" after watching the Rave Gun vid. Good thing I found my CD in the closet too, so I can have the music.
Edited by Gigaton, 11 April 2012 - 12:08 PM.
#33
Posted 11 April 2012 - 12:13 PM
#34
Posted 11 April 2012 - 12:36 PM
#35
Posted 11 April 2012 - 12:55 PM
#37
Posted 11 April 2012 - 01:49 PM
#38
Posted 11 April 2012 - 02:23 PM
As far as shockwaves on the projectile itself:
Shadowgraph Images of Re-entry Vehicles
"A blunt body produces a shockwave in front of the vehicle--visible in the photo--that actually shields the vehicle from excessive heating. As a result, blunt body vehicles can stay cooler than pointy, low drag vehicles."
Yet we can see from the BT artwork (all available on Sarna.net) that the slugs fired by most members of the Gauss Rifle family (the LB-X like "Silver Bullet Gauss Rifles" and the MetalStorm-like "HAGs" being noted exceptions) are actually more pointed than blunt.
Gauss Rifle

Light Gauss Rifle

Heavy Gauss Rifle

Silver Bullet Gauss Rifle ("SB Gauss")

Hyper-Assault Gauss Rifle ("HAG")

So, it seems that shockwaves and contrails would/should be minimal and effectively invisible, leaving only the projectile as a silver or gray blur accompanied by a thunderclap-like sonic boom...
#39
Posted 11 April 2012 - 03:27 PM
The sound is simple: huge but short bang from the sonic boom, and whining capacitors shortly after. No MW has seemingly gotten this right.
Edited by Zakatak, 11 April 2012 - 03:27 PM.
#40
Posted 11 April 2012 - 07:12 PM
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