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Would you pilot a Quad Mech / Quad Mechs (merged)



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#481 wanderer

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Posted 02 June 2012 - 11:07 AM

View PostAdrienne Vorton, on 31 May 2012 - 09:36 AM, said:

true mech warriors need only 2 legs... i always hated those quads, just as much as "manga style" LAM´s... not my way to go... take a CLOSE look at the shadowcat and bushwhacker, and you know what a mech is :D


Pssh. Quads are great machines. Being able to easily go prone behind cover and get up without missing a beat, lateral motion that makes sidestepping out of cover or easily covering an approach as you skitter across a city street? A rock-solid platform (later on) for the 'Mech-knocking recoil of heavy gauss rifles and a nearly-impossible to knock down machine otherwise (before you blow a leg off, and even then it's still nice and mobile)?

They're weaker at knife-fighting ranges, but that's why most quads that aren't jump capable are packed with stand-off weaponry anyway. Early quads are more iffy, but they really did come into their own post-3049.

#482 Stormdragon

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Posted 02 June 2012 - 12:01 PM

View PostLordDeathStrike, on 15 April 2012 - 02:05 AM, said:

go hit up armored core 5, its got biped triped quads treads hovers, you name it.

mechwarriors pilot bipeds exclusively.



The Goliath would like to have a word with you

#483 Samaritan

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Posted 02 June 2012 - 04:17 PM

Hon. Mechwarriors;

In table top play, a quad in level one water enjoys up to 6 extra heat sinks and can ignore 50% of all hits. The Quad grants a -2 to Piloting skill checks to avoid falling. I have designed 5/8/5 quads that can jump safely from level one water to another water hex with a net targeting penalty to be hit of +2 for moveing 5 hexes, +1 for jumping in the first place, +1 for partial cover in the water, for a net +4 penalty to be successfully hit by an opponent. The to hit allocation tables give a roughly 50% chance to allocate dammage to the legs, which would be ignored since the legs are in partial cover thanks to the level 1 water. Any piloting skill check made in water is -1 easier to achieve by any mech. This makes a quad mech completely unable to fall down in the kiddie pool, while bipedal designs take thier lives into thier own hands with every new hex entered. The major disadvantage to quads is thier inability to twist the torso. This makes quads easy to out maneuver when they lose the initiative for the turn and thus lose the ability to track and fire upon the oponent.

One very good reason to incorporate quads into MWO will be to give the Eridani My Little Pony Boys a cherished outlet for thier dueling fandoms. Make the chasis a for pay option and watch the relish with which some mechwarriors here will prosecute the quad mech Bronies. Naturally the Bronies will return the haters enthusiasm with APDS Friendship, and 120 MM Hugs and Kisses. The Haters will hate and be glad. The Bronies will enjoy the attention . And best of all, this will all take place in the context of mercs fighting in the Eridani Light Horse unit so anyone not familiar with the Hater/Bronies war will just see enthusiastic Battletech Cannon being fervently played out on the battlefield.

A word of caution however, be carefull about the colour schemes and art permited for use in the Hater/Bronies war or you will see some hertero phobic Rainbow Dash paint scheemes that just don't sit well in the service of the Eridani Light Horse.

I think this would be a great way to introduce quads to the game and improve the revenue stream in the process. It would allow long time table top gamers like me to see some of my fire support Quads in live action here in MWO.

Thanks for hereing me out on this topic.

Respectfully

Samaritan

P.S. For the pony curious, my pony personality test results came in, and I have never even watched an episode :).

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Applejacks!, the breakfast of champions, and appearantly my Pony Avatar for the show if I ever watch one of the cartoons ;)

Edited by Samaritan, 02 June 2012 - 05:45 PM.


#484 Dvinn

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Posted 02 June 2012 - 04:48 PM

I'd pilot a quad.

#485 Skylarr

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Posted 22 June 2012 - 05:41 AM

Posted Image

Posted Image

ATAE-70 "Uni"

Manufacturer N&D WorkMechs
Use CargoMech
Tech Base Non-Tournment Legal
Cost ???
Introduced 3050
Mass 70
Engine Defiance 210 HydroCel
Top Speed 54 km/h
Armament None
Heat Sinks 1
Armor Nashan LD (Commercial)
Equipment 2 x List Hoists
Environmental Sealing


Description

Created by N&D WorkMechs of Furillo, the Quad legged CargoMech was introduced in 3050. The 'Mech's design owes its development to N&D's earlier creation, the 80 ton Lugger SalvageMech. By 3068, it represents the standard industrial-grade CargoMech used in the Inner Sphere.

