I voted yes, but I also want them to keep some things canon and uniform, like weight and space. Small
advantages due to brand would be pretty neat and in canon for the universe, even if it's been unrepresented in the board game mechanics.
This could include:
- Tiny range changes - 15-30 meters here and there
- Discharge Durations - 0.2 seconds higher/lower on energy discharges
- Small damage changes - in the range of a couple percent
- Small heat output changes - again, in the range of a couple percent
It'd just be neat to see the fluff various weapon brands come into play and give an extra layer to the most extreme gear head style players of optimization, and offer different trade-offs on that level. (i.e. one Large Laser might have 30m enhanced range, but take another 0.2 seconds to discharge it's full damage).
Kudzu, on 16 April 2012 - 07:38 PM, said:
I don't see the time and effort it would take designing, coding, and balancing this to be worth what we would get out of it in the end. So while I think it would be neat to have I'd rather see that energy being spent on more mechs/maps/ect.
It is a minor fluff system for sure; really the coding time wouldn't be that big of a concern on this one. Just copy an existing weapon (say, a medium laser), give it a new name and mildly alter it's firing stats. Balancing would be the bigger issue, but that's fairly easy to handle by establishing a basic rule set for each brand.
i.e. Lord's Light (a company that makes lasers) might universally have slightly hotter, slightly faster discharging energy weapons. Their competitor might have, across the board, slightly more damage but slightly less range and a longer discharge.
In that way you can balance each company like a "perk." Again, all this stuff has been talked about in the canon fluff, it's just that the board game represents high-numbers (not enough to represent subtle differences) and it's assumed over a period of a round, the average damage and such works out to be about the same.
Anyway, just saying establishing rules-for-brands would make the whole thing pretty managable in terms of balance, instead of modifying every single gun in the game with five specialized indie versions.
Edited by Victor Morson, 16 April 2012 - 07:48 PM.