MWO as an E-Sport?
#61
Posted 13 April 2012 - 12:11 AM
#62
Posted 13 April 2012 - 01:17 AM
#63
Posted 13 April 2012 - 01:35 AM
Catharsis, on 13 April 2012 - 01:17 AM, said:
Getting TotalBiscuit involved in this game in any way would be the best thing. That man generates so much attention, its not even funny.
#64
Posted 13 April 2012 - 01:37 AM
Snotling, on 13 April 2012 - 01:35 AM, said:
Getting TotalBiscuit involved in this game in any way would be the best thing. That man generates so much attention, its not even funny.
He has actually mentioned MWO a few times in both TGS Podcast and one of his Mailboxes. He apparently is an old MechWarrior fan
Like every one from the 80s and 90s. Obviously.
#65
Posted 13 April 2012 - 03:40 AM
GaussDragon, on 12 April 2012 - 08:03 PM, said:
If the MWL website weren't in disarray I'd link you to some of the old shoutcasts that were done. In later years, Notorious BMC started doing vid casts too. While all this was done well past MechWarrior 4's heyday, league support really helps at the very least maintain interest. I would have stopped playing MW4 sooner if it wasn't for MWL. If MWL, BZ, VL, NBT, SL etc are ready to go by the time this thing drops, I think it'd be fantastic for the game though if PGI supported tournaments it'd be that much better I'm sure.
I found it interesting to see in one of the links you posted that many people enjoy watching matches than playing them. For me, this is true of StarCraft 2. I haven't played SC2 in a few months (for mostly RL reasons and it having to compete with BF3 when I'm on a kick for it) but I still loving watching pro matches. The recent GSL finals matches between MMA and DRG were an awesome 7 game series.
Ahhh... I'd love to watch some of those.
It seems counter intuitive. I definitely would have been in the camp of "people would rather PLAY games than watch them" a few years ago. But Fighting games / DOTA2 / StarCraft2 / EVE online are all games that for either skill or time constraints I would much rather watch than play. Especially watching "high level" play.
Thorn Hallis, on 12 April 2012 - 10:33 PM, said:
Though I think the devs at PGI are smarter then Blizzard's.
Agreed, on both counts. The minute the game starts getting balanced around 1v1 combat, the game suffers and you've ruined it. As long as they've balanced the game systems themselves players will always find a way to counter strategies and work as a team.
The mechlab adds a nice bit of complexity as well (Assuming you're allowed to bring your own variants into a sanctioned tournament)
Nik Van Rhijn, on 13 April 2012 - 12:11 AM, said:
I actually did briefly touch on that in one of my overly zealous walls of text ...
". This, obviously, poses issues with any individual being able to give out vital information to the sides playing. However, as many have stated in other posts, there are ways around that. Including, but not limited to, locked matches, spectate delay, In-Engine recording features, Random match spectate, etc."
You're correct! Ghosting would be an big issue.
Hopefully 6 months or a year post launch we will see some of the necessarily features start getting implemented. Again, best thing we can do is play, get new people interested, financially support the game, and give PGI time to work on their vision of the game.
Cheers.
Edited by Helmer, 13 April 2012 - 03:53 AM.
#66
Posted 13 April 2012 - 04:59 AM
#67
Posted 13 April 2012 - 05:24 AM
Helmer, on 13 April 2012 - 03:40 AM, said:
You're correct! Ghosting would be an big issue.
I've seen the issue of ghosting raised quite a few times within this thread so I figured I'd throw in my two cents
Ghosting is an issue in pretty much all major competitive games. If anybody besides me watches Twitch.TV sometimes you will see a stream cheater who knows a particular player (EG.iNcontroL, EG.Idra, TSL.Polt, etc) and will either already have their stream up or start it up as the game begins. Twitch.TV has implemented a delay option for streams to mess up the stream cheating. Does it fix the problem? No, but in the end we can only hope people are honest and straight forward.
In a tournament setting, atleast with SC2 players are usually required to upload their replays to the tournaments site and can report cheating and abuse there. Then a Mod team can review the replay and make a ruling. Again, it doesn't fix everything but there are tools already in place which can be used to help us keep the environment clean and also honest.