The design has been used throughout the former Federated Commonwealth, including the militaries of former Alliance states, mercenaries, and corporations.

The Uni name is its initials for Universal.
Capacities

The Uni is powered by Defiance Motors's fuel cell engine, which allows the 'Mech to carry up to 17 tons of cargo. The 'Mech features two lift hoists mounted on both rear torsos. This allows the 'Mech to drag battlefield salvage when necessary.

The chassis is encased with nine tons of commercial armor, which is also environmentally sealed to allow be used in hostile environments.

Variants
  • No official variant designs have been released. However, development notes suggest that due to the CargoMech competition that N&D looking to created an enhanced myomer or Industrial TSM version of the 'Mech.
  • Uni MilitiaMech - A field refit used on Bucklands during the Jade Falcon Incursion, the Uni MilitiaMech carried a pair of Autocannon/5s and SRM-4 launchers. A single ton of ammunition was provided for each weapon type, and an extra heat sink kept the heat under control. Despite these modifications, the Jade Falcon warriors quickly destroyed these 'Mechs because they continued to use Commercial Armor.


#486 Stormeris

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Posted 22 June 2012 - 05:48 AM

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Thats one sexy cargomech!
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#487 Fl3tcher

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Posted 22 June 2012 - 05:54 AM

View PostLordDeathStrike, on 15 April 2012 - 02:05 AM, said:

go hit up armored core 5, its got biped triped quads treads hovers, you name it.

mechwarriors pilot bipeds exclusively.



Scorpian, Goliath, Tarantula, Barghest, White Flame, Blue Flame. . Oooooo. . the list of Quad Mechs just goes on and on. .
Even the clans have Quads Fire Scorpian and Thunder Stallion for example.

Mechwarriors DO pilot quad mechs, and if they ever appear in MW:O this one will for sure!

#488 Jenkss

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Posted 22 June 2012 - 06:40 AM

I wouldn't mind a Quad or two. Would be pretty cool and diverse I think.


Quads, Bipeds... heavies lights meds all over the shop

#489 PsicoPato

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Posted 18 July 2012 - 11:37 AM

I would love some quad mechs to make something diferent. =)

#490 Machalel

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Posted 18 July 2012 - 09:20 PM

My opinion: Quads are cool, unique, tactically interesting, visually distinguished, and offer a potentially different style of play.

Battletech Universe: Quads are flawed compared to thei bipedal cousins, but not fatally so. They are not common, but do exist in reasonable numbers. Most flaws are due to bad design, rather than something inherently wrong with quads.

Real Life Universe: Quads make so much more sense than humanoids that there is no argument as to which is better. Quads are far more stable, more reliable, less complex, and more capable. They make doubly more sense when used in a military context.

Conclusion: Quads definitely have a place, and anyone arguing otherwise is incorrect. That being said, it is most likely that they will not be available at release, and i can appreciate arguments that it may be better to implement some other mechs first. I sincerely hope that they are included, but I think it is more dependant on the Dev's personal viewpoint and how much extra effort would actually be involved.

#491 Brenden

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Posted 18 July 2012 - 09:31 PM

I demand that they make one quad mech for this game that's exclusive to ONLY this game, and is itself not canon, but merely for gameplay.
And a Visom Missile please.

View PostSamaritan, on 02 June 2012 - 04:17 PM, said:

Hon. Mechwarriors;

In table top play, a quad in level one water enjoys up to 6 extra heat sinks and can ignore 50% of all hits. The Quad grants a -2 to Piloting skill checks to avoid falling. I have designed 5/8/5 quads that can jump safely from level one water to another water hex with a net targeting penalty to be hit of +2 for moveing 5 hexes, +1 for jumping in the first place, +1 for partial cover in the water, for a net +4 penalty to be successfully hit by an opponent. The to hit allocation tables give a roughly 50% chance to allocate dammage to the legs, which would be ignored since the legs are in partial cover thanks to the level 1 water. Any piloting skill check made in water is -1 easier to achieve by any mech. This makes a quad mech completely unable to fall down in the kiddie pool, while bipedal designs take thier lives into thier own hands with every new hex entered. The major disadvantage to quads is thier inability to twist the torso. This makes quads easy to out maneuver when they lose the initiative for the turn and thus lose the ability to track and fire upon the oponent.

