note: that reducing it's penalty is technically increasing the benefit of FF, HOWEVER it does not alter FF combat performance at all, ie: the benefit it gives to FF is OUTSIDE the combat.
on a fast mech? they usually don't have much of an armor to speak off so their benefit AND penalty are quite limited...
on a slow mech? which presumably are heavily armored, they have the most benefit AND penalty... because as the slowest and most heavily armored mech they also tend to be the one that get shot a lot.
regardless of what mech we use, we can't really avoid getting the armor shot to hell except by not engaging ... with FF armor costing as it is, it's VERY difficult to justify taking such a hit to operational maintenance cost.
The crit space penalty is extensive enough as it is... slap the enormous massive price tag jump on it and you really have to ask yourself, 'is this REALLY actually worth the Cbills you are going to end up spending to maintain it?'
Seriously, FF armor is basically equivalent to painting your mech with GOLD PAINT... each shot, each SCRATCH your mech gets causes Cbills to disappear from your wallet while you use it.
I have to agree with you concerning the operation cost of the FF, it could be reduced by almost 50% this way your armor bill is 150% instead of 199%(why is it 199% not 200%...??? don't know!! should be a good question on those ask a dev. day)
Since armor get scratch on every game (I'm a poor driver I hit trees yet they make no sound and bounce back) the price at 150% should balance out with double repair bill of XL engine which you don't loss every game.
P.S. my Dragoon 1N - XL360 FF ENDO named "Golden Nugget"
Edited by Kyrs, 04 December 2012 - 12:23 PM.