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High Five Pgi!


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#1 Frantic Pryde

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Posted 07 November 2012 - 06:33 PM

Thanks for listening and responding quickly! I'm excited to play a game where missles aren't dominating tomorrow :rolleyes:

#2 Card

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Posted 07 November 2012 - 06:36 PM

You missed a spot.

#3 Orion ji

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Posted 07 November 2012 - 06:39 PM

they will still be dominating tomorrow btw.

#4 Tickdoff Tank

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Posted 07 November 2012 - 06:45 PM

View PostOrion ji, on 07 November 2012 - 06:39 PM, said:

they will still be dominating tomorrow btw.


Your crystal ball must be better than mine. I think we should wait and see, considering that they are decreasing LRM damage AND altering the flight path. It is *possible* that these changes will be a great change to LRMs. But there is no way to know right now.

#5 Cheatos

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Posted 07 November 2012 - 06:51 PM

yeah well I CAN see the future and it is filled with people crying about something on the forums. Ultimately it doesn't matter what it is. The river of nerdy tears will not dry up....ever.

#6 Ultrabeast

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Posted 07 November 2012 - 06:52 PM

View PostTickdoff Tank, on 07 November 2012 - 06:45 PM, said:


Your crystal ball must be better than mine. I think we should wait and see, considering that they are decreasing LRM damage AND altering the flight path. It is *possible* that these changes will be a great change to LRMs. But there is no way to know right now.


I think it's a good thing. I was happy when LRM's were finally made useful again in CB, but now they destroy anything that goes slower than 140 in a few seconds so it kind of takes the fast medim/heavy skirmishes out of the game which used to be fun. Right now you go out alone to hit and run and you die in 2 seconds if you're not going 140.

Streak cats are still way too strong despite being supposedly "nerfed".

Edited by Ultrabeast, 07 November 2012 - 06:53 PM.


#7 Nauht

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Posted 07 November 2012 - 06:52 PM

Yeah but they'll be dominating with less damage and with the fix to arc they'll actually miss a spot.

#8 Tickdoff Tank

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Posted 07 November 2012 - 06:53 PM

View PostUltrabeast, on 07 November 2012 - 06:52 PM, said:


I think it's a good thing. I was happy when LRM's were finally made useful again in CB, but now they destroy anything that goes slower than 140 in a few seconds so it kind of takes the fast medim/heavy skirmishes out of the game which used to be fun. Right now you go out alone to hit and run and you die in 2 seconds if you're not going 140.


I was not really clear, I am also very happy with the incoming change. I am hoping that LRMs are dangerous but not tracking like they currently are.

#9 tenderloving

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Posted 07 November 2012 - 06:53 PM

Will they still do the "instant death" thing or is that a bug with all weapons?

#10 Riffleman

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Posted 07 November 2012 - 06:55 PM

View PostCheatos, on 07 November 2012 - 06:51 PM, said:

yeah well I CAN see the future and it is filled with people crying about something on the forums. Ultimately it doesn't matter what it is. The river of nerdy tears will not dry up....ever.


Says the guy who not 10 minutes ago started a "waaa devs listend to solo players, now me and 7 buddies cant cake walk to victory no more wwaaaa". One positive about not being in groups-not being associated with babymen like you.

#11 Tennex

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Posted 07 November 2012 - 07:01 PM

they need to add cockpit shake back. it just does not make sense for missiles raining down to not knock the mech slightly

#12 Frantic Pryde

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Posted 07 November 2012 - 07:19 PM

I agree, the LRM cockpit shake needs to come back, at least a little bit.

#13 Guido

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Posted 07 November 2012 - 07:34 PM

View PostCheatos, on 07 November 2012 - 06:51 PM, said:

yeah well I CAN see the future and it is filled with people crying about something on the forums. Ultimately it doesn't matter what it is. The river of nerdy tears will not dry up....ever.


This. As much as I didn't like the LRM heavy matches, the rain of pain was keeping the Gausskitty away, and that's something they've needed to fix for some time now. Eats through armor as fast as an AC20, but without the heat, range, and round velocity issues.

#14 Tennex

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Posted 07 November 2012 - 07:47 PM

Right now without screenshake its hard to tell you are getting hit by them... it jsut does tons of tdamage and you look up and realize oh incoming missiles. by that time it s too late

#15 MorbidGamer

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Posted 07 November 2012 - 07:50 PM

I see a LRM damage nerf or a AMS buff in the future.

Edited by MorbidGamer, 07 November 2012 - 07:52 PM.


#16 Cheatos

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Posted 08 November 2012 - 06:00 AM

View PostRiffleman, on 07 November 2012 - 06:55 PM, said:


Says the guy who not 10 minutes ago started a "waaa devs listend to solo players, now me and 7 buddies cant cake walk to victory no more wwaaaa". One positive about not being in groups-not being associated with babymen like you.


Actually, had you the ability to read without your lips moving, you might have caught on to the reason of that post. thus far you have posted 593 times without actually saying anything useful, thats got to be a record





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