Scout-Killer Build?
#1
Posted 08 November 2012 - 12:27 PM
I often play Atlas (from the first rulebook I ever bought waaay back when, just so nostalgic) and those Jenners/Commandos/Cicadas just run circles and pick me to death. Now and then I want to drop in a scout hunter/killer to get even.
I put together a Hunchback 4SP to be my scout killer (2 SSRM-2, 1 LL, AMS, stock armor/engine) but its not getting the job done as well as I'd hoped - feels slow and has trouble keeping them in sight.
What's your recommended scout-killer mech/build? Looking for a light/medium, preferring medium!
#2
Posted 08 November 2012 - 01:06 PM
I like to run in a Jenner with DHS, a few medium lasers, and double SSRMs to put the hurt on other lights; I generally come out on top when going 1-on-1 with another light, and have decent odds at winning 1v2.
#3
Posted 08 November 2012 - 04:58 PM
For the A would put in an LB 10, 2 med pulse, 3 SSRMs and an AMS. With 2 tons of ammo each for the weapons.
For the AL I have 3 ideas.
Large pulse, TAG for LRM spotting, 2 med lasers (or pulse), and 2 SSRM with 2 tons of ammo. Squeeze in a faster engine.
2 Large lasers, and 2 med lasers. A faster engine 250 rated it possible.
4 med lasers, either all standard, pulse or a combination, 2 SSRMs 2 tons of ammo. 250 rated engine.
Oh and don't forget the heat sinks.
All of the hunchbacks except the 4G can make a good light mech killer.
#4
Posted 08 November 2012 - 05:12 PM
Pulse lasers are also good, and surprised I havent seen more LPL because they do more damage, and less beam duration/cycle time... perhaps too much heat/weight for speed builds.
Also this. http://mwomercs.com/...d-scout-killer/
Edited by BlackSquirrel, 08 November 2012 - 05:13 PM.
#5
Posted 09 November 2012 - 05:57 AM
#6
Posted 09 November 2012 - 06:11 AM
Gaeb, on 08 November 2012 - 12:27 PM, said:
I often play Atlas (from the first rulebook I ever bought waaay back when, just so nostalgic) and those Jenners/Commandos/Cicadas just run circles and pick me to death. Now and then I want to drop in a scout hunter/killer to get even.
I put together a Hunchback 4SP to be my scout killer (2 SSRM-2, 1 LL, AMS, stock armor/engine) but its not getting the job done as well as I'd hoped - feels slow and has trouble keeping them in sight.
What's your recommended scout-killer mech/build? Looking for a light/medium, preferring medium!
get tag on that 4sp with 2ssrms, 3medium pulses, larger standard engine (about 240), dhs, endosteel and scouts will fear you
#7
Posted 07 February 2016 - 02:10 PM
#8
Posted 08 February 2016 - 11:30 PM
Edited by Veolfen, 08 February 2016 - 11:31 PM.
#9
Posted 09 February 2016 - 05:23 AM
Inveramsay, on 09 November 2012 - 05:57 AM, said:
You can do that same build on a KTO 19 with a hell of a lot more speed and agility. Or you can trade the 2 LL for 3 mpl. The KTO 18 can boat 5 ssrm2 and 2 mpl with almost as good agility as the 19.
#10
Posted 09 February 2016 - 05:35 AM
You could also practise with your Atlas with a friend and try to get those SRM6s on his cheetah/firestarters/etc. With Artemis it's more of a "all or nothing" while without Artemis the spread can be useful (spray&pray).
Edited by Exard3k, 09 February 2016 - 05:40 AM.
#11
Posted 09 February 2016 - 05:44 AM
Shoot them as they circle in front off you. Seismic or 360 sensor will let you know when they are getting back to your front arc.
#12
Posted 09 February 2016 - 06:06 AM
KTO example:
KTO-18
Crow example: obviously you can add energy weapons if you want.
SCR-D
Hunchie:
HBK-IIC-B
Cent:
CN9-A
Edited by mogs01gt, 09 February 2016 - 06:14 AM.
#13
Posted 09 February 2016 - 06:13 AM
#14
Posted 11 February 2016 - 05:41 PM
Treb 3c xl390 one of the cents Its funny when they run away thinking there safe but when they turn around there you are just be careful not to get dragged into the enemy team
#15
Posted 12 February 2016 - 10:42 AM
Fanto, on 11 February 2016 - 05:41 PM, said:
Treb 3c xl390 one of the cents Its funny when they run away thinking there safe but when they turn around there you are just be careful not to get dragged into the enemy team
Not enough missile hard points to be a threat.
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