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75% Free Rearm What Do You Think About It?


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Poll: 75% Free Rearm What Do You Think About It? (433 member(s) have cast votes)

Do you think the 75% free rearm should exists?

  1. Yes 75% rearm (128 votes [29.56%] - View)

    Percentage of vote: 29.56%

  2. Yes 50% rearm (43 votes [9.93%] - View)

    Percentage of vote: 9.93%

  3. Yes 25% rearm (53 votes [12.24%] - View)

    Percentage of vote: 12.24%

  4. Voted No (185 votes [42.73%] - View)

    Percentage of vote: 42.73%

  5. Undecided (24 votes [5.54%] - View)

    Percentage of vote: 5.54%

Would you use free rearm

  1. Voted because ammo is too expensive (133 votes [30.72%] - View)

    Percentage of vote: 30.72%

  2. Yes (117 votes [27.02%] - View)

    Percentage of vote: 27.02%

  3. No (151 votes [34.87%] - View)

    Percentage of vote: 34.87%

  4. Undecided (32 votes [7.39%] - View)

    Percentage of vote: 7.39%

Do you think free rearm leads to Boating or screwing the economical aspect of MWO

  1. Voted YES (242 votes [55.89%] - View)

    Percentage of vote: 55.89%

  2. NO (124 votes [28.64%] - View)

    Percentage of vote: 28.64%

  3. Undecided (67 votes [15.47%] - View)

    Percentage of vote: 15.47%

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#1 Inkarnus

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Posted 08 November 2012 - 07:50 AM

I myself was thinking alot lately about the free rearm aspect of MWO
and wantet to hear the communitys voice to this topic
since iam interestet in what will prevail the cbill aspect or the
i want balance aspect or another not mentioned one



my opinion on the free rearm is:
that it screws over diversity of Mechs and leads to boating
and using it as a way around cost mechanics wich normally would make a certain build under normal conditions not
occur like atm huge LRM boats and in the last patch STREAK CATS
since for most users the repleneshing cost would be skyhigh

but it could be that iam too narrow minded to see the good things it can maybe do
like equalising the f2p player and the premium player

#2 Stoicblitzer

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Posted 08 November 2012 - 07:51 AM

I agree it should be reduced to 25% or completely taken out. Not sure why but it feels right in my mind.

#3 Kaldor

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Posted 08 November 2012 - 07:52 AM

It needs to go away.

Its a balancing issue IMO. You want to run an expensive missile build, you need to pay for the ammo.

#4 Grandexeno

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Posted 08 November 2012 - 07:52 AM

free rearm doesnt lead to boating: unbalance does.

#5 Ockow

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Posted 08 November 2012 - 07:54 AM

I thing the free rearm (75%) should go away. But allso think the price of rearm should go down to.

#6 Budor

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Posted 08 November 2012 - 07:54 AM

I do not see a point for anything higher than 50% free rearm. Trial mechs should get everything free to 100% everyone else 50% MAX...

Imho nerf to 50% and see how it plays out.

#7 Joseph Mallan

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Posted 08 November 2012 - 07:54 AM

For Lone Wolves, No discount for rearming. No loyalty, Zero Perks.
For Merc Commands. Maybe. Dependent on the Commands loyalty/reputation.
For House Commands. Yes. Free. Do any soldiers pay for reloads for their weapons?

#8 Mu

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Posted 08 November 2012 - 07:54 AM

If anything it should be 75% of what you used, not a flat 75%.

Ammo costs should NOT be prohibitive, but they should not be avoidable either. I ran a streak cat for a little while and brought 8 tons of ammo - it was impossible to use that much, so I just let it refill me to 75% every round and never resupplied. I had 0 ammo costs as a result.

#9 Elizander

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Posted 08 November 2012 - 07:55 AM

Free rearm is fun. If I want to get C-bills faster I just turn auto-rearm off. Nothing an extra ton of ammo wouldn't fix. I think that it's currently fine as it is unless we start getting ammo reloads as salvage.

#10 MustrumRidcully

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Posted 08 November 2012 - 07:56 AM

IMO - lower the cost of the rearms, and don't give 75 % rearms. It's kinda pointless to ask so much money for them and then say "ah, but you only have to pay 1/4 of it!".

