Motionless, on 24 April 2012 - 08:32 PM, said:
Do you plan on explaining this at all or are you just going to throw it out there? Feel free to actually contribute something instead of just saying I'm wrong about tf2.
You included in your own post why TF2 is a good example: 4 spies and 4 snipers. I think the game should have "***** herding" mechanics to nudge people in the right direction. You shouldn't have to police strangers into making smart decisions. TF2 is a good argument FOR a balancing system because it relies on the players themselves to overcome the stupidity of their teammates, rather than having it built in. Overall some form of "strong encouragement" built into the game itself would make a better and less frustrating gaming experience for everyone.
I would be completely for forcing balance through tonnage or even through the roles themselves. I'm sure Mechassault isn't popular here, but if you played it you remember 4 Madcat vs 4 Madcat River City 24/7.
If you 've played WoW you know how there are 6 hunters for every priest and 9 rogues for every tank.
If you've played LoL you have been stuck on a team of 4 AD carries autolocking screaming at you to go tank.
If you've played Battlefield you've been on servers where NOBODY MOVES because there are snipers full up on both teams, hiding in bushes until someone stands up.
This is what i'm afraid of. This is one of the few universes that comes with a built in balancing system (tonnage) that requires minimal programming/effort. Not to take advantage of it would be silly.