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A little flattery for the devs


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#21 Hayashi

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Posted 24 April 2012 - 03:34 PM

View PostAegis Kleais™, on 24 April 2012 - 03:25 PM, said:

If you just capitalized the first letter, that means he spelled it correctly. You're a grammar nazi!

http://english.stack...-spelling-error

Apparently, it's an orthographical error, which is separate entirely from spelling, grammar and punctuation. So let's make it simple and call me an English Nazi.

View PostProsperity Park, on 24 April 2012 - 03:27 PM, said:

You just corrected a man's wording when everybody understood what he said. You're a terminazi!

I like that word.

#22 MadBoris

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Posted 24 April 2012 - 03:35 PM

View PostSleepy Head, on 24 April 2012 - 03:28 PM, said:

I just hope that when the game is complete and is officially released, we the community as a whole don't "burn bridges" with the devs by visiting this forum and endlessly, infinantly whine about how imbalanced and over powered certain 'mechs or weapons are to the point the devs won't want to be around us.

I especially fear this forum will fill up with threads full of two week old gamers (that who never went to college, never learned to code, are not gameplay experts) submitting three sentence threads on how to balance the game, or come up with horrendous ideas about how to make what they find unfair; fair.


You mean like almost every other gaming forum after a game release lately, especially persistent online one's?

Edited by MadBoris, 24 April 2012 - 03:35 PM.


#23 Aelos03

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Posted 24 April 2012 - 03:41 PM

View PostMadBoris, on 24 April 2012 - 03:30 PM, said:


I think you will find more people arguing with you here as well. Hopefully it's not just that you need to discount everything I say.
Proper mouse in an fps and proper controllers with a sim can make huge differences, how much a diff varies per game per player.


well i'm hardcore fps player i use (less than stellar) mouse and i still (dominate) people with pro mouses and stuff, mouse wont boost my skill only i can do that.

You can have best pc and config there is and get (destroyed) against a guy who use mechanical mouse.

But vision gives big advantage.

Edited by Mason Grimm, 24 April 2012 - 03:59 PM.
Tisk tisk!


#24 Hayashi

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Posted 24 April 2012 - 03:48 PM

View PostMadBoris, on 24 April 2012 - 03:35 PM, said:

You mean like almost every other gaming forum after a game release lately, especially persistent online one's?

But unlike those games, our population is mainly in the 20+ range, with quite a few MechWarriors past their fifties.

I'd say we have a lower chance of getting noisy kids when their dads and moms are here. ;-)

#25 Prosperity Park

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Posted 24 April 2012 - 03:58 PM

View PostAelos03, on 24 April 2012 - 03:41 PM, said:


Well, I'm a hardcore FPS player: I use a cheap mouse, yet still manage to pwn those who utilize high-end peripheral equipment; the quality of a mouse won't boost my skill, only I can do that.
You can have best PC and hardware configuration there is and still be vanquished by a guy who uses an old roller-ball mouse... however extended visual width does provide a significant advantage.


Fix'd

Edited by Prosperity Park, 24 April 2012 - 04:01 PM.


#26 soulfire

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Posted 24 April 2012 - 04:21 PM

I was in a chat room with Paul the designer and the question of multiple monitors came up. Paul replied that it would be better to get one large monitor-tv to play the game on than multiple screens.

#27 Aelos03

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Posted 24 April 2012 - 04:24 PM

View PostProsperity Park, on 24 April 2012 - 03:58 PM, said:


Fix'd


Cool thanks.I feel like cave man,my writing is so bad and i have to start paying attention on that stuff.

View Postsoulfire, on 24 April 2012 - 04:21 PM, said:


I was in a chat room with Paul the designer and the question of multiple monitors came up. Paul replied that it would be better to get one large monitor-tv to play the game on than multiple screens.



I think more monitors have one purpose and thats multi tasking but i don't see purpose why would it be used in gaming, isn't this better?

Posted Image

Edited by Aelos03, 24 April 2012 - 04:35 PM.


#28 Turbo Corvair

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Posted 24 April 2012 - 04:35 PM

View PostAelos03, on 24 April 2012 - 02:56 PM, said:


in multyplayer games you wont get more view with more monitors ( be real its not fair) you only can see as much as guy on one monitor.



List of games I play in 5760x1200 with increased FOV:
TF2
Crysis Wars
Battlefield BC2

Here is a partial list of triple widescreen (expanded FOV) games http://support.amd.c...y-software.aspx

This setup is rapidly gaining popularity and it would be a mistake not to support it. Essentially ALL games being made today support eyefinity/surround gaming in ultra wide resolutions.

Also, coming from someone who does use this setup, it is not the advantage you imagine. I'd say it is far less of an advantage then having a high end gaming pc that gets very high frame rates vs. the player who spikes down below 30fps even on occasion.

Similar to the 360degree monitor described in the BattleTech novels, you really can only look in one place at one time. The only thing you really get from the side monitors is maybe a flicker of moment that will make you turn your head.