One very good reason to incorporate quads into MWO will be to give the Eridani My Little Pony Boys a cherished outlet for thier dueling fandoms. Make the chasis a for pay option and watch the relish with which some mechwarriors here will prosecute the quad mech Bronies. Naturally the Bronies will return the haters enthusiasm with APDS Friendship, and 120 MM Hugs and Kisses. The Haters will hate and be glad. The Bronies will enjoy the attention . And best of all, this will all take place in the context of mercs fighting in the Eridani Light Horse unit so anyone not familiar with the Hater/Bronies war will just see enthusiastic Battletech Cannon being fervently played out on the battlefield.

A word of caution however, be carefull about the colour schemes and art permited for use in the Hater/Bronies war or you will see some hertero phobic Rainbow Dash paint scheemes that just don't sit well in the service of the Eridani Light Horse.

I think this would be a great way to introduce quads to the game and improve the revenue stream in the process. It would allow long time table top gamers like me to see some of my fire support Quads in live action here in MWO.

Thanks for hereing me out on this topic.

Respectfully

Samaritan

P.S. For the pony curious, my pony personality test results came in, and I have never even watched an episode :).

Posted Image

Applejacks!, the breakfast of champions, and appearantly my Pony Avatar for the show if I ever watch one of the cartoons ;)

No ponies outside the pony thread.

#492 TripleHex

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Posted 19 July 2012 - 06:25 AM

Nah, I think I'll pass on a quad-legged design.

#493 Z0MBIE Y0SHI

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Posted 21 September 2012 - 12:43 PM

I would love to see some of these in MWO. So much the games have left out from the BT universe, I really do hope they bring one or two in just for a 'change of pace' from other MW titles.

#494 Valensoul

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Posted 29 November 2012 - 05:12 PM

I would also pilot a quad mech but since they are four legged they would in my opinion have to be faster and hit harder the trade off being less armor for them due to them being agile and quick grin

#495 1ceTr0n

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Posted 29 November 2012 - 05:42 PM

Guess my answer....


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#496 wanderer

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Posted 29 November 2012 - 09:23 PM

Hmm. Annoying difficult to kill target profile with stable torso-mounted guns...

Gee, it'd be like a four-legged K2. People would hate fighting them.

Me, I'd be the first one in the lake covered up to just above my guns...sniping.

#497 Jaden Tahl

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Posted 29 November 2012 - 09:36 PM

I think it would be cool to see some of the quads. Sirroco would be fun to pilot, as would the Barghest. I am even a fan of the Taratula. I know they had the Taratula in Mechwarrior 2, so maybe we will get lucky and see some of 'em.

#498 Warzel

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Posted 06 January 2013 - 08:07 PM

Forgive me for not necessarily reading all 25 pages of posts and also for posting on an OLD post.

I just found MWO so I hope my being late can be forgiven.

I know that sure developing a dramatically different chassis presents a lot of new challenges for the programmers. That aside I have always preferred a quad as my main support in Battletech. I do not mind hanging back as more of an artillery piece.

After a quick look at the available mechs this is the first thing I searched for. It saddens me that I will not yet be able to use a quad. Of course a support role type is possible in other mechs so I am not completely turned off the game in fact I am still very excited to have a chance to jump on in.

See you in the field,
Warzel

#499 Xeno182

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Posted 09 January 2013 - 04:19 PM

on the saying mechwarriors pilot bipeds that is bull, goliath, xanthos, scorpion, tarantula are all quad mechs from the battletech universe. I would more then likely pilot quads exclusivly and armored core's quads where very badly done in my opinion I was unhappy with them.

However I would actually spend real money to acquire a quad mech of any tonnage and learn it, I have a preferance for the energy based weapon mechs but again the answer to the topic in question is YES!

#500 buttmonkey

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Posted 02 February 2013 - 02:20 AM

i think you begin to see how people think will posts like this. people who are against quad mechs are basically saying we dont want a new exciting MW we just want more of the same, just like the last games. the reason MW5 was scrapped for MWO was because more of the same was not a viable option anymore.

in my opinion they should be implemented, they are mechs and part of the BT universe so why the hell cant we have the option to buy one? we are the mechwarriors after all, if you dont want one dont get one.
personally i cant stand the spider but im not on forums QQ ing about it becuase its all about personal prefference. if you like the sider then get one, its your cbills/mc that your spending, not mine lol.

and i think alot of these mechs being brought out are pretty "samey" if you know what i mean. why cant we get some unique looking mechs like the king crab, marauder or whatever (providing they fit will the timeline).

i honestly believe the more types of vehicles/mechs/armor introduced the better for the longevity of the game and experience of the gamer.

well thought out maps would allow these types of mechs to play essential roles.





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