75% Free Rearm What Do You Think About It?
#1
Posted 08 November 2012 - 07:50 AM
and wantet to hear the communitys voice to this topic
since iam interestet in what will prevail the cbill aspect or the
i want balance aspect or another not mentioned one
my opinion on the free rearm is:
that it screws over diversity of Mechs and leads to boating
and using it as a way around cost mechanics wich normally would make a certain build under normal conditions not
occur like atm huge LRM boats and in the last patch STREAK CATS
since for most users the repleneshing cost would be skyhigh
but it could be that iam too narrow minded to see the good things it can maybe do
like equalising the f2p player and the premium player
#2
Posted 08 November 2012 - 07:51 AM
#3
Posted 08 November 2012 - 07:52 AM
Its a balancing issue IMO. You want to run an expensive missile build, you need to pay for the ammo.
#4
Posted 08 November 2012 - 07:52 AM
#5
Posted 08 November 2012 - 07:54 AM
#6
Posted 08 November 2012 - 07:54 AM
Imho nerf to 50% and see how it plays out.
#7
Posted 08 November 2012 - 07:54 AM
For Merc Commands. Maybe. Dependent on the Commands loyalty/reputation.
For House Commands. Yes. Free. Do any soldiers pay for reloads for their weapons?
#8
Posted 08 November 2012 - 07:54 AM
Ammo costs should NOT be prohibitive, but they should not be avoidable either. I ran a streak cat for a little while and brought 8 tons of ammo - it was impossible to use that much, so I just let it refill me to 75% every round and never resupplied. I had 0 ammo costs as a result.
#9
Posted 08 November 2012 - 07:55 AM
#10
Posted 08 November 2012 - 07:56 AM
I do not, and will never, believe in balancing by economics either.
Also, if I was a mercenary, I'd expect that whoever hired me would pay my expenses.
And if I am a Soldier in an army, I won't pay for my gear.
Edited by MustrumRidcully, 08 November 2012 - 07:57 AM.
#11
Posted 08 November 2012 - 07:57 AM
Grandexeno, on 08 November 2012 - 07:52 AM, said:
At least somebody gets it. The reason people use lasers shouldn't be that they're cheaper. I'm fine with the flavor of rearm costs, but if we want repairs to be a tiny % of a mech's cost and we set salvage to 3%, then rearm should look more like 3% as well. My streakapult takes 120k to rearm from 75%. If it got no free rearm, it would cost half a million, which is beyond absurd. Even at 10% cost, it would be 50k to rearm, which substantially effects how quickly it earns money relative to a laser variant. The high cost of rearm actually inhibits diversity, because then there are economic reasons that restrict certain builds to premium players. I want rearm costs to be trivial and irrelevant, and then we can see what weapons people actually flock to, and nerf them.
#12
Posted 08 November 2012 - 07:57 AM
Edited by Zerikin, 08 November 2012 - 07:59 AM.
#13
Posted 08 November 2012 - 07:59 AM
#14
Posted 08 November 2012 - 07:59 AM
Edited by Triggerhippy, 08 November 2012 - 08:02 AM.
#15
Posted 08 November 2012 - 08:02 AM
#17
Posted 08 November 2012 - 08:02 AM
Edited by Inkarnus, 08 November 2012 - 08:06 AM.
#18
Posted 08 November 2012 - 08:09 AM
If you dont pay for rearm, you go in to your next game with no ammunition (or however much you had left), if you dont pay for repair you go in with no armor. Maybe down the line in community warfare there should be some kind of ammo discount perk with your house/merc unit, but as it is now owned mechs should get nothing for free. And if you cant afford to repair/rearm your mech, you can always go farm some cbills in trial mechs.
#19
Posted 08 November 2012 - 08:12 AM
#20
Posted 08 November 2012 - 08:13 AM
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