I do not, and will never, believe in balancing by economics either.

Also, if I was a mercenary, I'd expect that whoever hired me would pay my expenses.
And if I am a Soldier in an army, I won't pay for my gear.

Edited by MustrumRidcully, 08 November 2012 - 07:57 AM.


#11 buckX

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Posted 08 November 2012 - 07:57 AM

View PostGrandexeno, on 08 November 2012 - 07:52 AM, said:

free rearm doesnt lead to boating: unbalance does.

At least somebody gets it. The reason people use lasers shouldn't be that they're cheaper. I'm fine with the flavor of rearm costs, but if we want repairs to be a tiny % of a mech's cost and we set salvage to 3%, then rearm should look more like 3% as well. My streakapult takes 120k to rearm from 75%. If it got no free rearm, it would cost half a million, which is beyond absurd. Even at 10% cost, it would be 50k to rearm, which substantially effects how quickly it earns money relative to a laser variant. The high cost of rearm actually inhibits diversity, because then there are economic reasons that restrict certain builds to premium players. I want rearm costs to be trivial and irrelevant, and then we can see what weapons people actually flock to, and nerf them.

#12 Zerikin

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Posted 08 November 2012 - 07:57 AM

Ammo is too expensive anyway, leave it as is. People boat because its effective, adding an economic reason not to will only upend balance for later.

Edited by Zerikin, 08 November 2012 - 07:59 AM.


#13 Kaspirikay

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Posted 08 November 2012 - 07:59 AM

Using cost to justify balance is a horrible way to balance anything.

#14 Triggerhippy

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Posted 08 November 2012 - 07:59 AM

now with Artimis costing twice as much as standard, LRM boats are far too powerful to be given free ammo, take it away - watch the Artimis problem shrink away too. With artimis now LRM's are a viable weapon for most mech's to add to the loadout - no need for LRM boats - they are actually a weak link in the lance anyway as they often need help to deal with anyone that gets close

Edited by Triggerhippy, 08 November 2012 - 08:02 AM.


#15 Mawai

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Posted 08 November 2012 - 08:02 AM

Repair and re-arm costs should be made more viable ... until then the 75% free re-arm is useful. I just finished a match in a Catapult ... the re-arm cost by itself was 60k ... armor repair was 30k and the other bits and pieces 20k for a total repair and re-arm of 110k. I didn't make much that match I can tell you. (And the 60k re-arm was for the missing 25% of the ammo ... ).

#16 Joseph Mallan

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Posted 08 November 2012 - 08:02 AM

View PostKaspirikay, on 08 November 2012 - 07:59 AM, said:

Using cost to justify balance is a horrible way to balance anything.

If you use expendables and you are a Lone Wolf you gotta pay to replace what you use. It's not a balancing issue its economics 1 oh 1!

#17 Inkarnus

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Posted 08 November 2012 - 08:02 AM

;)

Edited by Inkarnus, 08 November 2012 - 08:06 AM.


#18 Kushko

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Posted 08 November 2012 - 08:09 AM

Remove imo. If you want to blindly lob hundreds of missiles at your enemy than you better be willing to pay for it. Before i discovered the free 75% rearm thing i actually had more fun because i had to think when my missiles will actually hit and not just hold my right mouse button every time i see a red square (you can say i can just not abuse this ridiculous mechanic, but with the mind numbing grind that is the current variant xp system, how can anyone not). I still had a solid income, but LRM boating put enough of a dent in to my income that i mixed it up with energy weapon using builds.

If you dont pay for rearm, you go in to your next game with no ammunition (or however much you had left), if you dont pay for repair you go in with no armor. Maybe down the line in community warfare there should be some kind of ammo discount perk with your house/merc unit, but as it is now owned mechs should get nothing for free. And if you cant afford to repair/rearm your mech, you can always go farm some cbills in trial mechs.

#19 MechZ1lla

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Posted 08 November 2012 - 08:12 AM

It's a known issue that'll be nerfed soon enough. I forget the thread, but it will be brought down to 25% according to a Dev note.

#20 Sug

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Posted 08 November 2012 - 08:13 AM

When I saw that the cost of rearming 10% of my 8 tons of LRM+Artemis ammo would cost almost 100k, i opted for the 75% free rearm.





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