Do MWO Mechs Have a Coolant flush System ?
#121
Posted 26 May 2012 - 12:21 PM
#123
Posted 26 May 2012 - 12:28 PM
A totally underwater fight would be neat....
#124
Posted 26 May 2012 - 12:28 PM
Christopher Dayson, on 26 May 2012 - 11:31 AM, said:
My take on that is that it's complete garbage. The Solaris Rules are not better than standard rules or they would have been made the standard rules. They skew balance in completely crazy ways.
My point is simply this: If a PPC generates ten heat in a 'turn' of firing, and ten heat sinks can dissipate ten heat in a 'turn' of firing, then the heat should be completely dissipated before that PPC can fire again otherwise there is zero point in running a 'cool' mech that is balanced to not overload on heat.
There is no need for a coolant flushing system if heat sinks work comparably to the heat generated by weapons. I don't know why you are so dead set on forcing heat sinks to remain on a 10 second cooling period if weapons aren't set on 10 second recycle times. Make them balance. It isn't hard to do. If you reduce recycle time, increase heat sink function to match. Simple.
Actually, I would personally prefer if the damage and heat were divided by the recycle time (using S7 recycle times) such that 60 seconds of continuous fire added up to what would be determined after six 10-second turns with the standard TT values (or very close).
As an example:
Small Laser
Recycle: 2.50 seconds
Damage per Salvo: 0.75
Heat per Salvo: 0.25
Beam Duration: 1.25 seconds
Medium Laser
Recycle: 5.00 seconds
Damage per Salvo: 2.50
Heat per Salvo: 1.75
Beam Duration: 2.50 seconds
Large Laser
Recycle: 7.50 seconds
Damage per Salvo: 6.00
Heat per Salvo: 6.00
Beam Duration: 3.75 seconds
PPC
Recycle: 10.00 seconds
Damage per Salvo: 10.00
Heat per Salvo: 10.00
Beam/Burst duration: N/A
Standard Heat Sink
Heat: -0.1 heat per second
Double Heat Sink
Heat: -0.2 heat per second
Then again, I would also personally prefer that ACs fired in multi-shell bursts (with burst duration equal to one-half of the recycle time), with the damage from the per-salvo burst divided by both the recycle time and the number of shells in said burst, and that pulse lasers worked in much the same way (per-salvo damage adjusted for both recycle time and number of pulses per salvo, burst duration = 0.5 * recycle).
I also recognize that implementation of my preferences would be ill received mainly due to how it substantially increases the difficulty of concentrating the damage from the majority of weapon systems in one location on a target... so, oh well...
#125
Posted 26 May 2012 - 01:17 PM
It's another game balance issue. There will be water in the game by the looks of things, that will be enough.
#126
Posted 26 May 2012 - 04:08 PM
Naughtyboy, on 17 April 2012 - 08:43 PM, said:
This is not 3049 Tech. It is more 3060's to 3070's
#127
Posted 26 May 2012 - 04:10 PM
If you can't stand the heat, DON'T BRING THE ENERGY WEAPONS!
#128
Posted 26 May 2012 - 05:47 PM
Rejarial Galatan, on 19 April 2012 - 05:44 PM, said:
What nuclear fuel is that? Batllemechs use fusion not fission and as i recall they need some isotope of hydrogen which again doesn't go bang/react so there would be no need for an elaborate fuel storage assemble as you'd get on a fission reactor on a submarine.
In the lore the risks of overheating are much greater for the pilot than has been depicted in any of the games, if the cockpit gets to hot they can't breathe in extreme cases, and thats why they wear the big bulky coolant vests and shorts to try and keep there core temperature down so they dont get heat stroke.
Having water run over a heat sink instead of air would increase how much heat you shed as water is a better conductor than air.
#129
Posted 26 May 2012 - 06:03 PM
#132
Posted 04 March 2013 - 10:45 PM
#133
Posted 04 March 2013 - 10:56 PM
#134
Posted 04 March 2013 - 11:25 PM
mwhighlander, on 17 April 2012 - 08:16 PM, said:
quoting my self from a year ago.
You sons a *******. WHO CAME UP WITH THIS MODULE COOLANT IDEA!?
#136
Posted 05 March 2013 - 12:20 AM
#137
Posted 22 March 2013 - 06:36 PM
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