Jump to content

Do MWO Mechs Have a Coolant flush System ?


136 replies to this topic

#1 Mikro

    Member

  • Legendary Founder
  • 227 posts
  • LocationMichigan

Posted 17 April 2012 - 08:14 PM

In Previous MW games they had a limited coolant flush to rapidly cool a Mech when Heat started building up. Does MWO Mechs have this ? Just wondering

#2 mwhighlander

    Member

  • Veteran Founder
  • 2421 posts
  • LocationMassachusetts

Posted 17 April 2012 - 08:16 PM

I don't believe they will have a flush coolant system in MW:O. Flush coolant started in MW:3 and followed suit into MW:4. I was never really a fan of it since it just allowed even hotter 'mechs to run amok without any real consequence.

Edited by mwhighlander, 17 April 2012 - 08:17 PM.


#3 Mikro

    Member

  • Legendary Founder
  • 227 posts
  • LocationMichigan

Posted 17 April 2012 - 08:19 PM

I was also thinking can a Mech be cooled while walking through water they did in MW4

#4 Goldhawk

    Member

  • Legendary Founder
  • 290 posts

Posted 17 April 2012 - 08:20 PM

Agreed, if you alpha strike and run your heat to high hell, then your mech should die. End of discussion.

#5 ScrewCityChris

    Member

  • Legendary Founder
  • 682 posts
  • LocationMadison, WI

Posted 17 April 2012 - 08:22 PM

View PostMikro, on 17 April 2012 - 08:19 PM, said:

I was also thinking can a Mech be cooled while walking through water they did in MW4


This is true for all mechs but the Mad Cat. Cats hate water so canon does not allow for Mad Cats to cool in water.

Edited by ScrewCityChris, 17 April 2012 - 08:22 PM.


#6 Mikro

    Member

  • Legendary Founder
  • 227 posts
  • LocationMichigan

Posted 17 April 2012 - 08:23 PM

So I see we got a fan of there Mech over heating and shutting down a lot here

#7 RJ788

    Member

  • Members
  • PipPip
  • 41 posts
  • LocationCalifornia

Posted 17 April 2012 - 08:23 PM

i think they mentioned in the interviews, the environment playing a big factor. Maybe ice landic maps will be ideal mech fighting arenas. then it'd be interesting to see the different set ups when suddenly playing in a hot desert!

#8 ScrewCityChris

    Member

  • Legendary Founder
  • 682 posts
  • LocationMadison, WI

Posted 17 April 2012 - 08:31 PM

View PostMikro, on 17 April 2012 - 08:23 PM, said:

So I see we got a fan of there Mech over heating and shutting down a lot here


You have got to pay to play.. or in this case cool down to fire.

#9 Belial

    Member

  • Legendary Founder
  • 359 posts
  • LocationOutreach

Posted 17 April 2012 - 08:32 PM

View PostMikro, on 17 April 2012 - 08:23 PM, said:

So I see we got a fan of there Mech over heating and shutting down a lot here


I play MW3 and MW4 without ever hitting the 'F' button and I rarely shut down... or if I do, it's because I chose to keep firing my weapons to finish off the last enemy.

To avoid shut down, just play smart. Give your 'Mech a heat-efficient loadout and don't mash the trigger.

View PostGoldhawk, on 17 April 2012 - 08:20 PM, said:

Agreed, if you alpha strike and run your heat to high hell, then your mech should die. End of discussion.


Ditto. And heaven forbid you miss with said alpha strike, I should, can and will turn around and fire an AC/20 round into your cockpit for making such a foolish move. No coolant to use as a get out jail free card.

View PostMikro, on 17 April 2012 - 08:19 PM, said:

I was also thinking can a Mech be cooled while walking through water they did in MW4


This is perfectly fine. Good use of the environment. Otherwise, manage heat the hard and proper way.

#10 Ramien

    Member

  • Legendary Founder
  • 706 posts
  • LocationToledo

Posted 17 April 2012 - 08:35 PM

I hope not... heat management was always a critical part of TT for me and I'd hate to see it go away.

#11 ScrewCityChris

    Member

  • Legendary Founder
  • 682 posts
  • LocationMadison, WI

Posted 17 April 2012 - 08:40 PM

View PostRamien, on 17 April 2012 - 08:35 PM, said:

I hope not... heat management was always a critical part of TT for me and I'd hate to see it go away.


Indeed. Without having to worry about heat we would just be playing an arcade game. Its a small step away from infinite ammo (in my opinion)

#12 Naughtyboy

    Member

  • Legendary Founder
  • 235 posts
  • LocationSweden

Posted 17 April 2012 - 08:43 PM

well there is a thing called coolant Pod in some of the TT rulebooks...http://www.sarna.net/wiki/Coolant_Pod think this has been discussed in another thread aswell.

