I'm told that this is because it is a "dead genre" but I would argue the idea of a dead genre is a myth. Double Fine has shown that another so called dead genre, the adventure game, had far more people interested in it than anyone predicted. Even the side-scrolling platform game genre has shown it has life in it with the many different indie titles in this category being released over the last few years.
My thought is this: genre probably isn't as important as developers/publishers think. While we all have different preferences for the type of games we play, the bottom line is we just want a good game that is fun to play. If a new space combat sim game were released that was up to today's standards of graphics and game play, I think it could capture enough interest to be successful. I'm just not sure what it's going to take for a developer to take a chance on such a game.
Thoughts?
















