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Do MWO Mechs Have a Coolant flush System ?


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#121 William Petersen

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Posted 26 May 2012 - 12:21 PM

This topic has been talked-to-death here.

#122 Adrian McLeod

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Posted 26 May 2012 - 12:26 PM

View PostMikro, on 17 April 2012 - 08:19 PM, said:

I was also thinking can a Mech be cooled while walking through water they did in MW4


I think yes it can ,,,

In some novels they do and at the TT you can cool down faster

#123 Smellyshoes

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Posted 26 May 2012 - 12:28 PM

I always ran my mechs hot and if it shutdown then that was a consequence. All part of the game.

A totally underwater fight would be neat....

#124 Strum Wealh

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Posted 26 May 2012 - 12:28 PM

View PostChristopher Dayson, on 26 May 2012 - 11:31 AM, said:


My take on that is that it's complete garbage. The Solaris Rules are not better than standard rules or they would have been made the standard rules. They skew balance in completely crazy ways.

My point is simply this: If a PPC generates ten heat in a 'turn' of firing, and ten heat sinks can dissipate ten heat in a 'turn' of firing, then the heat should be completely dissipated before that PPC can fire again otherwise there is zero point in running a 'cool' mech that is balanced to not overload on heat.

There is no need for a coolant flushing system if heat sinks work comparably to the heat generated by weapons. I don't know why you are so dead set on forcing heat sinks to remain on a 10 second cooling period if weapons aren't set on 10 second recycle times. Make them balance. It isn't hard to do. If you reduce recycle time, increase heat sink function to match. Simple.


Actually, I would personally prefer if the damage and heat were divided by the recycle time (using S7 recycle times) such that 60 seconds of continuous fire added up to what would be determined after six 10-second turns with the standard TT values (or very close).

As an example:

Small Laser
Recycle: 2.50 seconds
Damage per Salvo: 0.75
Heat per Salvo: 0.25
Beam Duration: 1.25 seconds

Medium Laser
Recycle: 5.00 seconds
Damage per Salvo: 2.50
Heat per Salvo: 1.75
Beam Duration: 2.50 seconds

Large Laser
Recycle: 7.50 seconds
Damage per Salvo: 6.00
Heat per Salvo: 6.00
Beam Duration: 3.75 seconds

PPC
Recycle: 10.00 seconds
Damage per Salvo: 10.00
Heat per Salvo: 10.00
Beam/Burst duration: N/A

Standard Heat Sink
Heat: -0.1 heat per second

Double Heat Sink
Heat: -0.2 heat per second

Then again, I would also personally prefer that ACs fired in multi-shell bursts (with burst duration equal to one-half of the recycle time), with the damage from the per-salvo burst divided by both the recycle time and the number of shells in said burst, and that pulse lasers worked in much the same way (per-salvo damage adjusted for both recycle time and number of pulses per salvo, burst duration = 0.5 * recycle).
I also recognize that implementation of my preferences would be ill received mainly due to how it substantially increases the difficulty of concentrating the damage from the majority of weapon systems in one location on a target... so, oh well... :rolleyes:

#125 AussieGiant

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Posted 26 May 2012 - 01:17 PM

I hope they don't implement a flush system.

It's another game balance issue. There will be water in the game by the looks of things, that will be enough.

#126 Skylarr

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Posted 26 May 2012 - 04:08 PM

View PostNaughtyboy, on 17 April 2012 - 08:43 PM, said:

well there is a thing called coolant Pod in some of the TT rulebooks...http://www.sarna.net/wiki/Coolant_Pod think this has been discussed in another thread aswell.


This is not 3049 Tech. It is more 3060's to 3070's

#127 Aegis Kleais

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Posted 26 May 2012 - 04:10 PM

The only flushing in MWO should be if bathrooms come built into cockpits.