#68
Posted 13 April 2012 - 05:30 AM
Fits perfectly in the canon and has absolutely no effect on players outside the arena. They can go wild and have their e.sports tournaments without disturbing players that dont want anything to do with it. Even better if we can set bets on teams and gamble a bit... after all that was part of solaris too ^^
#69
Posted 13 April 2012 - 05:56 AM
#70
Posted 13 April 2012 - 06:03 AM
and I'm sure it's an awesome to watch 2 teams of giant mech shooting each other.
and hey, it's the closest Solaris we ever have if MWO is qualified to be in e-sports
and maybe, if you win, you will get all the ladies in your school or even town.
Edited by Dataman, 13 April 2012 - 06:19 AM.
#71
Posted 13 April 2012 - 06:22 AM
#72
Posted 13 April 2012 - 06:27 AM
Belisarius†, on 12 April 2012 - 11:32 PM, said:
As someone who follows the starcraft 2 scene quite avidly and plays a reasonable amount, I will say that most of this is false.
I'm sorry, but many of your points step from the fact that you don't completely understand the game. It's a shame that that was your experience in lower leagues, and I sympathise with casual players who find SC2 hard to get into and hard to stick with, but ultimately it's a complicated game with a steep learning curve and a lot of very driven, knowledgeable players. You're going to get build order wins and losses, you're going to get egos and ragequits, and you're going to find the occasional smurf who can take you apart. That's just what it looks like.
The issue with starcraft 2 - and the cause of the problems you're encountering - really doesn't have a lot to do with esports. It's actually the ladder system. I understand why Blizzard implemented it, and the thought is a good one, but they really shot themselves in the foot.
Rather than drive people to play more to rank up, it actually pushes them to play less. The average casual player is more scared of losing and being demoted than they are desirous of advancement. Thus, instead of playing the game, they watch day[9], because that doesn't risk precious ladder points and gives the illusion that they're improving. So you see a lot of guys with bad mechanics who try - badly - to emulate high level strategies, and lose with them. That's just human nature and has little to do with esports at all.
Regarding variety and game length et al., those are really not problems when you understand the game. If you're countering their failed pro strategies, more power to you, but if you're winning consistently you'll start playing guys who can execute them better, and I guarantee you won't find the counters so simple then.
There's plenty of variety at the top level, but it's variety defined by the limits of what works and what doesn't, which is really much more interesting than variety spread across all the weird-*** things a new player might do.
EDIT: on game length
The original starcraft is actually the very definition of an esport, having started the whole thing in Korea. Korean Brood War progamers are still much better paid, much more mainstream and (arguably) much... well... better than their SC2 counterparts.
Games in the original are slightly longer. Units were more difficult to control and did less damage, which slowed the game down, but the difference is a far cry from 5-10 min for SC2 vs. 30-60min for BW. The average pro SC2 game goes to 10-20 minutes minimum, and usually longer. Brood war I'm not as intimately familiar with, but I'd say it gets about an extra ten minutes on the low end.
This much of your post actually does make it through my thick skull. While I still do not agree with all of it... After reading over it several times I find it to be quite compelling while doing a good job of addressing many of the issues I have with SC2, and for that I will say good job, and thank you for taking the time to post it.
Perhaps it is the case that I jumped the gun in blaming the wrong thing for my issues, and for that I apologize.
Belisarius†, on 12 April 2012 - 11:32 PM, said:
The only time you can make balance judgements is when as many confounding factors - ie. player mistakes - as possible have been removed, and that's only possible when you're looking at the very best. Even then it's exceedingly murky, as SC2's constantly updated balance demonstrates.
Other than the marked out part, I completely agree with this portion of the post. However, I do feel that should e-sports be introduced into MechWarrior Online through the Solaris arenas, the balancing end of the game should not be on that aspect, but instead the more team based matches; especially the higher end house vs house and mercgroup vs mercgroup instances.
Edited by Zerik, 13 April 2012 - 06:48 AM.
#73
Posted 13 April 2012 - 08:24 AM
Nik Van Rhijn, on 13 April 2012 - 12:11 AM, said:
Helmer, on 13 April 2012 - 03:40 AM, said:
You're correct! Ghosting would be an big issue.
Actually, Dota 2 solves this issue quite easily: It puts a 3 minute delay on all game streams to in-game spectators.
#74
Posted 13 April 2012 - 08:27 AM
Orzorn, on 13 April 2012 - 08:24 AM, said:
How does that work then during live tournaments? If you've got a 3min delay and a team wins the whole crowd will see cheering/etc and, in my opinion that would kind of ruin the experience =/
From a replay/observer live game (non-tourney) that would be ok if it was remote. But I don't feel so much for a big event like say, Intel Extreme Masters.
