Aelos03, on 24 April 2012 - 02:56 PM, said:
in multyplayer games you wont get more view with more monitors ( be real its not fair) you only can see as much as guy on one monitor.
List of games I play in 5760x1200 with increased FOV:
TF2
Crysis Wars
Battlefield BC2
Here is a partial list of triple widescreen (expanded FOV) games
http://support.amd.c...y-software.aspx
This setup is rapidly gaining popularity and it would be a mistake not to support it. Essentially ALL games being made today support eyefinity/surround gaming in ultra wide resolutions.
Also, coming from someone who does use this setup, it is not the advantage you imagine. I'd say it is far less of an advantage then having a high end gaming pc that gets very high frame rates vs. the player who spikes down below 30fps even on occasion.
Similar to the 360degree monitor described in the BattleTech novels, you really can only look in one place at one time. The only thing you really get from the side monitors is maybe a flicker of moment that will make you turn your head.
If you are close to the screens the side monitors are pretty much only in your peripheral vision and human peripheral vision is not very good. If you are far enough back to see all three screens in earnest you are probably too far back to see things that are in the distance and therefore small. I run triple 28's, it is only a very minor advantage and in the world of PC gaming having more money to spend on your rig is always an advantage since hardware is not standardized.
As I mentioned, Crysis2 was built with this setup in mind. They set it up to render from three camera angles so that the side screen images will not be stretched and distorted as they are with older software that renders only from one angle.
In the end, the skill of the player is what matters, not peripheral vision or expensive game controllers. I use three screens for immersion, not for the tiny advantage it provides. Same for the joystick setup.
Edited by Turbo Corvair, 24 April 2012 - 05:09 PM.