If you can't stand the heat, DON'T BRING THE ENERGY WEAPONS! :D

#128 Eternal Pink

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Posted 26 May 2012 - 05:47 PM

View PostRejarial Galatan, on 19 April 2012 - 05:44 PM, said:

<sigh> I myself when I am pushed into purchasing ammunition, be it bullets, missiles, gauss slugs or anything else, tend to steer away from ammunition and money consuming weapons infavor of energy weapons. Why do I do this? Simple. As a mercenary I am looking to make money, not spend it. It is a fact I will lose armor, weapons and limbs. I will have structure damaged, electronics and other components vital to my machines operation. Compound this with needing to restock ammunition and my costs just go up. Oh, I have other mercs under my command? I gotta pay them for just fighting with me against what ever we are paid to fight. Then, I gotta repair THOSE machines and fill THEM with ammunition? Ya, I kinda would rather invest in keeping my beam weapons and any other components vital to the machines operation and my safety at 100%. As to something I mentioned before about my reactor having a coolant system for its nuclear fuel? who says I gotta pour that fluid out on the deck when I flood my heat sinks? Have high heat resistant coolant lines attatched to the base of each sink and flood coolant through the lines and back into the reactor. Sounds an awful lot like a modern day engine and radiator system.

What nuclear fuel is that? Batllemechs use fusion not fission and as i recall they need some isotope of hydrogen which again doesn't go bang/react so there would be no need for an elaborate fuel storage assemble as you'd get on a fission reactor on a submarine.

In the lore the risks of overheating are much greater for the pilot than has been depicted in any of the games, if the cockpit gets to hot they can't breathe in extreme cases, and thats why they wear the big bulky coolant vests and shorts to try and keep there core temperature down so they dont get heat stroke.

Having water run over a heat sink instead of air would increase how much heat you shed as water is a better conductor than air.

#129 Vanguard319

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Posted 26 May 2012 - 06:03 PM

Who knows? maybe they'll have game modes where a lance has an NPC coolant truck attached to it, and if a mech gets into serious overheat, they can call the truck for rapid cooling, the catch being that the player calling the truck would have to first disengage from combat before the truck would assist them.

#130 Noguchi

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Posted 04 March 2013 - 10:21 PM

View PostGoldhawk, on 17 April 2012 - 08:20 PM, said:

Agreed, if you alpha strike and run your heat to high hell, then your mech should die. End of discussion.



So should it be ... End of discussion

#131 Alymbic

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Posted 04 March 2013 - 10:42 PM

View PostNoguchi, on 04 March 2013 - 10:21 PM, said:



So should it be ... End of discussion


And so it was. You notice that this was last May, right?

#132 El Penguin

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Posted 04 March 2013 - 10:45 PM

Looks like it's time to bring this topic up again from the dead

#133 Tarman

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Posted 04 March 2013 - 10:56 PM

Surprised they didn't merge this one too.

#134 mwhighlander

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Posted 04 March 2013 - 11:25 PM

View Postmwhighlander, on 17 April 2012 - 08:16 PM, said:

I don't believe they will have a flush coolant system in MW:O. Flush coolant started in MW:3 and followed suit into MW:4. I was never really a fan of it since it just allowed even hotter 'mechs to run amok without any real consequence.


quoting my self from a year ago.

You sons a *******. WHO CAME UP WITH THIS MODULE COOLANT IDEA!?

#135 Volume

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Posted 05 March 2013 - 12:15 AM

View Postmwhighlander, on 04 March 2013 - 11:25 PM, said:


quoting my self from a year ago.

You sons a *******. WHO CAME UP WITH THIS MODULE COOLANT IDEA!?


I remember seeing this thread, I thought I posted in it. I guess not.

#136 That Guy

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Posted 05 March 2013 - 12:20 AM

holy nerco batman! report! repoooooort!

#137 Deatonis

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Posted 22 March 2013 - 06:36 PM

I really like this thread very insightful, oh and also -necro-d.





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