If you are close to the screens the side monitors are pretty much only in your peripheral vision and human peripheral vision is not very good. If you are far enough back to see all three screens in earnest you are probably too far back to see things that are in the distance and therefore small. I run triple 28's, it is only a very minor advantage and in the world of PC gaming having more money to spend on your rig is always an advantage since hardware is not standardized.

As I mentioned, Crysis2 was built with this setup in mind. They set it up to render from three camera angles so that the side screen images will not be stretched and distorted as they are with older software that renders only from one angle.

In the end, the skill of the player is what matters, not peripheral vision or expensive game controllers. I use three screens for immersion, not for the tiny advantage it provides. Same for the joystick setup.

Posted Image

Edited by Turbo Corvair, 24 April 2012 - 05:09 PM.


#29 Aelos03

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Posted 24 April 2012 - 04:48 PM

View PostTurbo Corvair, on 24 April 2012 - 04:35 PM, said:



List of games I play in 5760x1200 with increased FOV:
TF2
Crysis Wars
Battlefield BC2

This setup is rapidly gaining popularity and it would be a mistake not to support it. Essentially ALL games being made today support eyefinity/surround gaming in ultra wide resolutions.

Also, coming from someone who does use this setup, it is not the advantage you imagine. I'd say it is far less of an advantage then having a high end gaming pc that gets very high frame rates vs. the player who spikes down below 30fps even on occasion.

Similar to the 360degree monitor described in the BattleTech novels, you really can only look in one place at one time. The only thing you really get from the side monitors is maybe a flicker of moment that will make you turn your head.

If you are close to the screens the side monitors are pretty much only in your peripheral vision and human peripheral vision is not very good. If you are far enough back to see all three screens in earnest you are probably too far back to see things that are in the distance and therefore small. I run triple 28's, it is only a very minor advantage and in the world of PC gaming having more money to spend on your rig is always an advantage since hardware is not standardized.

As I mentioned, Crysis2 was built with this setup in mind. They set it up to render from three camera angles so that the side screen images will not be stretched and distorted as they are with older software that renders only from one angle.


Well i guess you are right i never used that high resolution to talk more about it, also i agree about fps but what troubles is that how do i know how much pilot in that mech sees should i fire now or hope he didn't see me and try to get close and fire close range weapons.

#30 Aegis Kleais

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Posted 24 April 2012 - 04:58 PM

View PostProsperity Park, on 24 April 2012 - 03:27 PM, said:

You just corrected a man's wording when everybody understood what he said. You're a terminazi!

You just did what someone else already did for nothing more than feeling like a part of the herd. You're a MEMENAZI! (The worst KIND of Nazi!) ;)

#31 Hayashi

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Posted 24 April 2012 - 11:23 PM

View PostAegis Kleais™, on 24 April 2012 - 04:58 PM, said:

You just did what someone else already did for nothing more than feeling like a part of the herd. You're a MEMENAZI! (The worst KIND of Nazi!) Posted Image

There goes the Nazi exclusivity thing. Posted Image

#32 Ulric Kell

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Posted 25 April 2012 - 06:09 AM

I sure hope they support multi-monitor setups. I've finished my workshop setup and I'm beginning to build my battletech Virtual World Pod 2.5/3.0 in earnest and I'm debating whether to use a 30" monitor or three 23" monitors. I was thinking of utilizing the three monitors with a stepper motor deploying rig but again, over engineering if multi-monitors are not supported.

#33 Ulric Kell

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Posted 26 April 2012 - 07:25 AM

Here's just a bit of info for you:
Posted Image
russ_bullock [color=#999]Russ Bullock[/color]
@Phaelon74 Thats the planApr 25, 4:51 PM via web[/color]

In reply to…

Posted Image
Phaelon74 [color=#999]Andy Kitzke[/color]
@russ_bullock I'm beginning my build of a BattleTech POD and I'm struggling with one or three monitors. Will MWO support multiple monitors?


So they are aware of it, and are working to integrate it. This doesn't make it concrete but it does shine a light on the fact that the devs are actively trying to utilize it. So there's lots of hope. Also Russ is awesome on Twitter. Super interactive and friendly.

So back to building my VR2.5/3.0 pod with three monitors.

Edited by Ulric Kell, 26 April 2012 - 07:27 AM.


#34 Turbo Corvair

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Posted 26 April 2012 - 06:44 PM

Thanks for that Ulric, I don't use twitter so that is news to me! It's a huge relief to get confirmation that they are at least thinking about and planning for it.

Now to confirm support for "Hula Dancer 1.0™" developed by ME! See the video link in my sig if you haven't already =)

Edited by Turbo Corvair, 26 April 2012 - 07:06 PM.


#35 Turbo Corvair

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Posted 29 April 2012 - 12:14 AM

View PostAelos03, on 24 April 2012 - 04:24 PM, said:

I think more monitors have one purpose and thats multi tasking but i don't see purpose why would it be used in gaming, isn't this better?




Not for 8,000 dollars! Triple monitor is nice when properly supported (and CryEngine 3 does properly support it). Sure, no bezels is better (but very pricey) and a curved ultrawide screen better yet, but hey.. why not go to a full on military flight sim hehe.





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