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Hotfix Nov. 8Th - COMPLETE


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#1 Garth Erlam

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Posted 07 November 2012 - 05:09 PM

*
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November 8th at 10AM PDT, we're releasing a hotfix that will do the following:
  • Reduce LRM damage
  • Fix LRM 'arc'
  • Increase Artemis missile spread
  • Fix 3rd person cockpits showing incorrect
Cheers,
The MechWarrior Online Team

EDIT: And we're back up!

#2 Demoned

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Posted 07 November 2012 - 05:12 PM

thanks Garth good 1 in fixing the LRM issue(S)
with such speed.

and i didnt know about the cockpit 1 :P
but thanks also for that lol

#3 Prosperity Park

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Posted 07 November 2012 - 05:15 PM

View PostGarth Erlam, on 07 November 2012 - 05:09 PM, said:

November 8th at 10AM PDT, we're releasing a hotfix that will do the following:
  • Reduce LRM damage
  • Fix LRM 'arc'
  • Increase Artemis missile spread
  • Fix 3rd person cockpits showing incorrect
Cheers,
The MechWarrior Online Team

3rd person conf-[END TRANSMISSION]

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#4 BasicInfantry

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Posted 07 November 2012 - 05:15 PM

Yay I can play again :)

Thank You...

#5 The Cheese

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Posted 07 November 2012 - 05:16 PM

3rd person cockpits?

#6 Kotev

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Posted 07 November 2012 - 05:17 PM

Thanks for quick fix and keep up the good work.

#7 Bonedog

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Posted 07 November 2012 - 05:18 PM

Thanks for the heads up Garth. Its a bit nasty out there atm!

#8 Tickdoff Tank

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Posted 07 November 2012 - 05:18 PM

View PostProsperity Park, on 07 November 2012 - 05:15 PM, said:

3rd person conf-[END TRANSMISSION]

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You do understand what he is talking about right?

Have you seen the Jenner's running around with part of their mech sticking out at a weird angle? That is viewing the Jenner from a 3rd person view, and we are seeing a graphics bug. That is what is being addressed.

#9 arden

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Posted 07 November 2012 - 05:18 PM

ok I'll stop ******** now.

#10 The Cheese

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Posted 07 November 2012 - 05:19 PM

View PostTickdoff Tank, on 07 November 2012 - 05:18 PM, said:


You do understand what he is talking about right?

Have you seen the Jenner's running around with part of their mech sticking out at a weird angle? That is viewing the Jenner from a 3rd person view, and we are seeing a graphics bug. That is what is being addressed.


I figured it was something to do with looking at other people's Mechs, but I haven't seen this issue personally.

#11 knnniggett

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Posted 07 November 2012 - 05:21 PM

Excellent.
My Jenner thanks you.

#12 Ferventus

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Posted 07 November 2012 - 05:24 PM

Garth and PGI,
Thank you for this update! I hope you know that there are quite a few of us who are passionate about seeing this game become the very best Battletech experience in the history of the franchise :).

#13 SteelPaladin

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Posted 07 November 2012 - 05:24 PM

Nice. My Catapult has been godly today, but I would like to be able to use my lasers on occasion w/o feeling like I'm making a bad tactical choice. I would also like to potentially add Artemis to the thing w/o feeling like cheesy *******...

#14 CycKath

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Posted 07 November 2012 - 05:27 PM

Cool. The LRM stuff will be welcome, the cockpit issues just more amusing.

#15 Vila deVere

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Posted 07 November 2012 - 05:38 PM

Excellent. But you guys gotta get your QA sorted. No way stuff like this should have made it through.

#16 Dak Darklighter

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Posted 07 November 2012 - 05:39 PM

View PostGarth Erlam, on 07 November 2012 - 05:09 PM, said:

  • Reduce LRM damage
  • Fix LRM 'arc'
  • Increase Artemis missile spread

Would you kindly extrapolate and explain in numerical figures?

#17 The Wine Gnat

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Posted 07 November 2012 - 05:39 PM

The Devs do care!!! YAY!!! I was set on signing off until this got resolved, but happy to see they listened to the OVERWHELMING player feedback saying how bad the LRMs and Artemis were.

#18 BlackSquirrel

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Posted 07 November 2012 - 05:41 PM

Please make it so Narc'd or Tagged mechs have an extra benefit... Thus encouraging more team work. Currently simply spotting them is "good enough"

Honestly the angle of approach/spread should only change for narc/tag.

Artemis is a different story as was suppose to change only with LOS... Which makes sense due to risk V. reward of being able to be shot at.

#19 TostitoBandito

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Posted 07 November 2012 - 05:42 PM

What about fixing Artemis with regards to LOS? It is NOT supposed to work on indirect fire and it currently does.

Also, you don't necessarily need to nerf LRM damage. The default spread simply needs to be increased so they cover the whole target mech and a small area around it. Not all the missles should hit the target unless it is large, stationary, and in the open.

#20 Jaded Jasper

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Posted 07 November 2012 - 05:42 PM

Nice work guys! Sometimes bugs slip through, and it's good to see them handled quickly when necessary.





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