#13 ScrewCityChris

    Member

  • Legendary Founder
  • 682 posts
  • LocationMadison, WI

Posted 17 April 2012 - 08:44 PM

View PostNaughtyboy, on 17 April 2012 - 08:43 PM, said:

well there is a thing called coolant Pod in some of the TT rulebooks...http://www.sarna.net/wiki/Coolant_Pod think this has been discussed in another thread aswell.


It has IIRC. Somewhat irrelevant though as it was much later tech than 3049 (unless I am mistaken)

#14 UltraMek

    Member

  • Elite Founder
  • 29 posts

Posted 17 April 2012 - 08:52 PM

I played a lot of MW4 and i never felt like coolant nerfed heat buildup very much. A hot mech was a hot mech, coolant could only bail you out of one or two seriously high heat buildups before running out. and it often took a split second to press the button, which could be a serious disadvantage at close range. I get the feeling that MWO will be slower paced than MW4, in which case coolant would be less of a factor.

On another note, can we will purposefully shut down our mechs to hide or bleed heat more quickly? I think in MW4 a shut down mech dissipated heat twice as fast as an active mech.

#15 Dream Seaker

    Member

  • Members
  • PipPip
  • 79 posts
  • LocationOntario, Canada

Posted 17 April 2012 - 09:01 PM

View PostUltraMek, on 17 April 2012 - 08:52 PM, said:


On another note, can we will purposefully shut down our mechs to hide or bleed heat more quickly? I think in MW4 a shut down mech dissipated heat twice as fast as an active mech.

i was reading this thread earlier and i thought about that...rushed over here to ask and you beat me to the punch XP and yes i believe MW4 did allow one to shut their mech down to cool off (or forced them to if they were too hot).

edit: MW3 shut your mech down as well :3

Edited by Dream Seaker, 17 April 2012 - 09:04 PM.


#16 Naughtyboy

    Member

  • Legendary Founder
  • 235 posts
  • LocationSweden

Posted 17 April 2012 - 09:13 PM

sure you can shut your mech down,but to power a mech down one must have one seriously good reason after all it takes like what could easy be compared to a lifetime to power up(not 5 seconds like in some former mechgames). There is systems in mechs that are there to help prevent critical overheating, wich is possible to override if needed with the risks of cooking off ammo ,destroying electrical systems or even make your fusion engine to overload and go nuclear on you.

#17 JadeTimberwolf

    Member

  • Members
  • PipPip
  • 104 posts

Posted 17 April 2012 - 09:23 PM

View PostScrewCityChris, on 17 April 2012 - 08:22 PM, said:


This is true for all mechs but the Mad Cat. Cats hate water so canon does not allow for Mad Cats to cool in water.


Good thing I don't run Mad Cats, I run Timberwolfs which lack that aversion.

Ok on to subject, as far as I know they are going to do their best to translate the heatsinks.

#18 Vexgrave Lars

    Former Dictionary

  • Members
  • PipPip
  • 1119 posts
  • LocationParticle and Wave

Posted 17 April 2012 - 09:26 PM

One more tootsie pop... keep licking and counting, when you get to the middle, let us know will ya.

#19 Rejarial Galatan

    Member

  • Elite Founder
  • 4070 posts
  • LocationOutter Periphery

Posted 17 April 2012 - 09:40 PM

I gotta agree here, taking away a coolant system is just one more step down that slippery slope to infinite ammo and easy button wickedness. I am by no means saying have an unlimited supply of flushable coolant for your mech, but I AM saying have 200-300 gallons <sounds like alot, but consider the size of some of these mechs and thats more of a scary small amount> instead. Once you run out, if there is no resupply capability like a MFB or something similar, then, manage your heat as best you can by not firing your energy weapons or alpha striking like a paniced monkey.

#20 BarHaid

    Member

  • Members
  • PipPip
  • 438 posts
  • LocationMid-Cascadia

Posted 17 April 2012 - 09:46 PM

View PostRejarial Galatan, on 17 April 2012 - 09:40 PM, said:

I gotta agree here, taking away a coolant system is just one more step down that slippery slope to infinite ammo and easy button wickedness. I am by no means saying have an unlimited supply of flushable coolant for your mech, but I AM saying have 200-300 gallons &lt;sounds like alot, but consider the size of some of these mechs and thats more of a scary small amount&gt; instead. Once you run out, if there is no resupply capability like a MFB or something similar, then, manage your heat as best you can by not firing your energy weapons or alpha striking like a paniced monkey.

And right there you have TT coolant pods. And they take up space and weight. And they don't make an appearance for a few decades yet.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users