#75
Posted 13 April 2012 - 08:30 AM
SideSt3p, on 13 April 2012 - 08:27 AM, said:
How does that work then during live tournaments? If you've got a 3min delay and a team wins the whole crowd will see cheering/etc and, in my opinion that would kind of ruin the experience =/
From a replay/observer live game (non-tourney) that would be ok if it was remote. But I don't feel so much for a big event like say, Intel Extreme Masters.
There are, I believe, 4 slots for shoutcasters in Dota 2 practice games. Shoutcasters have real time access to the game feed, if my memory serves me correctly.
Edit: I checked, yes, I was correct:
Quote
Edited by Orzorn, 13 April 2012 - 08:34 AM.
#76
Posted 13 April 2012 - 08:34 AM
Its good!
#77
Posted 13 April 2012 - 08:56 AM
Granted none of us have gotten our hands on the game yeah so I have no real idea what the community support features available in the game will be, however this is a subject I would LOVE to see become a reality. The another issue would be viewer count. The listed games have anywhere from 5k-100k viewers consistently (depending on the game/event) I know MW has a cult following but I do not know if we have the raw numbers to keep viewership up.
E-sports lives and dies by how many people watch online, if we as a community could suck in as many people as possible by doing things like posting on twitter, reddit, facebook, ect ect thats how you get the numbers. Which in turn creates payed sponsored events with the fancy cash prizes
Let me recap this kinda mess of a post (I'm not sure how coherent it is due to lack of sleep and I'm at work ATM so brain rot is an issue) If we as a community want to see MechWarrior Online turn into an E-Sport then we as a community have to do the "leg work". We have to do things like spread the word via as many outlets as possible. Plus keep the viewer count up, even if its only that we are streaming the shows (muted) in the background while playing other games or surfing the internet or just leaving it on while we are out doing errands. If we want this to happen WE are the only ones that can make it happen.
#78
Posted 13 April 2012 - 09:16 AM
Orzorn, on 13 April 2012 - 08:24 AM, said:
Yep, touched on that in the sentence just prior to that...
". This, obviously, poses issues with any individual being able to give out vital information to the sides playing. However, as many have stated in other posts, there are ways around that. Including, but not limited to, locked matches, spectate delay, In-Engine recording features, Random match spectate, etc."
You're correct! Ghosting would be an big issue.
I'm just curious if it's going to be an In-Engine recording feature, or Normal spectate. Depending on which way they are able to go posses a few issues.
SideSt3p, on 13 April 2012 - 08:27 AM, said:
How does that work then during live tournaments? If you've got a 3min delay and a team wins the whole crowd will see cheering/etc and, in my opinion that would kind of ruin the experience =/
From a replay/observer live game (non-tourney) that would be ok if it was remote. But I don't feel so much for a big event like say, Intel Extreme Masters.
LIVE tournaments, should MWO ever get THAT big are easy to solve as you don't need to worry about a 3rd party feeding information to the teams. You can give unrestricted Spectating to the fans, or a DOTA Tv style stream with commentators (Preferably).
It's the Tournaments that are being held where individuals are not live (Playing from their respective houses) that you have the issue with Ghosting. A 5 minute delay would solve most of the issues, but not all.
Cheers.
Edited by Helmer, 13 April 2012 - 09:21 AM.
#79
Posted 13 April 2012 - 09:25 AM
DarkTreader, on 12 April 2012 - 01:51 PM, said:
Wow... way to put a lot of thought into that one.
I think this is an interesting idea... though I'm not sure how much I'd want to have a 'Coca-Cola' billboard in the middle of my match because the company dropped some cash to PGI in return for some in-game advertisements.
I second that "no", I'll even make it a "dear God, please don't make that happen". MWO should be all about meta-game, i.e. conquest. E-sports are all about one's position on the scoreboard. This is something that would probably fit into Solaris mode if/when we get it, but IMHO it has no place in the "normal" matches.
#80
Posted 13 April 2012 - 09:32 AM
IceSerpent, on 13 April 2012 - 09:25 AM, said:
I second that "no", I'll even make it a "dear God, please don't make that happen". MWO should be all about meta-game, i.e. conquest. E-sports are all about one's position on the scoreboard. This is something that would probably fit into Solaris mode if/when we get it, but IMHO it has no place in the "normal" matches.
Competitive play isn't about the normal matches. I think, presumably, most of us are taking about competitive play that happens outside of the meta-game.
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